Гость Опубликовано 31 июля, 2014 Поделиться Опубликовано 31 июля, 2014 Выполнено 6 заданий из 9. + Сделал опцию на установку мячика в центре с заморозкой (а-ля "Пауза").Таблицу прикрепляю. Ты в ударе прям, лови плюс)Спасибо TennisTrainme_v2.CT Ссылка на комментарий Поделиться на другие сайты Поделиться
Coder Опубликовано 31 июля, 2014 Поделиться Опубликовано 31 июля, 2014 Первые 5 заданий выполнены. + Сделана опция на сброс и остановку мячика в центре поля.Таблицу прикрепляю. Ты в ударе прям, лови плюс) Ссылка на комментарий Поделиться на другие сайты Поделиться
Xipho Опубликовано 31 июля, 2014 Автор Поделиться Опубликовано 31 июля, 2014 Как и обещал, 3 медали и +30 и +10 к репутации. Молодец, так держать! ))) Ссылка на комментарий Поделиться на другие сайты Поделиться
Гость Опубликовано 31 июля, 2014 Поделиться Опубликовано 31 июля, 2014 Спасибо большое Ссылка на комментарий Поделиться на другие сайты Поделиться
holy Опубликовано 14 июня, 2016 Поделиться Опубликовано 14 июня, 2016 Много времени потратил на реверс функции которая делает вычисления перед отрисовкой. И вот результаты: On 31.07.2014 at 3:04 AM, Xipho said: 1. Найти очки игрока 1 и написать иньекцию кода с заморозкой значения 2. То же самое, но для второго игрока 3. Найти статичный указатель для очков игрока 1 4. То же самое для второго игрока 5. Найти и заморозить координаты ракеток (обеих) 6. Изменить размер ракеток на двойной 7. Увеличить вдвое размера шарика 8. Сделать так, чтобы скорость шарика не увеличивалась с течением времени 9. (Сложно) Перекрасить шарик в красный цвет 1, 2, 3, 4 - Найдено и сделано 5 - Лень было уже искать... 6 - В таблице просто адрес содержащий размер ракеток, но размер не физический а визуальный 7 - Также и с мячем, в таблице есть адрес размера мяча, но только визуально увеличивается 8 - Имелось ввиду по оси X ? Нашел адрес и сделал возможность заморозки увеличения этого значения. На всякий случае в таблице есть еще одно значение (коэфицент по оси Y) на всякий случай, но механизм генерации этого числа иной, он не увеличивается с течением времени, а приобретает значения в зависимости от места удара об ракетку. 9 - Не стал это делать, но теоретический план был таков (тут уже не Cheat Engine а модификация файла) Добавить в таблицу импорта файла функцию opengl.glColor3f (её нету в коде (а по этому и в таблице импорта), потому-что все рисуется белым цветом о.О) Вставить код перед циклом отрисовки шарика, где вызывалась бы эта функция с заданным цветом P.S. На всякий случай ещё координаты мяча зафигачил (просто подруку попались, не искал особо) Таблица - http://rgho.st/private/6wDRWY8Y5/91d7d978bc11b51167ccdc7096f694e6 Ссылка на комментарий Поделиться на другие сайты Поделиться
Xipho Опубликовано 15 июня, 2016 Автор Поделиться Опубликовано 15 июня, 2016 Давно это было ) Насколько я сейчас помню - цвет устанавливался при инициализации сцены, потому и ломануть его не так просто ) Ссылка на комментарий Поделиться на другие сайты Поделиться
Korol2010 Опубликовано 19 сентября, 2016 Поделиться Опубликовано 19 сентября, 2016 Привет) Давно тут не был. Навыки взлома свои практически нулевые, как были они и раньше, решил вот всё таки опять чуть увеличить)) Наткнулся на этот трейнми, но понял что чёт он больно сложный для меня даже самый первый. И собственно вопрос. Взломать я точно его не смогу, но всё же расскажите пожалуйста как найти значение очков, а то просто очень интересно)) Я дак ни как не мог найти, даже визуальное, не говоря уже о реальном. Ссылка на комментарий Поделиться на другие сайты Поделиться
holy Опубликовано 13 октября, 2016 Поделиться Опубликовано 13 октября, 2016 (изменено) On 19.09.2016 at 4:00 PM, Korol2010 said: Привет) Давно тут не был. Навыки взлома свои практически нулевые, как были они и раньше, решил вот всё таки опять чуть увеличить)) Наткнулся на этот трейнми, но понял что чёт он больно сложный для меня даже самый первый. И собственно вопрос. Взломать я точно его не смогу, но всё же расскажите пожалуйста как найти значение очков, а то просто очень интересно)) Я дак ни как не мог найти, даже визуальное, не говоря уже о реальном. Значения очков, я вроде искал через неизвестные значения. Т.е. изначально ищем неизвестные значения, потом в игре увеличиваются очки, и в Cheat Engine отсеиваю результаты через "Увеличилось значение" Изменено 13 октября, 2016 пользователем holy Ссылка на комментарий Поделиться на другие сайты Поделиться
Korol2010 Опубликовано 16 октября, 2016 Поделиться Опубликовано 16 октября, 2016 В 13.10.2016в13:38, holy сказал: Значения очков, я вроде искал через неизвестные значения. Т.е. изначально ищем неизвестные значения, потом в игре увеличиваются очки, и в Cheat Engine отсеиваю результаты через "Увеличилось значение" Ок, ясно. Спасибо за подсказку, хотя я вроде пробовал тоже через неизвестное искать, чёт нефига на сколько помню не смог найти(( Ну да ладно, попробую ещё. Ссылка на комментарий Поделиться на другие сайты Поделиться
SnedS91 Опубликовано 5 января, 2017 Поделиться Опубликовано 5 января, 2017 В 31.07.2014в08:04, Xipho сказал: Прошло два года и наконец-то у меня появилось немного времени. Написал новую версию своего трейнми. Хотя, новой версией это назвать нельзя, весь код переписан с нуля и графическая часть реализована на OpenGL, хотя, конечно, необходимости в этом не было ) Так, баловался. Да, игра не заканчивается, просто продолжается постоянно, и комп в качестве второго игрока я еще не добавил. Это все будет в следующей версиии Сами значения пока особо спрятать не пытался, так что взлом, скорее всего, будет быстрым. Задания: 1. Найти очки игрока 1 и написать иньекцию кода с заморозкой значения 2. То же самое, но для второго игрока 3. Найти статичный указатель для очков игрока 1 4. То же самое для второго игрока 5. Найти и заморозить координаты ракеток (обеих) 6. Изменить размер ракеток на двойной 7. Увеличить вдвое размера шарика 8. Сделать так, чтобы скорость шарика не увеличивалась с течением времени 9. (Сложно) Перекрасить шарик в красный цвет И пока на этом все. ЗЫ. Управление - Escape - выход из трейнми. W/S - ракетка вверх/вниз для первого игрока, P/L - ракетка вверх/вниз для второго игрока. Первые трое, кто успеет выполнить хотя бы пять заданий из всего набора, получат медальки и +10 к репутации. Первый выполнивший 7 и более заданий получит две медали и +30 к репутации. Второй выполнивший 7 и более заданий получит одну медаль и +25 к репутации. Третий выполнивший 7 заданий и более - получит медаль и +20 к репутации. Удачного взлома! Прошло довольно много времени, давненько не заходил.. Вот моя версия взлома =) TennisTrainme_v2.CT 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
srg91 Опубликовано 14 января, 2017 Поделиться Опубликовано 14 января, 2017 Spoiler Quote Прошло два года и наконец-то у меня появилось немного времени. Написал новую версию своего трейнми. Хотя, новой версией это назвать нельзя, весь код переписан с нуля и графическая часть реализована на OpenGL, хотя, конечно, необходимости в этом не было ) Так, баловался. Да, игра не заканчивается, просто продолжается постоянно, и комп в качестве второго игрока я еще не добавил. Это все будет в следующей версиии Сами значения пока особо спрятать не пытался, так что взлом, скорее всего, будет быстрым. Задания: 1. Найти очки игрока 1 и написать иньекцию кода с заморозкой значения 2. То же самое, но для второго игрока 3. Найти статичный указатель для очков игрока 1 4. То же самое для второго игрока 5. Найти и заморозить координаты ракеток (обеих) 6. Изменить размер ракеток на двойной 7. Увеличить вдвое размера шарика 8. Сделать так, чтобы скорость шарика не увеличивалась с течением времени 9. (Сложно) Перекрасить шарик в красный цвет И пока на этом все. ЗЫ. Управление - Escape - выход из трейнми. W/S - ракетка вверх/вниз для первого игрока, P/L - ракетка вверх/вниз для второго игрока. Первые трое, кто успеет выполнить хотя бы пять заданий из всего набора, получат медальки и +10 к репутации. Первый выполнивший 7 и более заданий получит две медали и +30 к репутации. Второй выполнивший 7 и более заданий получит одну медаль и +25 к репутации. Третий выполнивший 7 заданий и более - получит медаль и +20 к репутации. Удачного взлома! TennisTrainme_v2.rar Решил тоже попробовать взломать данный TrainMe, но не просто, а слегка изменив условие девятого пункта. Мне кажется получилось довольно забавно. Ссылка на таблицу: https://yadi.sk/d/qDBgm9zC393GmE Таблица в полную величину (если файл вдруг пропадет): Spoiler <?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="24"> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"1. Freeze P1 Score"</Description> <LastState/> <Color>000000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat TennisTrainme_v2.exe+15A3: db 90 90 [DISABLE] //code from here till the end of the code will be used to disable the cheat TennisTrainme_v2.exe+15A3: inc [eax] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"3. P1 Score"</Description> <LastState Value="80" RealAddress="00731608"/> <VariableType>4 Bytes</VariableType> <Address>"TennisTrainme_v2.exe"+00019028</Address> <Offsets> <Offset>0</Offset> <Offset>4</Offset> <Offset>0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>8</ID> <Description>"2. Freeze P2 Score"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat TennisTrainme_v2.exe+155A: db 90 90 [DISABLE] //code from here till the end of the code will be used to disable the cheat TennisTrainme_v2.exe+155A: inc [eax] </AssemblerScript> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"4. P2 Score"</Description> <LastState Value="53" RealAddress="007315C8"/> <VariableType>4 Bytes</VariableType> <Address>"TennisTrainme_v2.exe"+00019028</Address> <Offsets> <Offset>0</Offset> <Offset>4</Offset> <Offset>4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>41</ID> <Description>"5. Freeze Rackets"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat // Racket 1 TennisTrainme_v2.exe+1677: db 90 90 90 90 TennisTrainme_v2.exe+16A8: db 90 90 90 90 // Racket 2 TennisTrainme_v2.exe+16DA: db 90 90 90 90 TennisTrainme_v2.exe+170E: db 90 90 90 90 [DISABLE] //code from here till the end of the code will be used to disable the cheat // Racket 1 TennisTrainme_v2.exe+1677: addss xmm2,xmm3 TennisTrainme_v2.exe+16A8: subss xmm2,xmm3 // Racket 2 TennisTrainme_v2.exe+16DA: addss xmm2,xmm3 TennisTrainme_v2.exe+170E: subss xmm2,xmm3 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>21</ID> <Description>"Freeze P1 Racket Y"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat TennisTrainme_v2.exe+1677: db 90 90 90 90 TennisTrainme_v2.exe+16A8: db 90 90 90 90 [DISABLE] //code from here till the end of the code will be used to disable the cheat TennisTrainme_v2.exe+1677: addss xmm2,xmm3 TennisTrainme_v2.exe+16A8: subss xmm2,xmm3 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>17</ID> <Description>"P1 Racket Y"</Description> <LastState Value="44" RealAddress="007315DC"/> <VariableType>Float</VariableType> <Address>"TennisTrainme_v2.exe"+00019028</Address> <Offsets> <Offset>4</Offset> <Offset>0</Offset> <Offset>0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>22</ID> <Description>"Freeze P2 Racket Y"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat TennisTrainme_v2.exe+16DA: db 90 90 90 90 TennisTrainme_v2.exe+170E: db 90 90 90 90 [DISABLE] //code from here till the end of the code will be used to disable the cheat TennisTrainme_v2.exe+16DA: addss xmm2,xmm3 TennisTrainme_v2.exe+170E: subss xmm2,xmm3 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>18</ID> <Description>"P2 Racket Y"</Description> <LastState Value="20" RealAddress="007315EC"/> <VariableType>Float</VariableType> <Address>"TennisTrainme_v2.exe"+00019028</Address> <Offsets> <Offset>4</Offset> <Offset>0</Offset> <Offset>4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>26</ID> <Description>"6. Double-Size Rackets"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat TennisTrainme_v2.exe+1370C: dd (float)1 TennisTrainme_v2.exe+13734: dd (float)20 [DISABLE] //code from here till the end of the code will be used to disable the cheat TennisTrainme_v2.exe+1370C: dd (float)0.5 TennisTrainme_v2.exe+13734: dd (float)10 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>28</ID> <Description>"Size multiple"</Description> <LastState Value="0.5" RealAddress="0023370C"/> <VariableType>Float</VariableType> <Address>TennisTrainme_v2.exe+1370C</Address> </CheatEntry> <CheatEntry> <ID>24</ID> <Description>"Racket Half-Size"</Description> <LastState Value="20" RealAddress="00233738"/> <VariableType>Float</VariableType> <Address>TennisTrainme_v2.exe+13738</Address> </CheatEntry> <CheatEntry> <ID>25</ID> <Description>"Racker Half-Hitbox"</Description> <LastState Value="10" RealAddress="00233734"/> <VariableType>Float</VariableType> <Address>TennisTrainme_v2.exe+13734</Address> </CheatEntry> <CheatEntry> <ID>34</ID> <Description>"Racket Speed"</Description> <LastState Value="1" RealAddress="00233710"/> <VariableType>Float</VariableType> <Address>TennisTrainme_v2.exe+13710</Address> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>36</ID> <Description>"7. Double-Szie Ball"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat TennisTrainme_v2.exe+13714: dd (float)3 TennisTrainme_v2.exe+1371C: dd (float)4.5 TennisTrainme_v2.exe+13748: dd (float)96.5 [DISABLE] //code from here till the end of the code will be used to disable the cheat TennisTrainme_v2.exe+13714: dd (float)1.5 TennisTrainme_v2.exe+1371C: dd (float)3 TennisTrainme_v2.exe+13748: dd (float)97 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>19</ID> <Description>"Ball X"</Description> <LastState Value="65" RealAddress="00731718"/> <VariableType>Float</VariableType> <Address>"TennisTrainme_v2.exe"+00019028</Address> <Offsets> <Offset>0</Offset> <Offset>0</Offset> <Offset>8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>23</ID> <Description>"Ball Y"</Description> <LastState Value="40.3999939" RealAddress="0073171C"/> <VariableType>Float</VariableType> <Address>"TennisTrainme_v2.exe"+00019028</Address> <Offsets> <Offset>4</Offset> <Offset>0</Offset> <Offset>8</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>40</ID> <Description>"8. Stop speed increment"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat TennisTrainme_v2.exe+15D9: db EB [DISABLE] //code from here till the end of the code will be used to disable the cheat TennisTrainme_v2.exe+15D9: db 7C </AssemblerScript> </CheatEntry> <CheatEntry> <ID>43</ID> <Description>"9. Cool Red Ball"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(beautiful_red_ball,2048) registersymbol(beautiful_red_ball) alloc(ball_texture, 166) registersymbol(ball_texture) alloc(helpers, 256) registersymbol(helpers) label(originalcode) label(to_loop) label(exit) TennisTrainme_v2.exe+13714: dd (float)7.5 TennisTrainme_v2.exe+1371C: dd (float)7 TennisTrainme_v2.exe+13748: dd (float)93 ball_texture: db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED db 24 1C ED 00 00 00 24 1C ED 24 1C ED 00 00 00 00 00 00 db 00 00 00 24 1C ED 24 1C ED 00 00 00 24 1C ED 00 00 00 db 24 1C ED 24 1C ED 24 1C ED 00 00 00 24 1C ED 00 00 00 db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED db 24 1C ED 00 00 00 24 1C ED 24 1C ED 00 00 00 24 1C ED db 00 00 00 24 1C ED 24 1C ED 00 00 00 24 1C ED 24 1C ED db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 00 00 00 db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED db 24 1C ED 00 helpers: db 00 dd 00 dd (float)180 dd (float)0.5 dd 0 beautiful_red_ball: cmp byte ptr [helpers],1 je originalcode mov byte ptr [helpers],1 push helpers+1 push 1 call OPENGL32.glGenTextures push helpers+1 push DE1 call OPENGL32.glBindTexture // GL_NEAREST push 2600 // GL_TEXTURE_MIN_FILTER push 2801 // GL_TEXTURE_2D push DE1 call OPENGL32.glTexParameteri // GL_NEAREST push 2600 // GL_TEXTURE_MAG_FILTER push 2800 // GL_TEXTURE_2D push DE1 call OPENGL32.glTexParameteri // GL_REPEAT push 2901 // GL_TEXTURE_WRAP_S push 2802 // GL_TEXTURE_2D push DE1 call OPENGL32.glTexParameteri // GL_REPEAT push 2901 // GL_TEXTURE_WRAP_T push 2803 // GL_TEXTURE_2D push DE1 call OPENGL32.glTexParameteri push ball_texture // GL_UNSIGNED_BYTE push 1401 // GL_BGR_EXT push 80e0 push 0 push 7 push 7 // GL_RGB push 1907 push 0 // GL_TEXTURE_2D push DE1 call OPENGL32.glTexImage2D originalcode: // GL_TEXTURE_2D push DE1 call OPENGL32.glEnable push (float)1 push 0 push 0 push 0 add [helpers+d],#1 movd xmm0,[helpers+d] cvtdq2ps xmm0,xmm0 movss [esp],xmm0 call OPENGL32.glRotatef cmp [helpers+d],#360 jl @f mov [helpers+d],#0 @@: push 06 { 6 } call dword ptr [TennisTrainme_v2.exe+F14C] { ->OPENGL32.glBegin } mov ebx,[TennisTrainme_v2.exe+F168] { [525906D0] } xor edi,edi to_loop: movd xmm0,edi cvtdq2ps xmm0,xmm0 divss xmm0,[helpers+5] { [180] } mulss xmm0,[TennisTrainme_v2.exe+13720] { [3.14] } movss [ebp-08],xmm0 cvtps2pd xmm0,xmm0 call TennisTrainme_v2.exe+D320 cvtsd2ss xmm0,xmm0 push ecx mulss xmm0,[helpers+9] { [0.5] } addss xmm0,[helpers+9] movss [esp],xmm0 movss xmm0,[ebp-08] cvtps2pd xmm0,xmm0 call TennisTrainme_v2.exe+D160 cvtsd2ss xmm0,xmm0 push ecx mulss xmm0,[helpers+9] { [0.5] } addss xmm0,[helpers+9] movss [esp],xmm0 call OPENGL32.glTexCoord2f movd xmm0,edi cvtdq2ps xmm0,xmm0 divss xmm0,[helpers+5] { [180] } mulss xmm0,[TennisTrainme_v2.exe+13720] { [3.14] } movss [ebp-08],xmm0 cvtps2pd xmm0,xmm0 call TennisTrainme_v2.exe+D320 cvtsd2ss xmm0,xmm0 push ecx mulss xmm0,[TennisTrainme_v2.exe+13714] { [1.50] } movss [esp],xmm0 movss xmm0,[ebp-08] cvtps2pd xmm0,xmm0 call TennisTrainme_v2.exe+D160 cvtsd2ss xmm0,xmm0 push ecx mulss xmm0,[TennisTrainme_v2.exe+13714] { [1.50] } movss [esp],xmm0 call ebx add edi,#10 cmp edi,#360 jl to_loop call dword ptr [TennisTrainme_v2.exe+F158] { ->OPENGL32.glEnd } // GL_TEXTURE_2D push DE1 call OPENGL32.glDisable exit: jmp TennisTrainme_v2.exe+1BB0 TennisTrainme_v2.exe+1B23: jmp beautiful_red_ball nop nop nop [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(beautiful_red_ball) unregistersymbol(beautiful_red_ball) dealloc(ball_texture) unregistersymbol(ball_texture) dealloc(helpers) unregistersymbol(helpers) TennisTrainme_v2.exe+13714: dd (float)1.5 TennisTrainme_v2.exe+1371C: dd (float)3 TennisTrainme_v2.exe+13748: dd (float)97 "TennisTrainme_v2.exe"+1B23: push 06 { 6 } call dword ptr [TennisTrainme_v2.exe+F14C] 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