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Сообщения, опубликованные SER[G]ANT
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Вышла v6.6
Все ссылки в первом сообщении.
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Вышла RC2. Если каких-то серьёзных багов обнаружено не будет, то это будет последняя тестовая сборка.
P.S. русификатор так же обновил.
В 23.09.2016в11:10, Baracuda сказал:Вообще попробовал поискать указатели, в новой версии Cheat Engine 6.6 Beta 2 тоже не ищет, поиск начинается находит 100000 указателей, потом находит миллион вроде как поиск идёт, а когда поиск заканчивается, показывает найдено ноль указателей, короче не фига не ищет, надеюсь это из правят.
Укажи название игры, если будет тоже самое, то отпишу DB.
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Вышла Beta 2 (RC1)
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Почитай ответы автора программы вот в этой теме.
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Ой, давно этим не занимался.
Возможно не правильно.
Скрытый текст[ENABLE] aobscanmodule(Health,Fallout4.exe,48 8D 4B 58 4C 8B C7 BA 02 00 00 00 0F 28 F8 FF 50 38 F3 0F) alloc(newmem,2048,Health) label(returnhere) label(originalcode) label(player) registersymbol(player) label(option2) label(enable1) label(enable2) registersymbol(enable1) registersymbol(enable2) newmem: mov [player],rbx cmp [enable1],1 jne short option2 mov [rbx+44C],(float)0 option2: cmp [enable2],1 jne short originalcode mov [rbx+458],(float)0 originalcode: lea rcx,[rbx+58] mov r8,rdi jmp returnhere player: dd 0 enable1: dd 0 enable2: dd 00 Health: jmp newmem nop nop returnhere: registersymbol(Health) [DISABLE] Health: db 48 8D 4B 58 4C 8B C7 unregistersymbol(Health) unregistersymbol(player) dealloc(newmem)
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16 минуту назад, LIRW сказал:
Сержант а может там шипнешь между делом как не будь об этой функции
Желаемая опция была добавлена 10 минут назад =)
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Там есть раздел для бета-тестеров, он хоть и закрытый, но попасть в него достаточно легко.
Написал.
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У меня такой проблемы с поиском нет, возможно из-за того, компьютер старенький и я не могу оценить "высокую скорость".
В любом случае, сырая не сырая, но если во время бэты кто-то не укажет на определённые косяки, то они так и останутся в релизе.
Так что, лучше напишите об этом на форуме CE, иначе и в 6.6, и в 6.7, и в 10.0 "медленный" поиск останется.
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Вот и вышла релизная версия Cheat Engine 6.6
http://cheatengine.org/download/CheatEngine66.exe
ЦитатаFixes:
Fixed saving of hotkey sounds
Fixed the CF flag in the disassembler stepping mode
Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
Fixed DBVM for Windows 10 build 14393
Fixed the shortest assembler instruction picking for some instructions
Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set
Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
Fixed the stackview not properly setting the color, and giving an error when trying to change a color
Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
Fixed some places of the disassembler where it helps guessing if something is a float or not
When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction
Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
Fixed D3D alpha channel for textures and fontmaps
Fixed the helpfile not being searchable
The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
Fixed the form designed crashing is resized 'wrong'
Additions and changes:
Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those)
Language select if you have multiple language files for CE
Memoryrecord pointer offsets can use calculations, symbols and lua code now
While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
changed the way CE is brought to front when a hotkey is pressed
Made the GUI more adaptive to different fontsizes and DPI
Several font and minor GUI changes
Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
Added option to enable pause by default
Disassembling mega jumps/calls now show the code in one line
The standalone auto assembler window will now give an option to go to the first allocated memory address
Changed the point where the settings are loaded in CE's startup sequence
The formdesigner now allows copy and paste of multiple objects, and uses text
Added scrollbox and radiogroup to the formdesigner
Added Middle, MD5 and MD5 as allowable hotkeys
Added controller keys as hotkeys
Single stepping now shows an indication if an condition jump will be taken
Added a watchlist to the debugger
Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid
Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
Rescan pointerscans on pointerscans that where done on a range can now change the offset
lua:
speak(): Text to speech
hookWndProc: a function that lets you hook the windows message handler of a window
registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
getFileVersion(): A function to get version information from a file
mouse_event() : Lets you send mouse events to windows. (move, click, etc...)
loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
added several thread synchronization objects
control class: added bringToFront and sendToBacklua changes:
dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
loadTable() can now also load from a Stream object.
the addresslist has some Color properties published for better customizationthe LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)
Ссылка на обновлённый русификатор в подписи
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Вышла релизная версия Cheat Engine 6.5.1
http://mirror3.cheatengine.org/download/d1/CheatEngine651.exe
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Я пробовал на Фалауте 4 (только для 64 бит) и всё нормально. Настройки сбрасывал?
В любом случае, это ещё не финальная версия, а только RC1
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На Win10 x64 всё нормально
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Cheat Engine 6.5.1:
http://mirror3.cheatengine.org/download/d1/CheatEngine651.exe
ЦитатаFixes:
Fixed increased value by/decreased value by for float values
Fixed disassembling/assembling some instructions (64-bit)
Fixed the autoassembler tokenizing wrong words
Fixed several bugs related to the structure dissect window (mainly shown when autodestroy was on)
Fixed a small saving issue
Groupscans now deal with alignment issues better
Fixed java support for 32-bitAdditions and changes:
Signed with a sha256 signature as well (for OS'es that support it)
Changed Ultimap to use an official way to get the perfmon interrupt instead of IDT hooking (less BSOD on win10)
Individual hotkeys can now play sounds
Now compiled with fpc 3.0/lazarus 1.6 (Previously 2.7/1.1)
You can now search in the string list
PEInfo now has a copy to clipboard
Some places can now deal better with mistakes
Lazarus .LFM files can now be loaded and savedlua:
Fixed several incompatibilities between lua that popped up in 6.5 (due to the lua 5.1 to 5.3 change)
Fixed the OnSelectionChange callback property in the memoryview object
MemoryRecords now have an Collapsed property
Added TCanResizeEvent to the splitter
Fixed setBreakpoint not setting a proper trigger if not provided
Fixed executeCode* parameter passing
Fixed several memory leaks where unregistering hooks/addons didn't free the internal call object
Some tableFile additions
Fixed registerAssemble assembler commands
Added kernelmode alloc and (un)mapping functionality
Added an easy way to add auto assembler templates
Added window related functions including sendMessage
Added Xbox360 controller support functions
Added more thread functions- 3
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Можно
Memory View -> Tools -> Dissect PE headers или Редактор памяти -> Инструменты -> Анализ заголовков PE
Но удобно ли? Нет. Сделано просто ради того, чтобы было, не более. Лучше воспользоваться специализированным софтом.
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6 числа вышло небольшое обновление
1/6/2016:Fixed structure dissect from crashing when autodestroy is on
1/6/2016:Fixed window position loading on multi monitor systems1/6/2016:Fixed the lua customtype and1/6/2016:Several minor gui fixesСсылка та же.
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Эта стабильная версия?
Да, это релизная версия с официального сайта.
Но, т.к. не было массового теста, может выйти обновление в течении 7 дней (если будут найдены мелкие баги) или месяца (если что-то серьёзное)
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Грубо говоря, ты можешь создать кластер из компьютеров для поиска указателей.
На всех них должен быть запущен CE, а игра лишь на одном, на главном (родитель).
Более подробно рассказать не могу, т.к. не пользовался
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Fixes:Fixed page exception breakpoints from not workingFixed the save as button in the lua script assigned to the tableFixed the dotnetdatacollector from not fetching parent fieldsFixed disassembling of some instructionsFixed assembling some instructionsFixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targetsFixed dealing with unexpected breakpointsFixed several issues with the network scanner. (symbols, scanspeed, threads, etc...)Fixed "going to" 64-bit registers.Fixed pointerstrings for 64-bitFixed the addressparser in memview's hexview not handing static 64-bit addressesFixed r8 and r9 looking broken in the memoryview windowFixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10Fixed multiline string editing for memory recordsFixed dragging cheat tables into CEFixed VEH debug for 'Modern' appsFixed several translation issueslua:fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCountfixed memoryleak in MemoryStreamSeveral fixes to DBVM:added support for Windows 10support for more than 8 cpu'ssupport for newer cpu'sfixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after itAdditions and changes:Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring)The auto assembler can now deal with some mistakes like forgetting to declare a labelAdded support to use binutils as assembler and disassembler, and a special scripting language for itAdded support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dllAdded an option to get a list of all recently accessed memory regions. This is useful for the pointerscannerThe pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddiskMade the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan sessionYou can now stop pointerscans and resume them at a later timePointerscan files can get converted to and from sqlite database filesThe pointerscan configuration window now has an advanced and basic mode displayThe all type now has a setting that lets you define what under "all" fallsCustom types now also have access to the address they're being used onSplit up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate)Added some basic Thumb disassemblingThe xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer)Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quicklyIn "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourselfAA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered regionAdded an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit)Added aobscanregion(name,startaddress,stopaddress,aob)lua:switched from Lua 5.1 to 5.3debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpointadded dbk_getPhysicalAddress(int)added dbk_writesIgnoreWriteProtection(bool)added getWindowList()And a bunch of other lua functions. (check out main.lua)
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Доступна RC2.
Ссылка в первом сообщении
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Релиз-кандидат или RC (англ. release candidate), Пре-релиз или Pre, иногда «гамма-версия» — стадия-кандидат на то, чтобы стать стабильной. Программы этой стадии прошли комплексное тестирование, благодаря чему были исправлены все найденные критические ошибки. Но в то же время существует вероятность выявления ещё некоторого числа ошибок, не замеченных при тестировании.
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Cheat Engine 6.5 Release Candidate 1
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Интересно, как сделал невидимость?
Когда я делал эту опцию для данной игры, то набрёл на ней совершенно случайно, пытаясь сделать совсем другое.
Не знаю как у тебя реализовано и зависит ли от этого, но когда я использовал "невидимость", то были проблемы с некоторыми боссами. Они тупо могли не появиться (или не начать бой, не помню), если эта опция включена.
С опцией OHK, по-моему, там тоже был глюк на первом боссе, т.к. там обязательно нужно мини-игру выиграть в конце.
Зависание игры и с CE
in Вопросы по взлому MMO игр
Опубликовано
Скорее всего мало место на диске, где хранятся временные файлы поиска.