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Cheat Engine 7.0 Beta

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Cheat Engine 7.0 Beta 2



Additions and changes: 
Added a way to dissect and show a function's working using a diagram 
Auto repeat option for unchanged value scans 
Added lua formula scans 
Moved the compare to first/saved from scan type to a checkbox 
Added a scanner that can detect and undo memory changes in the target process (patch scanner under tools in memview) 
Added a toolbar for stepping while debugging 
The tutorial now has a link to online help for each step 
When a memoryrecord fails to activate, you can rightclick it and see why it failed 
AutoAssembler will now cut down on the nop's used 
Better error reporting in autoassembler scripts 
DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable) 
speedhack now also hooks gettickcount64 
added dw 'utf16string' support 
implement VPID support in DBVM (performance increase) 
kernelmode->driverlist now also shows driver exports 
kernelmode symbols now also show in the enum dll's and exports 
change the way slow symbol lookup is handled 
several small updates to the codecave scanner 
several small updates to the hexview find window 
Use defered pdb loading instead of waiting for it 
Several more windows have been made DPI Aware 
Add option to show processid's as decimal in the processlist 
When pressing shift+space instead of space to follow an instruction you will now open a new memview window 
Added *:undefined support for dropdown lists 
Added init.lua files for translations to use 
Stackview now shows symbolnames as well 
Some extra windows will not save their location 
Exe trainer generator now lets you change the default files 
The description of conditional jumps is better to understand now 
Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired 
Groups now get created afgter the selected item 
Smartedit can not also 'smart'-edit children 
You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again 
Floating point screen will now stay within the screen 
Clicking execute in the lua engine will now change focus back to the editor field 
Debugger interface settings will now only lock after a succesful attach 
Some translation improvements here and there 
DBVM changeregonbp's are now displayed in CE's interface as well 
The foundlist colors can be customized now 
Improved DBVM cloak performance when more than 20 regions are cloaked 
Implemented DBVM based execute watch and "find what addresses this code accesses" 
Implemented DBVM breakpoints (They always execute afterwards, including execute bp's) 

fixed BSOD in recent windows updates 
fixed the stacktrace in 64-bit targets 
fixed rounded Extreme for float and double scans 
speedhack now waits for proper dll injection 
several disassembler instructions 
some assembler instructions 
improved the stability of dbvm find what * routines 
fixed the hit counter in dbvm find what * routines 
fixed kernelmode symbol loading 
fixed DBVM memoryleak when disabling watches 
fixed DBVM internal memory manager (more stable now) 
fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes 
fixed using megajmp's in cloaked regions 
fixed speech when using async records 
fixed executeCodeEx for more than 4 parameters 
fixed static field script in mono by adding 64-bit codegeneration 
fixed mono process crashing in some cases 
fixed megacall following 
fixed NO_CACHE memory being scanned anyhow even if it was disabled 
fixed dealing with floating point values that are too big to be useful 
fixed setting DR7 to a strange value when using global debug 
fixed clearing DR6 when in the wrong process in kernel debug 
fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts) 
fixed loading dbvm inside dbvm inside dbvm inside dbvm 
fixed autoassembler replacing words in quoted strings 
fixed processwatcher not getting a proper PID 
fixed hotkeys triggering changed/unganged for types they aren't supposed to 

  New functions: 




    getWindowList now returns the results just like ce's window list 
    documented OnChangeBounds for the Control class (was already there, now documented as well) 
    executeCodeEx can now also taker just parameters without typedefs 
    added Data field to ListItem's 
    added description field to memrec.createHotkey method 
    added clear method to the menuItem class 
    readStringEx() can now deal with partial memory reads 
    executeCodeEx: Fixed more than 4 parameters 
    added Point type 
    fixed editbox selstart/sellength types, and added CaretPos 
    added HeaderSection class and document HeaderSections 
    added roundRect, drawFocusRect and textRect to the Canvas. 
    added ansicode character support for textRect 
    added loadFromStream and saveToStream to the RasterImage class  
    added readAnsiString and writeAnsiString to the Stream class 
    Better document the mode field of createFileStream 
    Expose the handle of the LuaPipeServer 
    Publish frmTracer 
    Publish frmUltimap2 
    Publish frmCodeFilter 
    Added the DrawItemEvent general GUI property to Lua's callback system 
    Added the MenuDrawItemEvent general GUI property to Lua's callback system 
    Added the ContextPopupEvent general GUI property to Lua's callback system 
    Created a new Diagram class group which can allow you to create graphs and diagrams 
    Memoryrecord.DropDownValue and DropDownDescription work now (still RO)


Скачать https://cheatengine.org/download/beta/07252019/CheatEngine70Beta2.exe

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В 25.07.2019 в 22:13, SER[G]ANT сказал:


Куда 6,9 дел?:D


А... хотя понятно - Виндос 9 тоже не было.


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Насколько я знаю, у CE нумерация идёт в зависимости от внесённых изменений.

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Внушительный список. На мажорное обновление вполне себе тянет.

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