Garik66 Опубликовано 7 января, 2019 Поделиться Опубликовано 7 января, 2019 Скрипты: Infinite Move Спойлер { Game : AtomRPG_x64.exe Version: Date : 2019-01-07 Author : Garik66 This script does blah blah blah } [ENABLE] aobscan(move,89 87 AC 00 00 00 48 8B CF) // should be unique alloc(newmem,$1000,235AE421C33) label(code) label(return) label(move1) registersymbol(move1) registersymbol(move) newmem: cmp [rdi+000000A0],1 jne @f mov eax,#12 jmp code @@: cmp [move1],1 jne code mov eax,0 code: mov [rdi+000000AC],eax jmp return move1: dd 0 move: jmp newmem db 90 return: [DISABLE] move: db 89 87 AC 00 00 00 unregistersymbol(move1) unregistersymbol(move) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: 235AE421C33 235AE421C19: 00 00 - add [rax],al 235AE421C1B: 00 00 - add [rax],al 235AE421C1D: 00 00 - add [rax],al 235AE421C1F: 00 55 48 - add [rbp+48],dl 235AE421C22: 8B EC - mov ebp,esp 235AE421C24: 57 - push rdi 235AE421C25: 48 83 EC 08 - sub rsp,08 235AE421C29: 48 8B F9 - mov rdi,rcx 235AE421C2C: 48 89 55 F0 - mov [rbp-10],rdx 235AE421C30: 48 8B C2 - mov rax,rdx // ---------- INJECTING HERE ---------- 235AE421C33: 89 87 AC 00 00 00 - mov [rdi+000000AC],eax // ---------- DONE INJECTING ---------- 235AE421C39: 48 8B CF - mov rcx,rdi 235AE421C3C: 48 83 EC 20 - sub rsp,20 235AE421C40: 49 BB 90 1C 42 AE 35 02 00 00 - mov r11,00000235AE421C90 235AE421C4A: 41 FF D3 - call r11d 235AE421C4D: 48 83 C4 20 - add rsp,20 235AE421C51: 48 8B 7D F8 - mov rdi,[rbp-08] 235AE421C55: C9 - leave 235AE421C56: C3 - ret 235AE421C57: 00 00 - add [rax],al 235AE421C59: 00 00 - add [rax],al } Move Enemy Zero Спойлер [ENABLE] move1: dd 1 [DISABLE] move1: dd 0 God Mode + One Hit Kill Спойлер { Game : AtomRPG_x64.exe Version: Date : 2019-01-07 Author : Garik66 This script does blah blah blah } [ENABLE] aobscan(God,89 87 B0 00 00 00 48 8B 7D) // should be unique alloc(newmem,$1000,235AE49C545) label(code) label(return) label(OHK) registersymbol(OHK) registersymbol(God) newmem: cmp [rdi+000000A0],1 jne @f mov eax,0 jmp code @@: cmp [OHK],1 jne code mov eax,#10000 code: mov [rdi+000000B0],eax jmp return OHK: dd 0 God: jmp newmem db 90 return: [DISABLE] God: db 89 87 B0 00 00 00 unregistersymbol(OHK) unregistersymbol(God) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: 235AE49C545 235AE49C519: 48 8B F9 - mov rdi,rcx 235AE49C51C: 48 89 55 F0 - mov [rbp-10],rdx 235AE49C520: 48 8B 87 90 00 00 00 - mov rax,[rdi+00000090] 235AE49C527: 48 8B C8 - mov rcx,rax 235AE49C52A: 48 83 EC 20 - sub rsp,20 235AE49C52E: 83 38 00 - cmp dword ptr [rax],00 235AE49C531: 49 BB 00 8A 5A 9C 35 02 00 00 - mov r11,000002359C5A8A00 235AE49C53B: 41 FF D3 - call r11d 235AE49C53E: 48 83 C4 20 - add rsp,20 235AE49C542: 2B 45 F0 - sub eax,[rbp-10] // ---------- INJECTING HERE ---------- 235AE49C545: 89 87 B0 00 00 00 - mov [rdi+000000B0],eax // ---------- DONE INJECTING ---------- 235AE49C54B: 48 8B 7D F8 - mov rdi,[rbp-08] 235AE49C54F: C9 - leave 235AE49C550: C3 - ret 235AE49C551: 00 00 - add [rax],al 235AE49C553: 00 00 - add [rax],al 235AE49C555: 00 00 - add [rax],al 235AE49C557: 00 00 - add [rax],al 235AE49C559: 00 00 - add [rax],al 235AE49C55B: 00 41 00 - add [rcx+00],al 235AE49C55E: 00 00 - add [rax],al } OHK Спойлер [ENABLE] OHK: dd 1 [DISABLE] OHK: dd 0 Видео: табличка: здесь 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Garik66 Опубликовано 8 января, 2019 Автор Поделиться Опубликовано 8 января, 2019 Правим скрипты из первого видео: Infinite Move Спойлер { Game : AtomRPG_x64.exe Version: Date : 2019-01-07 Author : Garik66 This script does blah blah blah } [ENABLE] aobscan(move,48 8B C2 89 87 AC 00 00 00 48 8B CF 48 83 EC 20) // should be unique alloc(newmem,$1000,235AE421C33) label(code) label(return) label(move1) registersymbol(move1) registersymbol(move) newmem: mov rax,rdx cmp [rdi+000000A0],1 jne @f cmp eax,0 je code mov eax,#12 jmp code @@: cmp [move1],1 jne code mov eax,0 code: mov [rdi+000000AC],eax mov rcx,rdi sub rsp,20 mov rbx,return jmp rbx move1: dd 0 move: push rbx mov rbx,newmem jmp rbx db 90 90 return: pop rbx [DISABLE] move: db 48 8B C2 89 87 AC 00 00 00 48 8B CF 48 83 EC 20 unregistersymbol(move1) unregistersymbol(move) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: 235AE421C33 235AE421C19: 00 00 - add [rax],al 235AE421C1B: 00 00 - add [rax],al 235AE421C1D: 00 00 - add [rax],al 235AE421C1F: 00 55 48 - add [rbp+48],dl 235AE421C22: 8B EC - mov ebp,esp 235AE421C24: 57 - push rdi 235AE421C25: 48 83 EC 08 - sub rsp,08 235AE421C29: 48 8B F9 - mov rdi,rcx 235AE421C2C: 48 89 55 F0 - mov [rbp-10],rdx 235AE421C30: 48 8B C2 - mov rax,rdx // ---------- INJECTING HERE ---------- 235AE421C33: 89 87 AC 00 00 00 - mov [rdi+000000AC],eax // ---------- DONE INJECTING ---------- 235AE421C39: 48 8B CF - mov rcx,rdi 235AE421C3C: 48 83 EC 20 - sub rsp,20 235AE421C40: 49 BB 90 1C 42 AE 35 02 00 00 - mov r11,00000235AE421C90 235AE421C4A: 41 FF D3 - call r11d 235AE421C4D: 48 83 C4 20 - add rsp,20 235AE421C51: 48 8B 7D F8 - mov rdi,[rbp-08] 235AE421C55: C9 - leave 235AE421C56: C3 - ret 235AE421C57: 00 00 - add [rax],al 235AE421C59: 00 00 - add [rax],al } God Mode + One Hit Kill Спойлер { Game : AtomRPG_x64.exe Version: Date : 2019-01-07 Author : Garik66 This script does blah blah blah } [ENABLE] aobscan(God,48 83 C4 20 2B 45 F0 89 87 B0 00 00 00 48 8B 7D F8) // should be unique alloc(newmem,$1000,235AE49C545) label(code) label(return) label(OHK) registersymbol(OHK) registersymbol(God) newmem: add rsp,20 sub eax,[rbp-10] cmp [rdi+000000A0],1 jne @f mov eax,0 jmp code @@: cmp [OHK],1 jne code mov eax,#10000 code: mov [rdi+000000B0],eax mov rdi,[rbp-08] mov rbx,return jmp rbx OHK: dd 0 God: push rbx mov rbx,newmem jmp rbx db 90 90 90 return: pop rbx [DISABLE] God: db 48 83 C4 20 2B 45 F0 89 87 B0 00 00 00 48 8B 7D F8 unregistersymbol(OHK) unregistersymbol(God) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: 235AE49C545 235AE49C519: 48 8B F9 - mov rdi,rcx 235AE49C51C: 48 89 55 F0 - mov [rbp-10],rdx 235AE49C520: 48 8B 87 90 00 00 00 - mov rax,[rdi+00000090] 235AE49C527: 48 8B C8 - mov rcx,rax 235AE49C52A: 48 83 EC 20 - sub rsp,20 235AE49C52E: 83 38 00 - cmp dword ptr [rax],00 235AE49C531: 49 BB 00 8A 5A 9C 35 02 00 00 - mov r11,000002359C5A8A00 235AE49C53B: 41 FF D3 - call r11d 235AE49C53E: 48 83 C4 20 - add rsp,20 235AE49C542: 2B 45 F0 - sub eax,[rbp-10] // ---------- INJECTING HERE ---------- 235AE49C545: 89 87 B0 00 00 00 - mov [rdi+000000B0],eax // ---------- DONE INJECTING ---------- 235AE49C54B: 48 8B 7D F8 - mov rdi,[rbp-08] 235AE49C54F: C9 - leave 235AE49C550: C3 - ret 235AE49C551: 00 00 - add [rax],al 235AE49C553: 00 00 - add [rax],al 235AE49C555: 00 00 - add [rax],al 235AE49C557: 00 00 - add [rax],al 235AE49C559: 00 00 - add [rax],al 235AE49C55B: 00 41 00 - add [rcx+00],al 235AE49C55E: 00 00 - add [rax],al } Видео: табличка: здесь 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Garik66 Опубликовано 8 января, 2019 Автор Поделиться Опубликовано 8 января, 2019 Скрипты Weight Zero Спойлер { Game : AtomRPG_x64.exe Version: Date : 2019-01-08 Author : Garik66 This script does blah blah blah } [ENABLE] aobscan(Weight,89 48 20 C6 46 24 00) // should be unique alloc(newmem,$1000,1B23BCD4E8A) label(code) label(return) registersymbol(Weight) newmem: mov ecx,0 code: mov [rax+20],ecx mov byte ptr [rsi+24],00 movsxd rax,dword ptr [rsi+20] mov rsi,[rbp-08] mov rbx,return jmp rbx Weight: push rbx mov rbx,newmem jmp rbx db 90 return: pop rbx [DISABLE] Weight: db 89 48 20 C6 46 24 00 48 63 46 20 48 8B 75 F8 unregistersymbol(Weight) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: 1B23BCD4E8A 1B23BCD4E53: 48 B8 10 4D 6F 3B B2 01 00 00 - mov rax,000001B23B6F4D10 1B23BCD4E5D: 48 8B 10 - mov rdx,[rax] 1B23BCD4E60: 49 BA 30 9C 7A 4D B2 01 00 00 - mov r10,000001B24D7A9C30 1B23BCD4E6A: 48 8B 4D E8 - mov rcx,[rbp-18] 1B23BCD4E6E: 48 83 EC 20 - sub rsp,20 1B23BCD4E72: 49 BB D0 4E CD 3B B2 01 00 00 - mov r11,000001B23BCD4ED0 1B23BCD4E7C: 41 FF D3 - call r11d 1B23BCD4E7F: 48 83 C4 20 - add rsp,20 1B23BCD4E83: 48 8B C8 - mov rcx,rax 1B23BCD4E86: 48 8B 45 F0 - mov rax,[rbp-10] // ---------- INJECTING HERE ---------- 1B23BCD4E8A: 89 48 20 - mov [rax+20],ecx 1B23BCD4E8D: C6 46 24 00 - mov byte ptr [rsi+24],00 // ---------- DONE INJECTING ---------- 1B23BCD4E91: 48 63 46 20 - movsxd rax,dword ptr [rsi+20] 1B23BCD4E95: 48 8B 75 F8 - mov rsi,[rbp-08] 1B23BCD4E99: C9 - leave 1B23BCD4E9A: C3 - ret 1B23BCD4E9B: 00 00 - add [rax],al 1B23BCD4E9D: 00 00 - add [rax],al 1B23BCD4E9F: 00 00 - add [rax],al 1B23BCD4EA1: 00 00 - add [rax],al 1B23BCD4EA3: 00 DB - add bl,bl 1B23BCD4EA5: 00 00 - add [rax],al } Quantity Selected Object Спойлер { Game : AtomRPG_x64.exe Version: Date : 2019-01-08 Author : Garik66 This script does blah blah blah } [ENABLE] aobscan(Quantity,48 63 40 30 83 F8 01 0F) // should be unique alloc(newmem,$1000,Quantity) label(code) label(return) label(P_Item) registersymbol(P_Item) registersymbol(Quantity) newmem: mov qword ptr [P_Item],rax code: movsxd rax,dword ptr [rax+30] cmp eax,01 jmp return P_Item: dq (double)0 Quantity: jmp newmem db 90 90 return: [DISABLE] Quantity: db 48 63 40 30 83 F8 01 unregistersymbol(P_Item) unregistersymbol(Quantity) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: 1B2092A77F3 1B2092A77C8: 48 83 C4 20 - add rsp,20 1B2092A77CC: 49 8B 4F 20 - mov rcx,[r15+20] 1B2092A77D0: 33 D2 - xor edx,edx 1B2092A77D2: 48 83 EC 20 - sub rsp,20 1B2092A77D6: 49 BB 10 CE C3 3B B2 01 00 00 - mov r11,000001B23BC3CE10 1B2092A77E0: 41 FF D3 - call r11d 1B2092A77E3: 48 83 C4 20 - add rsp,20 1B2092A77E7: 85 C0 - test eax,eax 1B2092A77E9: 0F 84 B1 00 00 00 - je 1B2092A78A0 1B2092A77EF: 49 8B 47 18 - mov rax,[r15+18] // ---------- INJECTING HERE ---------- 1B2092A77F3: 48 63 40 30 - movsxd rax,dword ptr [rax+30] 1B2092A77F7: 83 F8 01 - cmp eax,01 // ---------- DONE INJECTING ---------- 1B2092A77FA: 0F 8E 7B 00 00 00 - jng 1B2092A787B 1B2092A7800: 49 8B 47 20 - mov rax,[r15+20] 1B2092A7804: 48 89 45 D0 - mov [rbp-30],rax 1B2092A7808: 48 63 47 30 - movsxd rax,dword ptr [rdi+30] 1B2092A780C: 48 89 45 C8 - mov [rbp-38],rax 1B2092A7810: 48 B9 D8 8E 78 3B B2 01 00 00 - mov rcx,000001B23B788ED8 1B2092A781A: 48 83 EC 20 - sub rsp,20 1B2092A781E: 49 BB 50 1C BF 3B B2 01 00 00 - mov r11,000001B23BBF1C50 1B2092A7828: 41 FF D3 - call r11d 1B2092A782B: 48 83 C4 20 - add rsp,20 } Видео: AtomRPG_x64.CT 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
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