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Strajder

Пользователи+
  • Постов

    48
  • Зарегистрирован

  • Посещение

  • Победитель дней

    7

Сообщения, опубликованные Strajder

  1. Доброго времени суток.

    Собственно тема не про взлом. Многие ищут таблицу по игрушке the long journey home 1.4

    Взял материал отсюда: https://fearlessrevolution.com/threads/the-long-journey-home-up3.2807/

    Нашел и изменил в коде что было сдвинуто патчем.

    Не претендую ни на какие плюсы. Работа не моя - я это понимаю и осознаю. Делаю лишь потому, что может кому пригодится.

    Да единственное что тут сделал - это добавил бесконечные ресурсы, деньги 90к.

    На работоспособность проверил. Все работает.

    Увы я так и не понял как залить файл на сайт. В итоге кинул на свой яндекс диск.

    https://yadi.sk/d/xdp_Erug3WH95G

    Заранее прошу прощения у автора. Если будут какие либо разногласия / проблемы. Тему прошу удалить.

    С уважением Александр.

    • Плюс 2
  2. Скрипт на открытие всей карты:

    Спойлер
    
    { Game   : game.exe
      Version: 
      Date   : 2018-04-27
      Author : Sumrak1988
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscanmodule(MAPS,game.exe,04 00 00 00 A0 ?? ?? ?? ?? 00 00 00 09) // should be unique
    registersymbol(MAPS)
    
    MAPS:
      db 00 00
    
    [DISABLE]
    MAPS:
      db 04 00
    unregistersymbol(MAPS)
    
    
    {
    // ORIGINAL CODE - INJECTION POINT: "game.exe"+8CD428
    
    "game.exe"+8CD40D: 00 00              -  add [eax],al
    "game.exe"+8CD40F: 00 BA 06 00 00 00  -  add [edx+00000006],bh
    "game.exe"+8CD415: 00 00              -  add [eax],al
    "game.exe"+8CD417: 00 5E C7           -  add [esi-39],bl
    "game.exe"+8CD41A: 0E                 -  push cs
    "game.exe"+8CD41B: 00 EB              -  add bl,ch
    "game.exe"+8CD41D: 05 00 00 01 01     -  add eax,01010000
    "game.exe"+8CD422: 01 01              -  add [ecx],eax
    "game.exe"+8CD424: 01 01              -  add [ecx],eax
    "game.exe"+8CD426: 01 01              -  add [ecx],eax
    // ---------- INJECTING HERE ----------
    "game.exe"+8CD428: 04 00              -  add al,00
    "game.exe"+8CD42A: 00 00              -  add [eax],al
    "game.exe"+8CD42C: A0 5A 4D 03 03     -  mov al,[03034D5A]
    // ---------- DONE INJECTING  ----------
    "game.exe"+8CD431: 00 00              -  add [eax],al
    "game.exe"+8CD433: 00 09              -  add [ecx],cl
    "game.exe"+8CD435: 00 00              -  add [eax],al
    "game.exe"+8CD437: 00 80 5A 4D 03 12  -  add [eax+12034D5A],al
    "game.exe"+8CD43D: 01 00              -  add [eax],eax
    "game.exe"+8CD43F: 00 00              -  add [eax],al
    "game.exe"+8CD441: 00 00              -  add [eax],al
    "game.exe"+8CD443: 00 00              -  add [eax],al
    "game.exe"+8CD445: 00 00              -  add [eax],al
    "game.exe"+8CD447: 00 01              -  add [ecx],al
    }

     

     

    • Плюс 4
  3. Garik66 Спасибо. Буду сейчас смотреть что меняется добавляется при вводе кода. Там добавляются все ресурсы по 100 сразу. Может от туда как то можно будет выйти на адреса.

    • Плюс 1
  4. Нашел адреса без мусора.

    Но там так же появляются значения закрытых ресурсов после их покупки или постройки. До этого только адреса имеющихся ресурсов.

    Был бы очень признателен. Хотя бы за догадку как можно посмотреть от чего они появляются. (адреса)

    скрипт на ресурсы:

    Спойлер
    
    { Game   : game.exe
      Version: 
      Date   : 2018-04-27
      Author : Sumrak1988
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscanmodule(RESOURCES,game.exe,0F B7 0C 11 03 F9) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(RESOURCES)
    
    newmem:
      mov word ptr [ecx+edx],#200
    
    code:
      movzx ecx,word ptr [ecx+edx]
      add edi,ecx
      jmp return
    
    RESOURCES:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    RESOURCES:
      db 0F B7 0C 11 03 F9
    unregistersymbol(RESOURCES)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: "game.exe"+1B7245
    
    "game.exe"+1B7225: C1 EA 14              -  shr edx,14
    "game.exe"+1B7228: 89 5D E4              -  mov [ebp-1C],ebx
    "game.exe"+1B722B: 8B 58 24              -  mov ebx,[eax+24]
    "game.exe"+1B722E: 8B 1C D3              -  mov ebx,[ebx+edx*8]
    "game.exe"+1B7231: 8B 5C 0B 0C           -  mov ebx,[ebx+ecx+0C]
    "game.exe"+1B7235: BA FF 0F 00 00        -  mov edx,00000FFF
    "game.exe"+1B723A: 23 D3                 -  and edx,ebx
    "game.exe"+1B723C: C1 EB 14              -  shr ebx,14
    "game.exe"+1B723F: 8B 48 24              -  mov ecx,[eax+24]
    "game.exe"+1B7242: 8B 0C D9              -  mov ecx,[ecx+ebx*8]
    // ---------- INJECTING HERE ----------
    "game.exe"+1B7245: 0F B7 0C 11           -  movzx ecx,word ptr [ecx+edx]
    "game.exe"+1B7249: 03 F9                 -  add edi,ecx
    // ---------- DONE INJECTING  ----------
    "game.exe"+1B724B: 89 7D AC              -  mov [ebp-54],edi
    "game.exe"+1B724E: 8B 8E 74 01 00 00     -  mov ecx,[esi+00000174]
    "game.exe"+1B7254: 8B 5D E4              -  mov ebx,[ebp-1C]
    "game.exe"+1B7257: E9 CD F7 FF FF        -  jmp game.exe+1B6A29
    "game.exe"+1B725C: 8B 55 E0              -  mov edx,[ebp-20]
    "game.exe"+1B725F: 8B 8A 74 01 00 00     -  mov ecx,[edx+00000174]
    "game.exe"+1B7265: E9 BF F7 FF FF        -  jmp game.exe+1B6A29
    "game.exe"+1B726A: 83 C4 F8              -  add esp,-08
    "game.exe"+1B726D: 8D 45 8C              -  lea eax,[ebp-74]
    "game.exe"+1B7270: C7 45 8C 14 00 00 00  -  mov [ebp-74],00000014
    }

     

     

    Спойлер
    
    game.exe+1B67A0 - 55                    - push ebp
    game.exe+1B67A1 - 8B EC                 - mov ebp,esp
    game.exe+1B67A3 - 6A FF                 - push -01 { 255 }
    game.exe+1B67A5 - 68 D0725B00           - push game.exe+1B72D0 { [D32B10B8] }
    game.exe+1B67AA - 64 A1 00000000        - mov eax,fs:[00000000] { 0 }
    game.exe+1B67B0 - 50                    - push eax
    game.exe+1B67B1 - 64 89 25 00000000     - mov fs:[00000000],esp { 0 }
    game.exe+1B67B8 - 81 EC 98000000        - sub esp,00000098 { 152 }
    game.exe+1B67BE - 89 7C 24 08           - mov [esp+08],edi
    game.exe+1B67C2 - 89 74 24 04           - mov [esp+04],esi
    game.exe+1B67C6 - 89 1C 24              - mov [esp],ebx
    game.exe+1B67C9 - 89 65 F0              - mov [ebp-10],esp
    game.exe+1B67CC - 89 4D E0              - mov [ebp-20],ecx
    game.exe+1B67CF - C7 45 FC 00000000     - mov [ebp-04],00000000 { 0 }
    game.exe+1B67D6 - 8B 45 10              - mov eax,[ebp+10]
    game.exe+1B67D9 - 89 45 B4              - mov [ebp-4C],eax
    game.exe+1B67DC - 33 D2                 - xor edx,edx
    game.exe+1B67DE - 89 55 AC              - mov [ebp-54],edx
    game.exe+1B67E1 - C7 00 00000000        - mov [eax],00000000 { 0 }
    game.exe+1B67E7 - C7 45 FC 01000000     - mov [ebp-04],00000001 { 1 }
    game.exe+1B67EE - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B67F1 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B67F9 - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6800 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6806 - 85 C0                 - test eax,eax
    game.exe+1B6808 - 0F84 91000000         - je game.exe+1B689F
    game.exe+1B680E - 33 DB                 - xor ebx,ebx
    game.exe+1B6810 - 8B 35 0073C600        - mov esi,[game.exe+867300] { [0000001E] }
    game.exe+1B6816 - A1 2073C600           - mov eax,[game.exe+867320] { [00000000] }
    game.exe+1B681B - 85 F6                 - test esi,esi
    game.exe+1B681D - C7 45 84 11000000     - mov [ebp-7C],00000011 { 17 }
    game.exe+1B6824 - 0F86 6C040000         - jbe game.exe+1B6C96
    game.exe+1B682A - D1 E8                 - shr eax,1
    game.exe+1B682C - 33 FF                 - xor edi,edi
    game.exe+1B682E - 89 45 D0              - mov [ebp-30],eax
    game.exe+1B6831 - 8B 45 D0              - mov eax,[ebp-30]
    game.exe+1B6834 - 3B F8                 - cmp edi,eax
    game.exe+1B6836 - 72 09                 - jb game.exe+1B6841
    game.exe+1B6838 - A1 4074C600           - mov eax,[game.exe+867440] { [00000000] }
    game.exe+1B683D - 85 C0                 - test eax,eax
    game.exe+1B683F - 74 32                 - je game.exe+1B6873
    game.exe+1B6841 - 8B 45 84              - mov eax,[ebp-7C]
    game.exe+1B6844 - 8B 55 84              - mov edx,[ebp-7C]
    game.exe+1B6847 - 0FAF D0               - imul edx,eax
    game.exe+1B684A - 89 55 84              - mov [ebp-7C],edx
    game.exe+1B684D - 8B 45 84              - mov eax,[ebp-7C]
    game.exe+1B6850 - 8B 55 84              - mov edx,[ebp-7C]
    game.exe+1B6853 - 0FAF D0               - imul edx,eax
    game.exe+1B6856 - 89 55 84              - mov [ebp-7C],edx
    game.exe+1B6859 - 8B 45 84              - mov eax,[ebp-7C]
    game.exe+1B685C - 8B 55 84              - mov edx,[ebp-7C]
    game.exe+1B685F - 0FAF D0               - imul edx,eax
    game.exe+1B6862 - 89 55 84              - mov [ebp-7C],edx
    game.exe+1B6865 - 8B 45 84              - mov eax,[ebp-7C]
    game.exe+1B6868 - 8B 55 84              - mov edx,[ebp-7C]
    game.exe+1B686B - 0FAF D0               - imul edx,eax
    game.exe+1B686E - 89 55 84              - mov [ebp-7C],edx
    game.exe+1B6871 - EB 20                 - jmp game.exe+1B6893
    game.exe+1B6873 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6876 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B687E - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6885 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B688B - 85 C0                 - test eax,eax
    game.exe+1B688D - 0F84 67040000         - je game.exe+1B6CFA
    game.exe+1B6893 - 43                    - inc ebx
    game.exe+1B6894 - 8B FB                 - mov edi,ebx
    game.exe+1B6896 - 3B F3                 - cmp esi,ebx
    game.exe+1B6898 - 77 97                 - ja game.exe+1B6831
    game.exe+1B689A - E9 F7030000           - jmp game.exe+1B6C96
    game.exe+1B689F - C7 45 FC 03000000     - mov [ebp-04],00000003 { 3 }
    game.exe+1B68A6 - A1 A473C600           - mov eax,[game.exe+8673A4] { [0D312640] }
    game.exe+1B68AB - 85 C0                 - test eax,eax
    game.exe+1B68AD - 0F84 B7090000         - je game.exe+1B726A
    game.exe+1B68B3 - 8B 10                 - mov edx,[eax]
    game.exe+1B68B5 - 89 15 A473C600        - mov [game.exe+8673A4],edx { [0D3088A8] }
    game.exe+1B68BB - 8B 55 0C              - mov edx,[ebp+0C]
    game.exe+1B68BE - 89 55 B0              - mov [ebp-50],edx
    game.exe+1B68C1 - C7 45 FC 01000000     - mov [ebp-04],00000001 { 1 }
    game.exe+1B68C8 - C7 05 4074C600 00000000 - mov [game.exe+867440],00000000 { [00000000] }
    game.exe+1B68D2 - 89 45 90              - mov [ebp-70],eax
    game.exe+1B68D5 - 89 00                 - mov [eax],eax
    game.exe+1B68D7 - 8B 55 90              - mov edx,[ebp-70]
    game.exe+1B68DA - 89 52 04              - mov [edx+04],edx
    game.exe+1B68DD - C7 45 FC 04000000     - mov [ebp-04],00000004 { 4 }
    game.exe+1B68E4 - C7 45 FC 01000000     - mov [ebp-04],00000001 { 1 }
    game.exe+1B68EB - C7 45 FC 00000000     - mov [ebp-04],00000000 { 0 }
    game.exe+1B68F2 - C7 45 FC 05000000     - mov [ebp-04],00000005 { 5 }
    game.exe+1B68F9 - 8B 4D E0              - mov ecx,[ebp-20]
    game.exe+1B68FC - 8B 45 08              - mov eax,[ebp+08]
    game.exe+1B68FF - 83 C4 F4              - add esp,-0C { 244 }
    game.exe+1B6902 - 8D 55 90              - lea edx,[ebp-70]
    game.exe+1B6905 - 89 14 24              - mov [esp],edx
    game.exe+1B6908 - C7 44 24 04 EA030000  - mov [esp+04],000003EA { 1002 }
    game.exe+1B6910 - 89 44 24 08           - mov [esp+08],eax
    game.exe+1B6914 - E8 37080600           - call game.exe+217150
    game.exe+1B6919 - 8B 45 90              - mov eax,[ebp-70]
    game.exe+1B691C - 8B 10                 - mov edx,[eax]
    game.exe+1B691E - 89 55 DC              - mov [ebp-24],edx
    game.exe+1B6921 - 33 C9                 - xor ecx,ecx
    game.exe+1B6923 - 3B D0                 - cmp edx,eax
    game.exe+1B6925 - 0F94 C1               - sete cl
    game.exe+1B6928 - 0FBE C9               - movsx ecx,cl
    game.exe+1B692B - 85 C9                 - test ecx,ecx
    game.exe+1B692D - 0F85 FF040000         - jne game.exe+1B6E32
    game.exe+1B6933 - 8B 5D DC              - mov ebx,[ebp-24]
    game.exe+1B6936 - 8B 75 E0              - mov esi,[ebp-20]
    game.exe+1B6939 - 8B 53 08              - mov edx,[ebx+08]
    game.exe+1B693C - 8B 86 E0030000        - mov eax,[esi+000003E0]
    game.exe+1B6942 - 85 D2                 - test edx,edx
    game.exe+1B6944 - 8B 8E 74010000        - mov ecx,[esi+00000174]
    game.exe+1B694A - 75 04                 - jne game.exe+1B6950
    game.exe+1B694C - 33 DB                 - xor ebx,ebx
    game.exe+1B694E - EB 46                 - jmp game.exe+1B6996
    game.exe+1B6950 - 8B 78 24              - mov edi,[eax+24]
    game.exe+1B6953 - 8B D9                 - mov ebx,ecx
    game.exe+1B6955 - C1 E3 04              - shl ebx,04 { 4 }
    game.exe+1B6958 - 8B F1                 - mov esi,ecx
    game.exe+1B695A - C1 E6 05              - shl esi,05 { 5 }
    game.exe+1B695D - 03 DE                 - add ebx,esi
    game.exe+1B695F - 8B F2                 - mov esi,edx
    game.exe+1B6961 - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1B6964 - 03 74 1A 0C           - add esi,[edx+ebx+0C]
    game.exe+1B6968 - 89 5D E4              - mov [ebp-1C],ebx
    game.exe+1B696B - 8B DE                 - mov ebx,esi
    game.exe+1B696D - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1B6970 - 8B 3C DF              - mov edi,[edi+ebx*8]
    game.exe+1B6973 - BB FF0F0000           - mov ebx,00000FFF { 4095 }
    game.exe+1B6978 - 23 DE                 - and ebx,esi
    game.exe+1B697A - 89 75 E8              - mov [ebp-18],esi
    game.exe+1B697D - 8B 34 1F              - mov esi,[edi+ebx]
    game.exe+1B6980 - 8B 7D E8              - mov edi,[ebp-18]
    game.exe+1B6983 - 3B F7                 - cmp esi,edi
    game.exe+1B6985 - 8B 5D E4              - mov ebx,[ebp-1C]
    game.exe+1B6988 - 75 04                 - jne game.exe+1B698E
    game.exe+1B698A - 33 DB                 - xor ebx,ebx
    game.exe+1B698C - EB 08                 - jmp game.exe+1B6996
    game.exe+1B698E - 8B 54 1A 10           - mov edx,[edx+ebx+10]
    game.exe+1B6992 - 8B DE                 - mov ebx,esi
    game.exe+1B6994 - 2B DA                 - sub ebx,edx
    game.exe+1B6996 - 85 DB                 - test ebx,ebx
    game.exe+1B6998 - 0F84 94030000         - je game.exe+1B6D32
    game.exe+1B699E - 8B 75 E0              - mov esi,[ebp-20]
    game.exe+1B69A1 - 85 DB                 - test ebx,ebx
    game.exe+1B69A3 - 8B 96 04010000        - mov edx,[esi+00000104]
    game.exe+1B69A9 - 75 04                 - jne game.exe+1B69AF
    game.exe+1B69AB - 33 D2                 - xor edx,edx
    game.exe+1B69AD - EB 46                 - jmp game.exe+1B69F5
    game.exe+1B69AF - 8B 70 24              - mov esi,[eax+24]
    game.exe+1B69B2 - 8B FA                 - mov edi,edx
    game.exe+1B69B4 - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1B69B7 - C1 E2 05              - shl edx,05 { 5 }
    game.exe+1B69BA - 03 FA                 - add edi,edx
    game.exe+1B69BC - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1B69BF - 89 4D E4              - mov [ebp-1C],ecx
    game.exe+1B69C2 - 8B CB                 - mov ecx,ebx
    game.exe+1B69C4 - 03 4C 3A 10           - add ecx,[edx+edi+10]
    game.exe+1B69C8 - 89 7D E8              - mov [ebp-18],edi
    game.exe+1B69CB - 8B F9                 - mov edi,ecx
    game.exe+1B69CD - C1 EF 14              - shr edi,14 { 20 }
    game.exe+1B69D0 - 81 E1 FF0F0000        - and ecx,00000FFF { 4095 }
    game.exe+1B69D6 - 8B 34 FE              - mov esi,[esi+edi*8]
    game.exe+1B69D9 - 8B 74 0E 08           - mov esi,[esi+ecx+08]
    game.exe+1B69DD - 85 F6                 - test esi,esi
    game.exe+1B69DF - 8B 4D E4              - mov ecx,[ebp-1C]
    game.exe+1B69E2 - 8B 7D E8              - mov edi,[ebp-18]
    game.exe+1B69E5 - 74 0C                 - je game.exe+1B69F3
    game.exe+1B69E7 - 8B 54 3A 0C           - mov edx,[edx+edi+0C]
    game.exe+1B69EB - 8B FA                 - mov edi,edx
    game.exe+1B69ED - 8B D6                 - mov edx,esi
    game.exe+1B69EF - 2B D7                 - sub edx,edi
    game.exe+1B69F1 - EB 02                 - jmp game.exe+1B69F5
    game.exe+1B69F3 - 33 D2                 - xor edx,edx
    game.exe+1B69F5 - 8B 75 08              - mov esi,[ebp+08]
    game.exe+1B69F8 - 3B D6                 - cmp edx,esi
    game.exe+1B69FA - 75 2D                 - jne game.exe+1B6A29
    game.exe+1B69FC - 8B 4D E0              - mov ecx,[ebp-20]
    game.exe+1B69FF - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6A02 - 89 1C 24              - mov [esp],ebx
    game.exe+1B6A05 - C7 44 24 04 08000000  - mov [esp+04],00000008 { 8 }
    game.exe+1B6A0D - E8 9E3C0600           - call game.exe+21A6B0
    game.exe+1B6A12 - 85 C0                 - test eax,eax
    game.exe+1B6A14 - 0F84 8D000000         - je game.exe+1B6AA7
    game.exe+1B6A1A - 8B 55 E0              - mov edx,[ebp-20]
    game.exe+1B6A1D - 8B 82 E0030000        - mov eax,[edx+000003E0]
    game.exe+1B6A23 - 8B 8A 74010000        - mov ecx,[edx+00000174]
    game.exe+1B6A29 - 85 DB                 - test ebx,ebx
    game.exe+1B6A2B - 75 04                 - jne game.exe+1B6A31
    game.exe+1B6A2D - 33 DB                 - xor ebx,ebx
    game.exe+1B6A2F - EB 69                 - jmp game.exe+1B6A9A
    game.exe+1B6A31 - 8B 78 0C              - mov edi,[eax+0C]
    game.exe+1B6A34 - 8B 50 24              - mov edx,[eax+24]
    game.exe+1B6A37 - 8B F1                 - mov esi,ecx
    game.exe+1B6A39 - C1 E6 04              - shl esi,04 { 4 }
    game.exe+1B6A3C - 89 45 E4              - mov [ebp-1C],eax
    game.exe+1B6A3F - 8B C1                 - mov eax,ecx
    game.exe+1B6A41 - C1 E0 05              - shl eax,05 { 5 }
    game.exe+1B6A44 - 03 F0                 - add esi,eax
    game.exe+1B6A46 - 8B 74 37 10           - mov esi,[edi+esi+10]
    game.exe+1B6A4A - 8B FB                 - mov edi,ebx
    game.exe+1B6A4C - 03 FE                 - add edi,esi
    game.exe+1B6A4E - B8 FF0F0000           - mov eax,00000FFF { 4095 }
    game.exe+1B6A53 - 23 C7                 - and eax,edi
    game.exe+1B6A55 - C1 EF 14              - shr edi,14 { 20 }
    game.exe+1B6A58 - 8B 14 FA              - mov edx,[edx+edi*8]
    game.exe+1B6A5B - 8B FA                 - mov edi,edx
    game.exe+1B6A5D - 8B 14 02              - mov edx,[edx+eax]
    game.exe+1B6A60 - 3B 54 07 08           - cmp edx,[edi+eax+08]
    game.exe+1B6A64 - 8B 45 E4              - mov eax,[ebp-1C]
    game.exe+1B6A67 - 74 2F                 - je game.exe+1B6A98
    game.exe+1B6A69 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1B6A6C - 8B 78 24              - mov edi,[eax+24]
    game.exe+1B6A6F - 8B 7C DF 04           - mov edi,[edi+ebx*8+04]
    game.exe+1B6A73 - C1 E7 06              - shl edi,06 { 6 }
    game.exe+1B6A76 - 8B 18                 - mov ebx,[eax]
    game.exe+1B6A78 - 8B 5C 3B 10           - mov ebx,[ebx+edi+10]
    game.exe+1B6A7C - 8B 78 64              - mov edi,[eax+64]
    game.exe+1B6A7F - C1 E7 06              - shl edi,06 { 6 }
    game.exe+1B6A82 - 89 75 E4              - mov [ebp-1C],esi
    game.exe+1B6A85 - 8B 30                 - mov esi,[eax]
    game.exe+1B6A87 - 03 5C 37 08           - add ebx,[edi+esi+08]
    game.exe+1B6A8B - 3B D3                 - cmp edx,ebx
    game.exe+1B6A8D - 8B 75 E4              - mov esi,[ebp-1C]
    game.exe+1B6A90 - 74 06                 - je game.exe+1B6A98
    game.exe+1B6A92 - 8B DA                 - mov ebx,edx
    game.exe+1B6A94 - 2B DE                 - sub ebx,esi
    game.exe+1B6A96 - EB 02                 - jmp game.exe+1B6A9A
    game.exe+1B6A98 - 33 DB                 - xor ebx,ebx
    game.exe+1B6A9A - 85 DB                 - test ebx,ebx
    game.exe+1B6A9C - 0F85 FCFEFFFF         - jne game.exe+1B699E
    game.exe+1B6AA2 - E9 83020000           - jmp game.exe+1B6D2A
    game.exe+1B6AA7 - 8B 4D E0              - mov ecx,[ebp-20]
    game.exe+1B6AAA - 85 DB                 - test ebx,ebx
    game.exe+1B6AAC - 8B 81 E0030000        - mov eax,[ecx+000003E0]
    game.exe+1B6AB2 - 8B 91 74010000        - mov edx,[ecx+00000174]
    game.exe+1B6AB8 - 75 04                 - jne game.exe+1B6ABE
    game.exe+1B6ABA - 33 D2                 - xor edx,edx
    game.exe+1B6ABC - EB 42                 - jmp game.exe+1B6B00
    game.exe+1B6ABE - 8B 78 24              - mov edi,[eax+24]
    game.exe+1B6AC1 - 8B CA                 - mov ecx,edx
    game.exe+1B6AC3 - C1 E1 04              - shl ecx,04 { 4 }
    game.exe+1B6AC6 - C1 E2 05              - shl edx,05 { 5 }
    game.exe+1B6AC9 - 8B F1                 - mov esi,ecx
    game.exe+1B6ACB - 03 F2                 - add esi,edx
    game.exe+1B6ACD - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1B6AD0 - 8B CB                 - mov ecx,ebx
    game.exe+1B6AD2 - 03 4C 32 10           - add ecx,[edx+esi+10]
    game.exe+1B6AD6 - 89 75 E4              - mov [ebp-1C],esi
    game.exe+1B6AD9 - 8B F1                 - mov esi,ecx
    game.exe+1B6ADB - C1 EE 14              - shr esi,14 { 20 }
    game.exe+1B6ADE - 81 E1 FF0F0000        - and ecx,00000FFF { 4095 }
    game.exe+1B6AE4 - 8B 3C F7              - mov edi,[edi+esi*8]
    game.exe+1B6AE7 - 8B 4C 0F 08           - mov ecx,[edi+ecx+08]
    game.exe+1B6AEB - 85 C9                 - test ecx,ecx
    game.exe+1B6AED - 8B 75 E4              - mov esi,[ebp-1C]
    game.exe+1B6AF0 - 74 0C                 - je game.exe+1B6AFE
    game.exe+1B6AF2 - 8B 54 32 0C           - mov edx,[edx+esi+0C]
    game.exe+1B6AF6 - 8B FA                 - mov edi,edx
    game.exe+1B6AF8 - 8B D1                 - mov edx,ecx
    game.exe+1B6AFA - 2B D7                 - sub edx,edi
    game.exe+1B6AFC - EB 02                 - jmp game.exe+1B6B00
    game.exe+1B6AFE - 33 D2                 - xor edx,edx
    game.exe+1B6B00 - 8B 4D E0              - mov ecx,[ebp-20]
    game.exe+1B6B03 - 8B 75 B4              - mov esi,[ebp-4C]
    game.exe+1B6B06 - BF FF0F0000           - mov edi,00000FFF { 4095 }
    game.exe+1B6B0B - 23 FA                 - and edi,edx
    game.exe+1B6B0D - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1B6B10 - 89 5D E4              - mov [ebp-1C],ebx
    game.exe+1B6B13 - 8B 58 24              - mov ebx,[eax+24]
    game.exe+1B6B16 - 8B 1C D3              - mov ebx,[ebx+edx*8]
    game.exe+1B6B19 - 8B 5C 3B 0C           - mov ebx,[ebx+edi+0C]
    game.exe+1B6B1D - BF FF0F0000           - mov edi,00000FFF { 4095 }
    game.exe+1B6B22 - 23 FB                 - and edi,ebx
    game.exe+1B6B24 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1B6B27 - 8B 40 24              - mov eax,[eax+24]
    game.exe+1B6B2A - 8B 04 D8              - mov eax,[eax+ebx*8]
    game.exe+1B6B2D - 0FB7 44 38 38         - movzx eax,word ptr [eax+edi+38]
    game.exe+1B6B32 - 01 06                 - add [esi],eax
    game.exe+1B6B34 - 8B 81 E0030000        - mov eax,[ecx+000003E0]
    game.exe+1B6B3A - 8B 89 20010000        - mov ecx,[ecx+00000120]
    game.exe+1B6B40 - 89 4D D4              - mov [ebp-2C],ecx
    game.exe+1B6B43 - 8B 5D E4              - mov ebx,[ebp-1C]
    game.exe+1B6B46 - 85 DB                 - test ebx,ebx
    game.exe+1B6B48 - 75 04                 - jne game.exe+1B6B4E
    game.exe+1B6B4A - 33 D2                 - xor edx,edx
    game.exe+1B6B4C - EB 46                 - jmp game.exe+1B6B94
    game.exe+1B6B4E - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1B6B51 - 8B 78 24              - mov edi,[eax+24]
    game.exe+1B6B54 - 8B F1                 - mov esi,ecx
    game.exe+1B6B56 - C1 E6 04              - shl esi,04 { 4 }
    game.exe+1B6B59 - C1 E1 05              - shl ecx,05 { 5 }
    game.exe+1B6B5C - 03 CE                 - add ecx,esi
    game.exe+1B6B5E - 8B F3                 - mov esi,ebx
    game.exe+1B6B60 - 03 74 0A 0C           - add esi,[edx+ecx+0C]
    game.exe+1B6B64 - 89 5D E4              - mov [ebp-1C],ebx
    game.exe+1B6B67 - 8B DE                 - mov ebx,esi
    game.exe+1B6B69 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1B6B6C - 8B 3C DF              - mov edi,[edi+ebx*8]
    game.exe+1B6B6F - BB FF0F0000           - mov ebx,00000FFF { 4095 }
    game.exe+1B6B74 - 23 DE                 - and ebx,esi
    game.exe+1B6B76 - 89 75 E8              - mov [ebp-18],esi
    game.exe+1B6B79 - 8B 34 1F              - mov esi,[edi+ebx]
    game.exe+1B6B7C - 8B 7D E8              - mov edi,[ebp-18]
    game.exe+1B6B7F - 3B F7                 - cmp esi,edi
    game.exe+1B6B81 - 8B 5D E4              - mov ebx,[ebp-1C]
    game.exe+1B6B84 - 75 04                 - jne game.exe+1B6B8A
    game.exe+1B6B86 - 33 D2                 - xor edx,edx
    game.exe+1B6B88 - EB 0A                 - jmp game.exe+1B6B94
    game.exe+1B6B8A - 8B 54 0A 10           - mov edx,[edx+ecx+10]
    game.exe+1B6B8E - 8B FA                 - mov edi,edx
    game.exe+1B6B90 - 8B D6                 - mov edx,esi
    game.exe+1B6B92 - 2B D7                 - sub edx,edi
    game.exe+1B6B94 - 85 D2                 - test edx,edx
    game.exe+1B6B96 - 0F84 C0060000         - je game.exe+1B725C
    game.exe+1B6B9C - 8B 4D E0              - mov ecx,[ebp-20]
    game.exe+1B6B9F - 8B 89 3C010000        - mov ecx,[ecx+0000013C]
    game.exe+1B6BA5 - 89 4D CC              - mov [ebp-34],ecx
    game.exe+1B6BA8 - 85 D2                 - test edx,edx
    game.exe+1B6BAA - 75 04                 - jne game.exe+1B6BB0
    game.exe+1B6BAC - 33 C9                 - xor ecx,ecx
    game.exe+1B6BAE - EB 49                 - jmp game.exe+1B6BF9
    game.exe+1B6BB0 - 8B 7D CC              - mov edi,[ebp-34]
    game.exe+1B6BB3 - 8B 48 0C              - mov ecx,[eax+0C]
    game.exe+1B6BB6 - 8B F7                 - mov esi,edi
    game.exe+1B6BB8 - C1 E6 04              - shl esi,04 { 4 }
    game.exe+1B6BBB - C1 E7 05              - shl edi,05 { 5 }
    game.exe+1B6BBE - 03 FE                 - add edi,esi
    game.exe+1B6BC0 - 8B F2                 - mov esi,edx
    game.exe+1B6BC2 - 03 74 39 10           - add esi,[ecx+edi+10]
    game.exe+1B6BC6 - 89 7D E4              - mov [ebp-1C],edi
    game.exe+1B6BC9 - 8B FE                 - mov edi,esi
    game.exe+1B6BCB - C1 EF 14              - shr edi,14 { 20 }
    game.exe+1B6BCE - 81 E6 FF0F0000        - and esi,00000FFF { 4095 }
    game.exe+1B6BD4 - 89 5D E8              - mov [ebp-18],ebx
    game.exe+1B6BD7 - 8B 58 24              - mov ebx,[eax+24]
    game.exe+1B6BDA - 8B 1C FB              - mov ebx,[ebx+edi*8]
    game.exe+1B6BDD - 8B 74 33 08           - mov esi,[ebx+esi+08]
    game.exe+1B6BE1 - 85 F6                 - test esi,esi
    game.exe+1B6BE3 - 8B 5D E8              - mov ebx,[ebp-18]
    game.exe+1B6BE6 - 8B 7D E4              - mov edi,[ebp-1C]
    game.exe+1B6BE9 - 74 0C                 - je game.exe+1B6BF7
    game.exe+1B6BEB - 8B 4C 39 0C           - mov ecx,[ecx+edi+0C]
    game.exe+1B6BEF - 8B F9                 - mov edi,ecx
    game.exe+1B6BF1 - 8B CE                 - mov ecx,esi
    game.exe+1B6BF3 - 2B CF                 - sub ecx,edi
    game.exe+1B6BF5 - EB 02                 - jmp game.exe+1B6BF9
    game.exe+1B6BF7 - 33 C9                 - xor ecx,ecx
    game.exe+1B6BF9 - 8B 75 B0              - mov esi,[ebp-50]
    game.exe+1B6BFC - 3B CE                 - cmp ecx,esi
    game.exe+1B6BFE - 0F84 14060000         - je game.exe+1B7218
    game.exe+1B6C04 - 85 D2                 - test edx,edx
    game.exe+1B6C06 - 75 04                 - jne game.exe+1B6C0C
    game.exe+1B6C08 - 33 D2                 - xor edx,edx
    game.exe+1B6C0A - EB 6B                 - jmp game.exe+1B6C77
    game.exe+1B6C0C - 8B 7D D4              - mov edi,[ebp-2C]
    game.exe+1B6C0F - 8B 48 0C              - mov ecx,[eax+0C]
    game.exe+1B6C12 - 8B F7                 - mov esi,edi
    game.exe+1B6C14 - C1 E6 04              - shl esi,04 { 4 }
    game.exe+1B6C17 - C1 E7 05              - shl edi,05 { 5 }
    game.exe+1B6C1A - 03 F7                 - add esi,edi
    game.exe+1B6C1C - 8B 78 24              - mov edi,[eax+24]
    game.exe+1B6C1F - 8B 74 31 10           - mov esi,[ecx+esi+10]
    game.exe+1B6C23 - 8B CA                 - mov ecx,edx
    game.exe+1B6C25 - 03 CE                 - add ecx,esi
    game.exe+1B6C27 - 89 75 E4              - mov [ebp-1C],esi
    game.exe+1B6C2A - 8B F1                 - mov esi,ecx
    game.exe+1B6C2C - C1 EE 14              - shr esi,14 { 20 }
    game.exe+1B6C2F - 81 E1 FF0F0000        - and ecx,00000FFF { 4095 }
    game.exe+1B6C35 - 8B 3C F7              - mov edi,[edi+esi*8]
    game.exe+1B6C38 - 8B F1                 - mov esi,ecx
    game.exe+1B6C3A - 8B 0C 0F              - mov ecx,[edi+ecx]
    game.exe+1B6C3D - 3B 4C 37 08           - cmp ecx,[edi+esi+08]
    game.exe+1B6C41 - 8B 75 E4              - mov esi,[ebp-1C]
    game.exe+1B6C44 - 74 2F                 - je game.exe+1B6C75
    game.exe+1B6C46 - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1B6C49 - 8B 78 24              - mov edi,[eax+24]
    game.exe+1B6C4C - 8B 7C D7 04           - mov edi,[edi+edx*8+04]
    game.exe+1B6C50 - C1 E7 06              - shl edi,06 { 6 }
    game.exe+1B6C53 - 8B 10                 - mov edx,[eax]
    game.exe+1B6C55 - 8B 54 3A 10           - mov edx,[edx+edi+10]
    game.exe+1B6C59 - 8B 78 64              - mov edi,[eax+64]
    game.exe+1B6C5C - C1 E7 06              - shl edi,06 { 6 }
    game.exe+1B6C5F - 89 75 E4              - mov [ebp-1C],esi
    game.exe+1B6C62 - 8B 30                 - mov esi,[eax]
    game.exe+1B6C64 - 03 54 37 08           - add edx,[edi+esi+08]
    game.exe+1B6C68 - 3B CA                 - cmp ecx,edx
    game.exe+1B6C6A - 8B 75 E4              - mov esi,[ebp-1C]
    game.exe+1B6C6D - 74 06                 - je game.exe+1B6C75
    game.exe+1B6C6F - 8B D1                 - mov edx,ecx
    game.exe+1B6C71 - 2B D6                 - sub edx,esi
    game.exe+1B6C73 - EB 02                 - jmp game.exe+1B6C77
    game.exe+1B6C75 - 33 D2                 - xor edx,edx
    game.exe+1B6C77 - 85 D2                 - test edx,edx
    game.exe+1B6C79 - 0F85 29FFFFFF         - jne game.exe+1B6BA8
    game.exe+1B6C7F - 8B 55 E0              - mov edx,[ebp-20]
    game.exe+1B6C82 - 8B 8A 74010000        - mov ecx,[edx+00000174]
    game.exe+1B6C88 - E9 9CFDFFFF           - jmp game.exe+1B6A29
    game.exe+1B6C8D - 8D 4D 80              - lea ecx,[ebp-80]
    game.exe+1B6C90 - E8 FB09E6FF           - call game.exe+17690
    game.exe+1B6C95 - C3                    - ret 
    game.exe+1B6C96 - C7 05 0073C600 1E000000 - mov [game.exe+867300],0000001E { [0000001E] }
    game.exe+1B6CA0 - 33 F6                 - xor esi,esi
    game.exe+1B6CA2 - 8D 5E 06              - lea ebx,[esi+06]
    game.exe+1B6CA5 - 83 FB 1B              - cmp ebx,1B { 27 }
    game.exe+1B6CA8 - 7E 05                 - jle game.exe+1B6CAF
    game.exe+1B6CAA - BB 1B000000           - mov ebx,0000001B { 27 }
    game.exe+1B6CAF - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6CB2 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B6CBA - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6CC1 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6CC7 - 85 C0                 - test eax,eax
    game.exe+1B6CC9 - 0F84 D0FBFFFF         - je game.exe+1B689F
    game.exe+1B6CCF - 83 FB 14              - cmp ebx,14 { 20 }
    game.exe+1B6CD2 - 7F 10                 - jg game.exe+1B6CE4
    game.exe+1B6CD4 - 57                    - push edi
    game.exe+1B6CD5 - C7 04 24  00000000    - mov [esp],00000000 { 0 }
    game.exe+1B6CDC - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B6CE2 - EB 13                 - jmp game.exe+1B6CF7
    game.exe+1B6CE4 - 83 C3 EC              - add ebx,-14 { 236 }
    game.exe+1B6CE7 - B8 01000000           - mov eax,00000001 { 1 }
    game.exe+1B6CEC - 8B CB                 - mov ecx,ebx
    game.exe+1B6CEE - D3 E0                 - shl eax,cl
    game.exe+1B6CF0 - 50                    - push eax
    game.exe+1B6CF1 - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B6CF7 - 46                    - inc esi
    game.exe+1B6CF8 - EB A8                 - jmp game.exe+1B6CA2
    game.exe+1B6CFA - 89 3D 2073C600        - mov [game.exe+867320],edi { [00000000] }
    game.exe+1B6D00 - C7 05 0073C600 E8030000 - mov [game.exe+867300],000003E8 { [0000001E] }
    game.exe+1B6D0A - E9 90FBFFFF           - jmp game.exe+1B689F
    game.exe+1B6D0F - 8D 4D 88              - lea ecx,[ebp-78]
    game.exe+1B6D12 - E8 8987E5FF           - call game.exe+F4A0
    game.exe+1B6D17 - C3                    - ret 
    game.exe+1B6D18 - 8D 4D 90              - lea ecx,[ebp-70]
    game.exe+1B6D1B - E8 00BCE5FF           - call game.exe+12920
    game.exe+1B6D20 - C3                    - ret 
    game.exe+1B6D21 - 8D 4D 90              - lea ecx,[ebp-70]
    game.exe+1B6D24 - E8 87B8E5FF           - call game.exe+125B0
    game.exe+1B6D29 - C3                    - ret 
    game.exe+1B6D2A - 8B 45 90              - mov eax,[ebp-70]
    game.exe+1B6D2D - 8B 00                 - mov eax,[eax]
    game.exe+1B6D2F - 89 45 DC              - mov [ebp-24],eax
    game.exe+1B6D32 - 8B 45 DC              - mov eax,[ebp-24]
    game.exe+1B6D35 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6D38 - 8B 50 04              - mov edx,[eax+04]
    game.exe+1B6D3B - 8B 00                 - mov eax,[eax]
    game.exe+1B6D3D - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B6D45 - 89 02                 - mov [edx],eax
    game.exe+1B6D47 - 89 50 04              - mov [eax+04],edx
    game.exe+1B6D4A - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6D51 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6D57 - 85 C0                 - test eax,eax
    game.exe+1B6D59 - 0F84 91000000         - je game.exe+1B6DF0
    game.exe+1B6D5F - 33 DB                 - xor ebx,ebx
    game.exe+1B6D61 - 8B 3D 0073C600        - mov edi,[game.exe+867300] { [0000001E] }
    game.exe+1B6D67 - A1 2073C600           - mov eax,[game.exe+867320] { [00000000] }
    game.exe+1B6D6C - 85 FF                 - test edi,edi
    game.exe+1B6D6E - C7 45 94 11000000     - mov [ebp-6C],00000011 { 17 }
    game.exe+1B6D75 - 0F86 F2030000         - jbe game.exe+1B716D
    game.exe+1B6D7B - D1 E8                 - shr eax,1
    game.exe+1B6D7D - 33 F6                 - xor esi,esi
    game.exe+1B6D7F - 89 45 C0              - mov [ebp-40],eax
    game.exe+1B6D82 - 8B 45 C0              - mov eax,[ebp-40]
    game.exe+1B6D85 - 3B F0                 - cmp esi,eax
    game.exe+1B6D87 - 72 09                 - jb game.exe+1B6D92
    game.exe+1B6D89 - A1 4074C600           - mov eax,[game.exe+867440] { [00000000] }
    game.exe+1B6D8E - 85 C0                 - test eax,eax
    game.exe+1B6D90 - 74 32                 - je game.exe+1B6DC4
    game.exe+1B6D92 - 8B 45 94              - mov eax,[ebp-6C]
    game.exe+1B6D95 - 8B 55 94              - mov edx,[ebp-6C]
    game.exe+1B6D98 - 0FAF D0               - imul edx,eax
    game.exe+1B6D9B - 89 55 94              - mov [ebp-6C],edx
    game.exe+1B6D9E - 8B 45 94              - mov eax,[ebp-6C]
    game.exe+1B6DA1 - 8B 55 94              - mov edx,[ebp-6C]
    game.exe+1B6DA4 - 0FAF D0               - imul edx,eax
    game.exe+1B6DA7 - 89 55 94              - mov [ebp-6C],edx
    game.exe+1B6DAA - 8B 45 94              - mov eax,[ebp-6C]
    game.exe+1B6DAD - 8B 55 94              - mov edx,[ebp-6C]
    game.exe+1B6DB0 - 0FAF D0               - imul edx,eax
    game.exe+1B6DB3 - 89 55 94              - mov [ebp-6C],edx
    game.exe+1B6DB6 - 8B 45 94              - mov eax,[ebp-6C]
    game.exe+1B6DB9 - 8B 55 94              - mov edx,[ebp-6C]
    game.exe+1B6DBC - 0FAF D0               - imul edx,eax
    game.exe+1B6DBF - 89 55 94              - mov [ebp-6C],edx
    game.exe+1B6DC2 - EB 20                 - jmp game.exe+1B6DE4
    game.exe+1B6DC4 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6DC7 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B6DCF - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6DD6 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6DDC - 85 C0                 - test eax,eax
    game.exe+1B6DDE - 0F84 74030000         - je game.exe+1B7158
    game.exe+1B6DE4 - 43                    - inc ebx
    game.exe+1B6DE5 - 8B F3                 - mov esi,ebx
    game.exe+1B6DE7 - 3B FB                 - cmp edi,ebx
    game.exe+1B6DE9 - 77 97                 - ja game.exe+1B6D82
    game.exe+1B6DEB - E9 7D030000           - jmp game.exe+1B716D
    game.exe+1B6DF0 - C7 45 FC 06000000     - mov [ebp-04],00000006 { 6 }
    game.exe+1B6DF7 - 8B 45 DC              - mov eax,[ebp-24]
    game.exe+1B6DFA - 8B 15 A473C600        - mov edx,[game.exe+8673A4] { [0D312640] }
    game.exe+1B6E00 - 89 10                 - mov [eax],edx
    game.exe+1B6E02 - A3 A473C600           - mov [game.exe+8673A4],eax { [0D3088A8] }
    game.exe+1B6E07 - C7 45 FC 05000000     - mov [ebp-04],00000005 { 5 }
    game.exe+1B6E0E - C7 05 4074C600 00000000 - mov [game.exe+867440],00000000 { [00000000] }
    game.exe+1B6E18 - 8B 45 90              - mov eax,[ebp-70]
    game.exe+1B6E1B - 8B 10                 - mov edx,[eax]
    game.exe+1B6E1D - 89 55 DC              - mov [ebp-24],edx
    game.exe+1B6E20 - 33 C9                 - xor ecx,ecx
    game.exe+1B6E22 - 3B D0                 - cmp edx,eax
    game.exe+1B6E24 - 0F94 C1               - sete cl
    game.exe+1B6E27 - 0FBE C9               - movsx ecx,cl
    game.exe+1B6E2A - 85 C9                 - test ecx,ecx
    game.exe+1B6E2C - 0F84 01FBFFFF         - je game.exe+1B6933
    game.exe+1B6E32 - C7 45 FC 07000000     - mov [ebp-04],00000007 { 7 }
    game.exe+1B6E39 - C7 45 FC 05000000     - mov [ebp-04],00000005 { 5 }
    game.exe+1B6E40 - 8B 45 90              - mov eax,[ebp-70]
    game.exe+1B6E43 - 8B 10                 - mov edx,[eax]
    game.exe+1B6E45 - 89 55 D8              - mov [ebp-28],edx
    game.exe+1B6E48 - 3B D0                 - cmp edx,eax
    game.exe+1B6E4A - 0F84 F2000000         - je game.exe+1B6F42
    game.exe+1B6E50 - 8B 45 D8              - mov eax,[ebp-28]
    game.exe+1B6E53 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6E56 - 89 45 C8              - mov [ebp-38],eax
    game.exe+1B6E59 - 8B 00                 - mov eax,[eax]
    game.exe+1B6E5B - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B6E63 - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6E6A - 89 45 D8              - mov [ebp-28],eax
    game.exe+1B6E6D - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6E73 - 85 C0                 - test eax,eax
    game.exe+1B6E75 - 0F84 91000000         - je game.exe+1B6F0C
    game.exe+1B6E7B - 33 DB                 - xor ebx,ebx
    game.exe+1B6E7D - 8B 3D 0073C600        - mov edi,[game.exe+867300] { [0000001E] }
    game.exe+1B6E83 - A1 2073C600           - mov eax,[game.exe+867320] { [00000000] }
    game.exe+1B6E88 - 85 FF                 - test edi,edi
    game.exe+1B6E8A - C7 45 9C 11000000     - mov [ebp-64],00000011 { 17 }
    game.exe+1B6E91 - 0F86 36020000         - jbe game.exe+1B70CD
    game.exe+1B6E97 - D1 E8                 - shr eax,1
    game.exe+1B6E99 - 33 F6                 - xor esi,esi
    game.exe+1B6E9B - 89 45 BC              - mov [ebp-44],eax
    game.exe+1B6E9E - 8B 45 BC              - mov eax,[ebp-44]
    game.exe+1B6EA1 - 3B F0                 - cmp esi,eax
    game.exe+1B6EA3 - 72 09                 - jb game.exe+1B6EAE
    game.exe+1B6EA5 - A1 4074C600           - mov eax,[game.exe+867440] { [00000000] }
    game.exe+1B6EAA - 85 C0                 - test eax,eax
    game.exe+1B6EAC - 74 32                 - je game.exe+1B6EE0
    game.exe+1B6EAE - 8B 45 9C              - mov eax,[ebp-64]
    game.exe+1B6EB1 - 8B 55 9C              - mov edx,[ebp-64]
    game.exe+1B6EB4 - 0FAF D0               - imul edx,eax
    game.exe+1B6EB7 - 89 55 9C              - mov [ebp-64],edx
    game.exe+1B6EBA - 8B 45 9C              - mov eax,[ebp-64]
    game.exe+1B6EBD - 8B 55 9C              - mov edx,[ebp-64]
    game.exe+1B6EC0 - 0FAF D0               - imul edx,eax
    game.exe+1B6EC3 - 89 55 9C              - mov [ebp-64],edx
    game.exe+1B6EC6 - 8B 45 9C              - mov eax,[ebp-64]
    game.exe+1B6EC9 - 8B 55 9C              - mov edx,[ebp-64]
    game.exe+1B6ECC - 0FAF D0               - imul edx,eax
    game.exe+1B6ECF - 89 55 9C              - mov [ebp-64],edx
    game.exe+1B6ED2 - 8B 45 9C              - mov eax,[ebp-64]
    game.exe+1B6ED5 - 8B 55 9C              - mov edx,[ebp-64]
    game.exe+1B6ED8 - 0FAF D0               - imul edx,eax
    game.exe+1B6EDB - 89 55 9C              - mov [ebp-64],edx
    game.exe+1B6EDE - EB 20                 - jmp game.exe+1B6F00
    game.exe+1B6EE0 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6EE3 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B6EEB - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6EF2 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6EF8 - 85 C0                 - test eax,eax
    game.exe+1B6EFA - 0F84 31020000         - je game.exe+1B7131
    game.exe+1B6F00 - 43                    - inc ebx
    game.exe+1B6F01 - 8B F3                 - mov esi,ebx
    game.exe+1B6F03 - 3B FB                 - cmp edi,ebx
    game.exe+1B6F05 - 77 97                 - ja game.exe+1B6E9E
    game.exe+1B6F07 - E9 C1010000           - jmp game.exe+1B70CD
    game.exe+1B6F0C - C7 45 FC 08000000     - mov [ebp-04],00000008 { 8 }
    game.exe+1B6F13 - 8B 45 C8              - mov eax,[ebp-38]
    game.exe+1B6F16 - 8B 15 A473C600        - mov edx,[game.exe+8673A4] { [0D312640] }
    game.exe+1B6F1C - 89 10                 - mov [eax],edx
    game.exe+1B6F1E - A3 A473C600           - mov [game.exe+8673A4],eax { [0D312640] }
    game.exe+1B6F23 - C7 45 FC 05000000     - mov [ebp-04],00000005 { 5 }
    game.exe+1B6F2A - C7 05 4074C600 00000000 - mov [game.exe+867440],00000000 { [00000000] }
    game.exe+1B6F34 - 8B 45 90              - mov eax,[ebp-70]
    game.exe+1B6F37 - 8B 55 D8              - mov edx,[ebp-28]
    game.exe+1B6F3A - 3B D0                 - cmp edx,eax
    game.exe+1B6F3C - 0F85 0EFFFFFF         - jne game.exe+1B6E50
    game.exe+1B6F42 - 89 00                 - mov [eax],eax
    game.exe+1B6F44 - 8B 55 90              - mov edx,[ebp-70]
    game.exe+1B6F47 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6F4A - 89 52 04              - mov [edx+04],edx
    game.exe+1B6F4D - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B6F55 - 8B 55 90              - mov edx,[ebp-70]
    game.exe+1B6F58 - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6F5F - 89 55 C4              - mov [ebp-3C],edx
    game.exe+1B6F62 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6F68 - 85 C0                 - test eax,eax
    game.exe+1B6F6A - 0F84 8E000000         - je game.exe+1B6FFE
    game.exe+1B6F70 - 33 DB                 - xor ebx,ebx
    game.exe+1B6F72 - 8B 3D 0073C600        - mov edi,[game.exe+867300] { [0000001E] }
    game.exe+1B6F78 - A1 2073C600           - mov eax,[game.exe+867320] { [00000000] }
    game.exe+1B6F7D - 85 FF                 - test edi,edi
    game.exe+1B6F7F - C7 45 A4 11000000     - mov [ebp-5C],00000011 { 17 }
    game.exe+1B6F86 - 0F86 BF000000         - jbe game.exe+1B704B
    game.exe+1B6F8C - D1 E8                 - shr eax,1
    game.exe+1B6F8E - 33 F6                 - xor esi,esi
    game.exe+1B6F90 - 89 45 B8              - mov [ebp-48],eax
    game.exe+1B6F93 - 8B 45 B8              - mov eax,[ebp-48]
    game.exe+1B6F96 - 3B F0                 - cmp esi,eax
    game.exe+1B6F98 - 72 09                 - jb game.exe+1B6FA3
    game.exe+1B6F9A - A1 4074C600           - mov eax,[game.exe+867440] { [00000000] }
    game.exe+1B6F9F - 85 C0                 - test eax,eax
    game.exe+1B6FA1 - 74 32                 - je game.exe+1B6FD5
    game.exe+1B6FA3 - 8B 45 A4              - mov eax,[ebp-5C]
    game.exe+1B6FA6 - 8B 55 A4              - mov edx,[ebp-5C]
    game.exe+1B6FA9 - 0FAF D0               - imul edx,eax
    game.exe+1B6FAC - 89 55 A4              - mov [ebp-5C],edx
    game.exe+1B6FAF - 8B 45 A4              - mov eax,[ebp-5C]
    game.exe+1B6FB2 - 8B 55 A4              - mov edx,[ebp-5C]
    game.exe+1B6FB5 - 0FAF D0               - imul edx,eax
    game.exe+1B6FB8 - 89 55 A4              - mov [ebp-5C],edx
    game.exe+1B6FBB - 8B 45 A4              - mov eax,[ebp-5C]
    game.exe+1B6FBE - 8B 55 A4              - mov edx,[ebp-5C]
    game.exe+1B6FC1 - 0FAF D0               - imul edx,eax
    game.exe+1B6FC4 - 89 55 A4              - mov [ebp-5C],edx
    game.exe+1B6FC7 - 8B 45 A4              - mov eax,[ebp-5C]
    game.exe+1B6FCA - 8B 55 A4              - mov edx,[ebp-5C]
    game.exe+1B6FCD - 0FAF D0               - imul edx,eax
    game.exe+1B6FD0 - 89 55 A4              - mov [ebp-5C],edx
    game.exe+1B6FD3 - EB 20                 - jmp game.exe+1B6FF5
    game.exe+1B6FD5 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B6FD8 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B6FE0 - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B6FE7 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B6FED - 85 C0                 - test eax,eax
    game.exe+1B6FEF - 0F84 BA000000         - je game.exe+1B70AF
    game.exe+1B6FF5 - 43                    - inc ebx
    game.exe+1B6FF6 - 8B F3                 - mov esi,ebx
    game.exe+1B6FF8 - 3B FB                 - cmp edi,ebx
    game.exe+1B6FFA - 77 97                 - ja game.exe+1B6F93
    game.exe+1B6FFC - EB 4D                 - jmp game.exe+1B704B
    game.exe+1B6FFE - C7 45 FC 09000000     - mov [ebp-04],00000009 { 9 }
    game.exe+1B7005 - 8B 45 C4              - mov eax,[ebp-3C]
    game.exe+1B7008 - 8B 15 A473C600        - mov edx,[game.exe+8673A4] { [0D312640] }
    game.exe+1B700E - 89 10                 - mov [eax],edx
    game.exe+1B7010 - A3 A473C600           - mov [game.exe+8673A4],eax { [0D312640] }
    game.exe+1B7015 - C7 45 FC 05000000     - mov [ebp-04],00000005 { 5 }
    game.exe+1B701C - C7 05 4074C600 00000000 - mov [game.exe+867440],00000000 { [00000000] }
    game.exe+1B7026 - C7 45 FC FFFFFFFF     - mov [ebp-04],FFFFFFFF { -1 }
    game.exe+1B702D - 8B 45 AC              - mov eax,[ebp-54]
    game.exe+1B7030 - 8B 4D F4              - mov ecx,[ebp-0C]
    game.exe+1B7033 - 64 89 0D 00000000     - mov fs:[00000000],ecx { 0 }
    game.exe+1B703A - 8B 1C 24              - mov ebx,[esp]
    game.exe+1B703D - 8B 74 24 04           - mov esi,[esp+04]
    game.exe+1B7041 - 8B 7C 24 08           - mov edi,[esp+08]
    game.exe+1B7045 - 8B E5                 - mov esp,ebp
    game.exe+1B7047 - 5D                    - pop ebp
    game.exe+1B7048 - C2 0C00               - ret 000C { 12 }
    game.exe+1B704B - C7 05 0073C600 1E000000 - mov [game.exe+867300],0000001E { [0000001E] }
    game.exe+1B7055 - 33 F6                 - xor esi,esi
    game.exe+1B7057 - 8D 5E 06              - lea ebx,[esi+06]
    game.exe+1B705A - 83 FB 1B              - cmp ebx,1B { 27 }
    game.exe+1B705D - 7E 05                 - jle game.exe+1B7064
    game.exe+1B705F - BB 1B000000           - mov ebx,0000001B { 27 }
    game.exe+1B7064 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B7067 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B706F - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B7076 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B707C - 85 C0                 - test eax,eax
    game.exe+1B707E - 0F84 7AFFFFFF         - je game.exe+1B6FFE
    game.exe+1B7084 - 83 FB 14              - cmp ebx,14 { 20 }
    game.exe+1B7087 - 7F 10                 - jg game.exe+1B7099
    game.exe+1B7089 - 57                    - push edi
    game.exe+1B708A - C7 04 24  00000000    - mov [esp],00000000 { 0 }
    game.exe+1B7091 - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B7097 - EB 13                 - jmp game.exe+1B70AC
    game.exe+1B7099 - 83 C3 EC              - add ebx,-14 { 236 }
    game.exe+1B709C - B8 01000000           - mov eax,00000001 { 1 }
    game.exe+1B70A1 - 8B CB                 - mov ecx,ebx
    game.exe+1B70A3 - D3 E0                 - shl eax,cl
    game.exe+1B70A5 - 50                    - push eax
    game.exe+1B70A6 - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B70AC - 46                    - inc esi
    game.exe+1B70AD - EB A8                 - jmp game.exe+1B7057
    game.exe+1B70AF - 89 35 2073C600        - mov [game.exe+867320],esi { [00000000] }
    game.exe+1B70B5 - C7 05 0073C600 E8030000 - mov [game.exe+867300],000003E8 { [0000001E] }
    game.exe+1B70BF - E9 3AFFFFFF           - jmp game.exe+1B6FFE
    game.exe+1B70C4 - 8D 4D A8              - lea ecx,[ebp-58]
    game.exe+1B70C7 - E8 D483E5FF           - call game.exe+F4A0
    game.exe+1B70CC - C3                    - ret 
    game.exe+1B70CD - C7 05 0073C600 1E000000 - mov [game.exe+867300],0000001E { [0000001E] }
    game.exe+1B70D7 - 33 F6                 - xor esi,esi
    game.exe+1B70D9 - 8D 5E 06              - lea ebx,[esi+06]
    game.exe+1B70DC - 83 FB 1B              - cmp ebx,1B { 27 }
    game.exe+1B70DF - 7E 05                 - jle game.exe+1B70E6
    game.exe+1B70E1 - BB 1B000000           - mov ebx,0000001B { 27 }
    game.exe+1B70E6 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B70E9 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B70F1 - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B70F8 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B70FE - 85 C0                 - test eax,eax
    game.exe+1B7100 - 0F84 06FEFFFF         - je game.exe+1B6F0C
    game.exe+1B7106 - 83 FB 14              - cmp ebx,14 { 20 }
    game.exe+1B7109 - 7F 10                 - jg game.exe+1B711B
    game.exe+1B710B - 57                    - push edi
    game.exe+1B710C - C7 04 24  00000000    - mov [esp],00000000 { 0 }
    game.exe+1B7113 - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B7119 - EB 13                 - jmp game.exe+1B712E
    game.exe+1B711B - 83 C3 EC              - add ebx,-14 { 236 }
    game.exe+1B711E - B8 01000000           - mov eax,00000001 { 1 }
    game.exe+1B7123 - 8B CB                 - mov ecx,ebx
    game.exe+1B7125 - D3 E0                 - shl eax,cl
    game.exe+1B7127 - 50                    - push eax
    game.exe+1B7128 - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B712E - 46                    - inc esi
    game.exe+1B712F - EB A8                 - jmp game.exe+1B70D9
    game.exe+1B7131 - 89 35 2073C600        - mov [game.exe+867320],esi { [00000000] }
    game.exe+1B7137 - C7 05 0073C600 E8030000 - mov [game.exe+867300],000003E8 { [0000001E] }
    game.exe+1B7141 - E9 C6FDFFFF           - jmp game.exe+1B6F0C
    game.exe+1B7146 - 8D 4D A0              - lea ecx,[ebp-60]
    game.exe+1B7149 - E8 5283E5FF           - call game.exe+F4A0
    game.exe+1B714E - C3                    - ret 
    game.exe+1B714F - 8D 4D 90              - lea ecx,[ebp-70]
    game.exe+1B7152 - E8 C9B7E5FF           - call game.exe+12920
    game.exe+1B7157 - C3                    - ret 
    game.exe+1B7158 - 89 35 2073C600        - mov [game.exe+867320],esi { [00000000] }
    game.exe+1B715E - C7 05 0073C600 E8030000 - mov [game.exe+867300],000003E8 { [0000001E] }
    game.exe+1B7168 - E9 83FCFFFF           - jmp game.exe+1B6DF0
    game.exe+1B716D - C7 05 0073C600 1E000000 - mov [game.exe+867300],0000001E { [0000001E] }
    game.exe+1B7177 - 33 F6                 - xor esi,esi
    game.exe+1B7179 - 8D 5E 06              - lea ebx,[esi+06]
    game.exe+1B717C - 83 FB 1B              - cmp ebx,1B { 27 }
    game.exe+1B717F - 7E 05                 - jle game.exe+1B7186
    game.exe+1B7181 - BB 1B000000           - mov ebx,0000001B { 27 }
    game.exe+1B7186 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B7189 - C7 44 24 04 01000000  - mov [esp+04],00000001 { 1 }
    game.exe+1B7191 - C7 04 24  4074C600    - mov [esp],game.exe+867440 { [00000000] }
    game.exe+1B7198 - FF 15 9030C600        - call dword ptr [game.exe+863090] { ->KERNEL32.InterlockedExchange }
    game.exe+1B719E - 85 C0                 - test eax,eax
    game.exe+1B71A0 - 0F84 4AFCFFFF         - je game.exe+1B6DF0
    game.exe+1B71A6 - 83 FB 14              - cmp ebx,14 { 20 }
    game.exe+1B71A9 - 7F 10                 - jg game.exe+1B71BB
    game.exe+1B71AB - 57                    - push edi
    game.exe+1B71AC - C7 04 24  00000000    - mov [esp],00000000 { 0 }
    game.exe+1B71B3 - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B71B9 - EB 13                 - jmp game.exe+1B71CE
    game.exe+1B71BB - 83 C3 EC              - add ebx,-14 { 236 }
    game.exe+1B71BE - B8 01000000           - mov eax,00000001 { 1 }
    game.exe+1B71C3 - 8B CB                 - mov ecx,ebx
    game.exe+1B71C5 - D3 E0                 - shl eax,cl
    game.exe+1B71C7 - 50                    - push eax
    game.exe+1B71C8 - FF 15 F430C600        - call dword ptr [game.exe+8630F4] { ->->KERNELBASE.Sleep }
    game.exe+1B71CE - 46                    - inc esi
    game.exe+1B71CF - EB A8                 - jmp game.exe+1B7179
    game.exe+1B71D1 - 8D 4D 98              - lea ecx,[ebp-68]
    game.exe+1B71D4 - E8 C782E5FF           - call game.exe+F4A0
    game.exe+1B71D9 - C3                    - ret 
    game.exe+1B71DA - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1B71DD - C7 04 24  8070D400    - mov [esp],game.exe+947080 { ["GameSession::getResourceAmountInStores"] }
    game.exe+1B71E4 - E8 D7915F00           - call game.exe+7B03C0
    game.exe+1B71E9 - 33 C0                 - xor eax,eax
    game.exe+1B71EB - 89 04 24              - mov [esp],eax
    game.exe+1B71EE - 89 44 24 04           - mov [esp+04],eax
    game.exe+1B71F2 - E8 A3156A00           - call game.exe+85879A
    game.exe+1B71F7 - B8 FD715B00           - mov eax,game.exe+1B71FD { [139] }
    game.exe+1B71FC - C3                    - ret 
    game.exe+1B71FD - 8B 4D F4              - mov ecx,[ebp-0C]
    game.exe+1B7200 - 64 89 0D 00000000     - mov fs:[00000000],ecx { 0 }
    game.exe+1B7207 - 8B 1C 24              - mov ebx,[esp]
    game.exe+1B720A - 8B 74 24 04           - mov esi,[esp+04]
    game.exe+1B720E - 8B 7C 24 08           - mov edi,[esp+08]
    game.exe+1B7212 - 8B E5                 - mov esp,ebp
    game.exe+1B7214 - 5D                    - pop ebp
    game.exe+1B7215 - C2 0C00               - ret 000C { 12 }
    game.exe+1B7218 - 8B 75 E0              - mov esi,[ebp-20]
    game.exe+1B721B - 8B 7D AC              - mov edi,[ebp-54]
    game.exe+1B721E - B9 FF0F0000           - mov ecx,00000FFF { 4095 }
    game.exe+1B7223 - 23 CA                 - and ecx,edx
    game.exe+1B7225 - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1B7228 - 89 5D E4              - mov [ebp-1C],ebx
    game.exe+1B722B - 8B 58 24              - mov ebx,[eax+24]
    game.exe+1B722E - 8B 1C D3              - mov ebx,[ebx+edx*8]
    game.exe+1B7231 - 8B 5C 0B 0C           - mov ebx,[ebx+ecx+0C]
    game.exe+1B7235 - BA FF0F0000           - mov edx,00000FFF { 4095 }
    game.exe+1B723A - 23 D3                 - and edx,ebx
    game.exe+1B723C - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1B723F - 8B 48 24              - mov ecx,[eax+24]
    game.exe+1B7242 - 8B 0C D9              - mov ecx,[ecx+ebx*8]
    //////////////////////////////////////////////////////////////////////////////////
    game.exe+1B7245 - 0FB7 0C 11            - movzx ecx,word ptr [ecx+edx]  (Адреса всех ресурсов. Но нет тех которые не открыты - не куплены не построенны производством)
    /////////////////////////////////////////////////////////////////////////////////
    game.exe+1B7249 - 03 F9                 - add edi,ecx
    game.exe+1B724B - 89 7D AC              - mov [ebp-54],edi
    game.exe+1B724E - 8B 8E 74010000        - mov ecx,[esi+00000174]
    game.exe+1B7254 - 8B 5D E4              - mov ebx,[ebp-1C]
    game.exe+1B7257 - E9 CDF7FFFF           - jmp game.exe+1B6A29
    game.exe+1B725C - 8B 55 E0              - mov edx,[ebp-20]
    game.exe+1B725F - 8B 8A 74010000        - mov ecx,[edx+00000174]
    game.exe+1B7265 - E9 BFF7FFFF           - jmp game.exe+1B6A29

     

     

  5. При вводе кода на ресурсы (NIce gift) 4-ре инструкции:

    1)

    005B8C48 - 8B 52 24  - mov edx,[edx+24]
    005B8C4B - 8B 14 DA   - mov edx,[edx+ebx*8]
    005B8C4E - 0FB7 04 0A   - movzx eax,word ptr [edx+ecx] <<
    005B8C52 - C7 45 FC FFFFFFFF - mov [ebp-04],FFFFFFFF
    005B8C59 - 8B 4D F4  - mov ecx,[ebp-0C]

    EAX=00000008
    EBX=000000B9
    ECX=000003EC
    EDX=05988000
    ESI=01900240
    EDI=00000360
    ESP=0019EA4C
    EBP=0019EA98
    EIP=005B8C52
     

    2)

    005A989E - 8B 49 24  - mov ecx,[ecx+24]
    005A98A1 - 8B 0C D1   - mov ecx,[ecx+edx*8]
    005A98A4 - 0FB7 14 31   - movzx edx,word ptr [ecx+esi] <<
    005A98A8 - 03 FA  - add edi,edx
    005A98AA - 66 89 3C 31   - mov [ecx+esi],di

    EAX=0000039C
    EBX=0562B040
    ECX=05988000
    EDX=00000008
    ESI=000003EC
    EDI=00000064
    ESP=0019EA08
    EBP=0019EA94
    EIP=005A98A8

     

    3)

    005A98A4 - 0FB7 14 31   - movzx edx,word ptr [ecx+esi]
    005A98A8 - 03 FA  - add edi,edx
    005A98AA - 66 89 3C 31   - mov [ecx+esi],di <<
    005A98AE - 8B 83 E0030000  - mov eax,[ebx+000003E0]
    005A98B4 - 8B 8B 74010000  - mov ecx,[ebx+00000174]

    EAX=0000039C
    EBX=0562B040
    ECX=05988000
    EDX=00000008
    ESI=000003EC
    EDI=0000006C
    ESP=0019EA08
    EBP=0019EA94
    EIP=005A98AE

     

    4)

    005B723F - 8B 48 24  - mov ecx,[eax+24]
    005B7242 - 8B 0C D9   - mov ecx,[ecx+ebx*8]
    005B7245 - 0FB7 0C 11   - movzx ecx,word ptr [ecx+edx] <<
    005B7249 - 03 F9  - add edi,ecx
    005B724B - 89 7D AC  - mov [ebp-54],edi

    EAX=0FC4C910
    EBX=000000B9
    ECX=0000006C
    EDX=000003EC
    ESI=0562B040
    EDI=00000000
    ESP=0019E8A4
    EBP=0019E948
    EIP=005B7249


     

  6. Нашел включение/отключения чата для активации чит кодов.

    Спойлер
    
    game.exe+5841BE - 8B 0D 0425CE00        - mov ecx,[game.exe+8E2504] { [04DA4778] }
    game.exe+5841C4 - E8 B72AE8FF           - call game.exe+406C80
    game.exe+5841C9 - 3D 90010000           - cmp eax,00000190 { 400 }
    game.exe+5841CE - 74 22                 - je game.exe+5841F2
    game.exe+5841D0 - 8B FB                 - mov edi,ebx
    game.exe+5841D2 - 33 C0                 - xor eax,eax
    game.exe+5841D4 - 8A 37                 - mov dh,[edi]
    game.exe+5841D6 - 8B CF                 - mov ecx,edi
    game.exe+5841D8 - 84 F6                 - test dh,dh
    game.exe+5841DA - 74 08                 - je game.exe+5841E4
    game.exe+5841DC - 41                    - inc ecx
    game.exe+5841DD - 40                    - inc eax
    game.exe+5841DE - 8A 11                 - mov dl,[ecx]
    game.exe+5841E0 - 84 D2                 - test dl,dl
    game.exe+5841E2 - 75 F8                 - jne game.exe+5841DC
    game.exe+5841E4 - 83 F8 03              - cmp eax,03 { 3 }
    game.exe+5841E7 - 75 09                 - jne game.exe+5841F2
    game.exe+5841E9 - 80 3B 4E              - cmp byte ptr [ebx],4E { 78 }
    game.exe+5841EC - 0F84 1E030000         - je game.exe+584510
    //////////////////////////////////////////////////////////////////////////////////////////
    game.exe+5841F2 - A0 6091CB00           - mov al,[game.exe+8B9160] { [00000001] } (Включение/отключения чата для активации чит кодов)
    //////////////////////////////////////////////////////////////////////////////////////////
    game.exe+5841F7 - 84 C0                 - test al,al
    game.exe+5841F9 - 0F84 34020000         - je game.exe+584433
    game.exe+5841FF - BE E070DD00           - mov esi,game.exe+9D70E0 { ["happy hour"] }
    game.exe+584204 - 8B FB                 - mov edi,ebx
    game.exe+584206 - 8A 17                 - mov dl,[edi]
    game.exe+584208 - 3A 16                 - cmp dl,[esi]
    game.exe+58420A - 75 1A                 - jne game.exe+584226
    game.exe+58420C - 0A D2                 - or dl,dl
    game.exe+58420E - 74 12                 - je game.exe+584222
    game.exe+584210 - 8A 57 01              - mov dl,[edi+01]
    game.exe+584213 - 3A 56 01              - cmp dl,[esi+01]
    game.exe+584216 - 75 0E                 - jne game.exe+584226
    game.exe+584218 - 83 C7 02              - add edi,02 { 2 }
    game.exe+58421B - 83 C6 02              - add esi,02 { 2 }
    game.exe+58421E - 0A D2                 - or dl,dl
    game.exe+584220 - 75 E4                 - jne game.exe+584206
    game.exe+584222 - 33 C0                 - xor eax,eax
    game.exe+584224 - EB 05                 - jmp game.exe+58422B
    game.exe+584226 - 1B C0                 - sbb eax,eax
    game.exe+584228 - 83 C8 01              - or eax,01 { 1 }
    game.exe+58422B - 85 C0                 - test eax,eax
    game.exe+58422D - 0F84 6B010000         - je game.exe+58439E
    game.exe+584233 - BE C070DD00           - mov esi,game.exe+9D70C0 { ["toggle fog"] }
    game.exe+584238 - 8B FB                 - mov edi,ebx
    game.exe+58423A - 8A 17                 - mov dl,[edi]
    game.exe+58423C - 3A 16                 - cmp dl,[esi]
    game.exe+58423E - 75 1A                 - jne game.exe+58425A
    game.exe+584240 - 0A D2                 - or dl,dl
    game.exe+584242 - 74 12                 - je game.exe+584256
    game.exe+584244 - 8A 57 01              - mov dl,[edi+01]
    game.exe+584247 - 3A 56 01              - cmp dl,[esi+01]
    game.exe+58424A - 75 0E                 - jne game.exe+58425A
    game.exe+58424C - 83 C7 02              - add edi,02 { 2 }
    game.exe+58424F - 83 C6 02              - add esi,02 { 2 }
    game.exe+584252 - 0A D2                 - or dl,dl
    game.exe+584254 - 75 E4                 - jne game.exe+58423A
    game.exe+584256 - 33 C0                 - xor eax,eax
    game.exe+584258 - EB 05                 - jmp game.exe+58425F
    game.exe+58425A - 1B C0                 - sbb eax,eax
    game.exe+58425C - 83 C8 01              - or eax,01 { 1 }
    game.exe+58425F - 85 C0                 - test eax,eax
    game.exe+584261 - 0F84 B3000000         - je game.exe+58431A
    game.exe+584267 - BE A070DD00           - mov esi,game.exe+9D70A0 { ["nice gift"] }
    game.exe+58426C - 8B FB                 - mov edi,ebx
    game.exe+58426E - 8A 17                 - mov dl,[edi]
    game.exe+584270 - 3A 16                 - cmp dl,[esi]
    game.exe+584272 - 75 1A                 - jne game.exe+58428E
    game.exe+584274 - 0A D2                 - or dl,dl
    game.exe+584276 - 74 12                 - je game.exe+58428A
    game.exe+584278 - 8A 57 01              - mov dl,[edi+01]
    game.exe+58427B - 3A 56 01              - cmp dl,[esi+01]
    game.exe+58427E - 75 0E                 - jne game.exe+58428E
    game.exe+584280 - 83 C7 02              - add edi,02 { 2 }
    game.exe+584283 - 83 C6 02              - add esi,02 { 2 }
    game.exe+584286 - 0A D2                 - or dl,dl
    game.exe+584288 - 75 E4                 - jne game.exe+58426E
    game.exe+58428A - 33 C0                 - xor eax,eax
    game.exe+58428C - EB 05                 - jmp game.exe+584293
    game.exe+58428E - 1B C0                 - sbb eax,eax
    game.exe+584290 - 83 C8 01              - or eax,01 { 1 }
    game.exe+584293 - 85 C0                 - test eax,eax
    game.exe+584295 - 0F85 98010000         - jne game.exe+584433
    game.exe+58429B - 8B 4D E4              - mov ecx,[ebp-1C]
    game.exe+58429E - 8B 41 70              - mov eax,[ecx+70]
    game.exe+5842A1 - 8B 88 18040000        - mov ecx,[eax+00000418]
    game.exe+5842A7 - 0FB6 90 D9020000      - movzx edx,byte ptr [eax+000002D9]
    game.exe+5842AE - 2B 88 14040000        - sub ecx,[eax+00000414]
    game.exe+5842B4 - C1 F9 02              - sar ecx,02 { 2 }
    game.exe+5842B7 - 3B CA                 - cmp ecx,edx
    game.exe+5842B9 - 0F87 20080000         - ja game.exe+584ADF
    game.exe+5842BF - 33 C0                 - xor eax,eax
    game.exe+5842C1 - 89 45 C8              - mov [ebp-38],eax
    game.exe+5842C4 - 85 C0                 - test eax,eax
    game.exe+5842C6 - 0F85 90020000         - jne game.exe+58455C
    game.exe+5842CC - 83 C4 F0              - add esp,-10 { 240 }
    game.exe+5842CF - C7 04 24  3C000000    - mov [esp],0000003C { 60 }
    game.exe+5842D6 - C7 44 24 04 18000000  - mov [esp+04],00000018 { 24 }
    game.exe+5842DE - C7 44 24 08 00000000  - mov [esp+08],00000000 { 0 }
    game.exe+5842E6 - C7 44 24 0C 01000000  - mov [esp+0C],00000001 { 1 }
    game.exe+5842EE - E8 CD55D6FF           - call game.exe+2E98C0
    game.exe+5842F3 - 83 C4 10              - add esp,10 { 16 }
    game.exe+5842F6 - C7 45 FC FFFFFFFF     - mov [ebp-04],FFFFFFFF { -1 }
    game.exe+5842FD - 33 C0                 - xor eax,eax
    game.exe+5842FF - 8B 4D F4              - mov ecx,[ebp-0C]
    game.exe+584302 - 64 89 0D 00000000     - mov fs:[00000000],ecx { 0 }
    game.exe+584309 - 8B 1C 24              - mov ebx,[esp]
    game.exe+58430C - 8B 74 24 04           - mov esi,[esp+04]
    game.exe+584310 - 8B 7C 24 08           - mov edi,[esp+08]
    game.exe+584314 - 8B E5                 - mov esp,ebp
    game.exe+584316 - 5D                    - pop ebp
    game.exe+584317 - C2 0400               - ret 0004 { 4 }
    game.exe+58431A - 8B 55 E4              - mov edx,[ebp-1C]
    game.exe+58431D - 8B 42 70              - mov eax,[edx+70]
    game.exe+584320 - 0FB6 90 D9020000      - movzx edx,byte ptr [eax+000002D9]
    game.exe+584327 - 0FB6 0D 28D4CC00      - movzx ecx,byte ptr [game.exe+8CD428] { [00000000] }
    game.exe+58432E - 33 DB                 - xor ebx,ebx
    game.exe+584330 - 3B CA                 - cmp ecx,edx
    game.exe+584332 - 0F94 C3               - sete bl
    game.exe+584335 - 0FBE DB               - movsx ebx,bl
    game.exe+584338 - 85 DB                 - test ebx,ebx
    game.exe+58433A - 74 09                 - je game.exe+584345
    game.exe+58433C - C6 05 28D4CC00 00     - mov byte ptr [game.exe+8CD428],00 { [00000000] }
    game.exe+584343 - EB 0B                 - jmp game.exe+584350
    game.exe+584345 - 8A 80 D9020000        - mov al,[eax+000002D9]
    game.exe+58434B - A2 28D4CC00           - mov [game.exe+8CD428],al { [00000000] }
    game.exe+584350 - 83 C4 F0              - add esp,-10 { 240 }
    game.exe+584353 - C7 04 24  3C000000    - mov [esp],0000003C { 60 }
    game.exe+58435A - C7 44 24 04 02010000  - mov [esp+04],00000102 { 258 }
    game.exe+584362 - C7 44 24 08 00000000  - mov [esp+08],00000000 { 0 }
    game.exe+58436A - C7 44 24 0C 01000000  - mov [esp+0C],00000001 { 1 }
    game.exe+584372 - E8 4955D6FF           - call game.exe+2E98C0
    game.exe+584377 - 83 C4 10              - add esp,10 { 16 }
    game.exe+58437A - C7 45 FC FFFFFFFF     - mov [ebp-04],FFFFFFFF { -1 }
    game.exe+584381 - 33 C0                 - xor eax,eax
    game.exe+584383 - 8B 4D F4              - mov ecx,[ebp-0C]
    game.exe+584386 - 64 89 0D 00000000     - mov fs:[00000000],ecx { 0 }
    game.exe+58438D - 8B 1C 24              - mov ebx,[esp]
    game.exe+584390 - 8B 74 24 04           - mov esi,[esp+04]
    game.exe+584394 - 8B 7C 24 08           - mov edi,[esp+08]
    game.exe+584398 - 8B E5                 - mov esp,ebp
    game.exe+58439A - 5D                    - pop ebp
    game.exe+58439B - C2 0400               - ret 0004 { 4 }
    game.exe+58439E - 8B 45 E4              - mov eax,[ebp-1C]
    game.exe+5843A1 - 8B 48 70              - mov ecx,[eax+70]
    game.exe+5843A4 - 8A 81 D9020000        - mov al,[ecx+000002D9]
    game.exe+5843AA - 88 45 98              - mov [ebp-68],al
    game.exe+5843AD - 8A 81 D9020000        - mov al,[ecx+000002D9]
    game.exe+5843B3 - 88 45 9C              - mov [ebp-64],al
    game.exe+5843B6 - 83 C4 F4              - add esp,-0C { 244 }
    game.exe+5843B9 - 8B FC                 - mov edi,esp
    game.exe+5843BB - 8D 75 98              - lea esi,[ebp-68]
    game.exe+5843BE - 8A 06                 - mov al,[esi]
    game.exe+5843C0 - 88 07                 - mov [edi],al
    game.exe+5843C2 - BF 04000000           - mov edi,00000004 { 4 }
    game.exe+5843C7 - 03 FC                 - add edi,esp
    game.exe+5843C9 - 8D 75 9C              - lea esi,[ebp-64]
    game.exe+5843CC - 8A 06                 - mov al,[esi]
    game.exe+5843CE - 88 07                 - mov [edi],al
    game.exe+5843D0 - C7 44 24 08 01000000  - mov [esp+08],00000001 { 1 }
    game.exe+5843D8 - E8 9338C2FF           - call game.exe+1A7C70
    game.exe+5843DD - EB 54                 - jmp game.exe+584433
    game.exe+5843DF - B8 01000000           - mov eax,00000001 { 1 }
    game.exe+5843E4 - A2 6091CB00           - mov [game.exe+8B9160],al { [00000001] }
    game.exe+5843E9 - 83 C4 F0              - add esp,-10 { 240 }
    game.exe+5843EC - C7 04 24  3C000000    - mov [esp],0000003C { 60 }
    game.exe+5843F3 - C7 44 24 04 2B000000  - mov [esp+04],0000002B { 43 }
    game.exe+5843FB - C7 44 24 08 00000000  - mov [esp+08],00000000 { 0 }
    game.exe+584403 - 89 44 24 0C           - mov [esp+0C],eax
    game.exe+584407 - E8 B454D6FF           - call game.exe+2E98C0
    game.exe+58440C - 83 C4 10              - add esp,10 { 16 }
    game.exe+58440F - C7 45 FC FFFFFFFF     - mov [ebp-04],FFFFFFFF { -1 }
    game.exe+584416 - 33 C0                 - xor eax,eax
    game.exe+584418 - 8B 4D F4              - mov ecx,[ebp-0C]
    game.exe+58441B - 64 89 0D 00000000     - mov fs:[00000000],ecx { 0 }
    game.exe+584422 - 8B 1C 24              - mov ebx,[esp]
    game.exe+584425 - 8B 74 24 04           - mov esi,[esp+04]
    game.exe+584429 - 8B 7C 24 08           - mov edi,[esp+08]
    game.exe+58442D - 8B E5                 - mov esp,ebp
    game.exe+58442F - 5D                    - pop ebp
    game.exe+584430 - C2 0400               - ret 0004 { 4 }
    game.exe+584433 - C7 45 FC FFFFFFFF     - mov [ebp-04],FFFFFFFF { -1 }
    game.exe+58443A - B8 01000000           - mov eax,00000001 { 1 }
    game.exe+58443F - 8B 4D F4              - mov ecx,[ebp-0C]
    game.exe+584442 - 64 89 0D 00000000     - mov fs:[00000000],ecx { 0 }
    game.exe+584449 - 8B 1C 24              - mov ebx,[esp]
    game.exe+58444C - 8B 74 24 04           - mov esi,[esp+04]
    game.exe+584450 - 8B 7C 24 08           - mov edi,[esp+08]
    game.exe+584454 - 8B E5                 - mov esp,ebp
    game.exe+584456 - 5D                    - pop ebp
    game.exe+584457 - C2 0400               - ret 0004 { 4 }

     

     

  7. Garik66 

    Спасибо за способ. Работает. Но тут есть что то еще...

    Получается что делая:

    cmp esi,a4 //a4 это esi 1 ресурса

    да ресурсы добавляются. Но в [ecx+esi] со временем набиваются значения которые потом обнуляются, список постоянно увеличивается. Тем самым команда add word ptr [ecx+esi],#100 забивает 100-ками не только нужные нам значения. Но там и другие гвозди. Есть ресурсы которые производятся. И собственно пока ты не купишь их у торговца или не постоишь предприятие производящие его, то адреса не появляются в инструкции которую мы смотрим.

    Можно конечно пойти по другому пути...

    Для этой игры есть коды. Собственно можно найти значения ресурсов. Поставить бряк и ввести код. Посмотреть какие инструкции срабатывают для записи всех ресурсов. 

    Чет я совсем запутался....

    Спойлер
    
    { Game   : game.exe
      Version: 
      Date   : 2018-04-27
      Author : Sumrak1988
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscanmodule(Resources,game.exe,03 FA 66 89 3C 31) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    label(flag)
    
    newmem:
      add edi,edx
      mov [ecx+esi],di
      cmp esi,a4 //(x - подобранный тобою фильтр) 1-ресурс
      je @f
      jmp code
    @@:
      cmp [flag],1
      jne code
      mov [flag],0
      add word ptr [ecx+esi],#100 //значения у тебя в игре в двух байтах.
    
    code:
      add edi,edx
      mov [ecx+esi],di
      jmp return
    flag:
      dd 1
    Resources:
      jmp newmem
      nop
    return:
    registersymbol(Resources)
    
    [DISABLE]
    
    Resources:
      db 03 FA 66 89 3C 31
    
    unregistersymbol(Resources)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: "game.exe"+1A98A8
    
    "game.exe"+1A9887: 89 55 E0           -  mov [ebp-20],edx
    "game.exe"+1A988A: 8B 51 24           -  mov edx,[ecx+24]
    "game.exe"+1A988D: 8B 14 F2           -  mov edx,[edx+esi*8]
    "game.exe"+1A9890: 8B 54 02 0C        -  mov edx,[edx+eax+0C]
    "game.exe"+1A9894: BE FF 0F 00 00     -  mov esi,00000FFF
    "game.exe"+1A9899: 23 F2              -  and esi,edx
    "game.exe"+1A989B: C1 EA 14           -  shr edx,14
    "game.exe"+1A989E: 8B 49 24           -  mov ecx,[ecx+24]
    "game.exe"+1A98A1: 8B 0C D1           -  mov ecx,[ecx+edx*8]
    "game.exe"+1A98A4: 0F B7 14 31        -  movzx edx,word ptr [ecx+esi]
    // ---------- INJECTING HERE ----------
    "game.exe"+1A98A8: 03 FA              -  add edi,edx
    "game.exe"+1A98AA: 66 89 3C 31        -  mov [ecx+esi],di
    // ---------- DONE INJECTING  ----------
    "game.exe"+1A98AE: 8B 83 E0 03 00 00  -  mov eax,[ebx+000003E0]
    "game.exe"+1A98B4: 8B 8B 74 01 00 00  -  mov ecx,[ebx+00000174]
    "game.exe"+1A98BA: 8B 55 E0           -  mov edx,[ebp-20]
    "game.exe"+1A98BD: 85 D2              -  test edx,edx
    "game.exe"+1A98BF: 75 04              -  jne game.exe+1A98C5
    "game.exe"+1A98C1: 33 D2              -  xor edx,edx
    "game.exe"+1A98C3: EB 44              -  jmp game.exe+1A9909
    "game.exe"+1A98C5: 8B 50 0C           -  mov edx,[eax+0C]
    "game.exe"+1A98C8: 8B 5D 08           -  mov ebx,[ebp+08]
    "game.exe"+1A98CB: 8B 70 24           -  mov esi,[eax+24]
    }

     

     

  8. Доброго всем времени суток.

    Решил помучить себя и поломать игру и свою голову):o

    Игра называется Затерянный мир 4, 2002 год. 

    Издатель

    Россия ,
    Россия Snowball

    Вообщем сюжет таков:

    В игре происходит пассивный сбор ресурсов (камень, дерево, вода). Непосредственно игрок может указывать какие ресурсы собирать, и может их тратить но никакого активного участия в сборе не принимает.

    Нахожу значения игровых ресурсов ->F5->mov [ecx+esi],di

    Раньше никогда не взламывал игры подобного рода.

    Смущают: 

    mov edx,00000FFF { 4095 }

    mov edi,00000FFF { 4095 }

    mov eax,00000FFF { 4095 } - Для чего?

    Большая просьба объяснить как это работает и по какому принципу происходит изменения, взлом. С уважением Александр.

    Спойлер
    
    game.exe+1A95E0 - 55                    - push ebp
    game.exe+1A95E1 - 8B EC                 - mov ebp,esp
    game.exe+1A95E3 - 6A FF                 - push -01 { 255 }
    game.exe+1A95E5 - 68 609D5A00           - push game.exe+1A9D60 { [D31580B8] }
    game.exe+1A95EA - 64 A1 00000000        - mov eax,fs:[00000000] { 0 }
    game.exe+1A95F0 - 50                    - push eax
    game.exe+1A95F1 - 64 89 25 00000000     - mov fs:[00000000],esp { 0 }
    game.exe+1A95F8 - 81 EC 80000000        - sub esp,00000080 { 128 }
    game.exe+1A95FE - 89 7C 24 08           - mov [esp+08],edi
    game.exe+1A9602 - 89 74 24 04           - mov [esp+04],esi
    game.exe+1A9606 - 89 1C 24              - mov [esp],ebx
    game.exe+1A9609 - 89 65 F0              - mov [ebp-10],esp
    game.exe+1A960C - 89 4D DC              - mov [ebp-24],ecx
    game.exe+1A960F - C7 45 FC 00000000     - mov [ebp-04],00000000 { 0 }
    game.exe+1A9616 - 8B C1                 - mov eax,ecx
    game.exe+1A9618 - 33 D2                 - xor edx,edx
    game.exe+1A961A - 89 55 D8              - mov [ebp-28],edx
    game.exe+1A961D - 8B 88 E0030000        - mov ecx,[eax+000003E0]
    game.exe+1A9623 - 8B B0 20010000        - mov esi,[eax+00000120]
    game.exe+1A9629 - 8B 45 08              - mov eax,[ebp+08]
    game.exe+1A962C - 85 C0                 - test eax,eax
    game.exe+1A962E - 75 04                 - jne game.exe+1A9634
    game.exe+1A9630 - 33 C0                 - xor eax,eax
    game.exe+1A9632 - EB 53                 - jmp game.exe+1A9687
    game.exe+1A9634 - 8B 41 0C              - mov eax,[ecx+0C]
    game.exe+1A9637 - 8B 5D 08              - mov ebx,[ebp+08]
    game.exe+1A963A - 8B 51 24              - mov edx,[ecx+24]
    game.exe+1A963D - 8B FE                 - mov edi,esi
    game.exe+1A963F - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A9642 - 89 4D E0              - mov [ebp-20],ecx
    game.exe+1A9645 - 8B CE                 - mov ecx,esi
    game.exe+1A9647 - C1 E1 05              - shl ecx,05 { 5 }
    game.exe+1A964A - 89 55 E4              - mov [ebp-1C],edx
    game.exe+1A964D - 8B D7                 - mov edx,edi
    game.exe+1A964F - 03 D1                 - add edx,ecx
    game.exe+1A9651 - 8B 4C 10 0C           - mov ecx,[eax+edx+0C]
    game.exe+1A9655 - 03 D9                 - add ebx,ecx
    game.exe+1A9657 - B9 FF0F0000           - mov ecx,00000FFF { 4095 }
    game.exe+1A965C - 23 CB                 - and ecx,ebx
    game.exe+1A965E - 8B FB                 - mov edi,ebx
    game.exe+1A9660 - C1 EF 14              - shr edi,14 { 20 }
    game.exe+1A9663 - 89 75 E8              - mov [ebp-18],esi
    game.exe+1A9666 - 8B 75 E4              - mov esi,[ebp-1C]
    game.exe+1A9669 - 8B 34 FE              - mov esi,[esi+edi*8]
    game.exe+1A966C - 8B 3C 0E              - mov edi,[esi+ecx]
    game.exe+1A966F - 3B FB                 - cmp edi,ebx
    game.exe+1A9671 - 8B 75 E8              - mov esi,[ebp-18]
    game.exe+1A9674 - 8B 4D E0              - mov ecx,[ebp-20]
    game.exe+1A9677 - 75 04                 - jne game.exe+1A967D
    game.exe+1A9679 - 33 C0                 - xor eax,eax
    game.exe+1A967B - EB 0A                 - jmp game.exe+1A9687
    game.exe+1A967D - 8B 44 10 10           - mov eax,[eax+edx+10]
    game.exe+1A9681 - 8B D8                 - mov ebx,eax
    game.exe+1A9683 - 8B C7                 - mov eax,edi
    game.exe+1A9685 - 2B C3                 - sub eax,ebx
    game.exe+1A9687 - 8B 55 0C              - mov edx,[ebp+0C]
    game.exe+1A968A - 89 55 CC              - mov [ebp-34],edx
    game.exe+1A968D - 85 C0                 - test eax,eax
    game.exe+1A968F - 74 6B                 - je game.exe+1A96FC
    game.exe+1A9691 - 8B 55 DC              - mov edx,[ebp-24]
    game.exe+1A9694 - 8B 92 3C010000        - mov edx,[edx+0000013C]
    game.exe+1A969A - 89 55 D0              - mov [ebp-30],edx
    game.exe+1A969D - 85 C0                 - test eax,eax
    game.exe+1A969F - 75 04                 - jne game.exe+1A96A5
    game.exe+1A96A1 - 33 D2                 - xor edx,edx
    game.exe+1A96A3 - EB 49                 - jmp game.exe+1A96EE
    game.exe+1A96A5 - 8B 5D D0              - mov ebx,[ebp-30]
    game.exe+1A96A8 - 8B 51 0C              - mov edx,[ecx+0C]
    game.exe+1A96AB - 8B FB                 - mov edi,ebx
    game.exe+1A96AD - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A96B0 - C1 E3 05              - shl ebx,05 { 5 }
    game.exe+1A96B3 - 03 FB                 - add edi,ebx
    game.exe+1A96B5 - 89 7D D4              - mov [ebp-2C],edi
    game.exe+1A96B8 - 8B D8                 - mov ebx,eax
    game.exe+1A96BA - 03 5C 3A 10           - add ebx,[edx+edi+10]
    game.exe+1A96BE - 8B 79 24              - mov edi,[ecx+24]
    game.exe+1A96C1 - 89 75 E0              - mov [ebp-20],esi
    game.exe+1A96C4 - 8B F3                 - mov esi,ebx
    game.exe+1A96C6 - C1 EE 14              - shr esi,14 { 20 }
    game.exe+1A96C9 - 81 E3 FF0F0000        - and ebx,00000FFF { 4095 }
    game.exe+1A96CF - 8B 3C F7              - mov edi,[edi+esi*8]
    game.exe+1A96D2 - 8B 7C 1F 08           - mov edi,[edi+ebx+08]
    game.exe+1A96D6 - 85 FF                 - test edi,edi
    game.exe+1A96D8 - 8B 75 E0              - mov esi,[ebp-20]
    game.exe+1A96DB - 74 0F                 - je game.exe+1A96EC
    game.exe+1A96DD - 8B 5D D4              - mov ebx,[ebp-2C]
    game.exe+1A96E0 - 8B 54 1A 0C           - mov edx,[edx+ebx+0C]
    game.exe+1A96E4 - 8B DA                 - mov ebx,edx
    game.exe+1A96E6 - 8B D7                 - mov edx,edi
    game.exe+1A96E8 - 2B D3                 - sub edx,ebx
    game.exe+1A96EA - EB 02                 - jmp game.exe+1A96EE
    game.exe+1A96EC - 33 D2                 - xor edx,edx
    game.exe+1A96EE - 8B 5D CC              - mov ebx,[ebp-34]
    game.exe+1A96F1 - 3B D3                 - cmp edx,ebx
    game.exe+1A96F3 - 0F85 9F050000         - jne game.exe+1A9C98
    game.exe+1A96F9 - 89 45 D8              - mov [ebp-28],eax
    game.exe+1A96FC - 8B 45 D8              - mov eax,[ebp-28]
    game.exe+1A96FF - 85 C0                 - test eax,eax
    game.exe+1A9701 - 0F85 6A010000         - jne game.exe+1A9871
    game.exe+1A9707 - 8B 45 DC              - mov eax,[ebp-24]
    game.exe+1A970A - 8B 80 E0000000        - mov eax,[eax+000000E0]
    game.exe+1A9710 - 50                    - push eax
    game.exe+1A9711 - E8 CA286100           - call game.exe+7BBFE0
    game.exe+1A9716 - 8B 55 08              - mov edx,[ebp+08]
    game.exe+1A9719 - 8B 5D DC              - mov ebx,[ebp-24]
    game.exe+1A971C - 89 45 D8              - mov [ebp-28],eax
    game.exe+1A971F - 8B 8B E0030000        - mov ecx,[ebx+000003E0]
    game.exe+1A9725 - 8B 83 20010000        - mov eax,[ebx+00000120]
    game.exe+1A972B - 85 D2                 - test edx,edx
    game.exe+1A972D - 0F84 95000000         - je game.exe+1A97C8
    game.exe+1A9733 - 8B 55 D8              - mov edx,[ebp-28]
    game.exe+1A9736 - 85 D2                 - test edx,edx
    game.exe+1A9738 - 0F84 8A000000         - je game.exe+1A97C8
    game.exe+1A973E - 8B 51 0C              - mov edx,[ecx+0C]
    game.exe+1A9741 - 8B 5D D8              - mov ebx,[ebp-28]
    game.exe+1A9744 - 8B 71 24              - mov esi,[ecx+24]
    game.exe+1A9747 - 8B F8                 - mov edi,eax
    game.exe+1A9749 - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A974C - C1 E0 05              - shl eax,05 { 5 }
    game.exe+1A974F - 03 F8                 - add edi,eax
    game.exe+1A9751 - 8B 45 08              - mov eax,[ebp+08]
    game.exe+1A9754 - 03 5C 3A 10           - add ebx,[edx+edi+10]
    game.exe+1A9758 - 8B 54 3A 0C           - mov edx,[edx+edi+0C]
    game.exe+1A975C - BF FF0F0000           - mov edi,00000FFF { 4095 }
    game.exe+1A9761 - 23 FB                 - and edi,ebx
    game.exe+1A9763 - 03 C2                 - add eax,edx
    game.exe+1A9765 - 8B D3                 - mov edx,ebx
    game.exe+1A9767 - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1A976A - 8B 34 D6              - mov esi,[esi+edx*8]
    game.exe+1A976D - BA FF0F0000           - mov edx,00000FFF { 4095 }
    game.exe+1A9772 - 23 D0                 - and edx,eax
    game.exe+1A9774 - 89 5D E0              - mov [ebp-20],ebx
    game.exe+1A9777 - 8B D8                 - mov ebx,eax
    game.exe+1A9779 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A977C - 89 55 E4              - mov [ebp-1C],edx
    game.exe+1A977F - 8B 51 24              - mov edx,[ecx+24]
    game.exe+1A9782 - 8B 14 DA              - mov edx,[edx+ebx*8]
    game.exe+1A9785 - 89 44 3E 08           - mov [esi+edi+08],eax
    game.exe+1A9789 - 89 04 3E              - mov [esi+edi],eax
    game.exe+1A978C - 8B 5D DC              - mov ebx,[ebp-24]
    game.exe+1A978F - 8B 45 E4              - mov eax,[ebp-1C]
    game.exe+1A9792 - 89 5D E8              - mov [ebp-18],ebx
    game.exe+1A9795 - 8B 5C 02 04           - mov ebx,[edx+eax+04]
    game.exe+1A9799 - 89 5C 3E 04           - mov [esi+edi+04],ebx
    game.exe+1A979D - FF 44 02 08           - inc [edx+eax+08]
    game.exe+1A97A1 - 8B 5D E0              - mov ebx,[ebp-20]
    game.exe+1A97A4 - 89 5C 02 04           - mov [edx+eax+04],ebx
    game.exe+1A97A8 - 8B 74 3E 04           - mov esi,[esi+edi+04]
    game.exe+1A97AC - 8B 49 24              - mov ecx,[ecx+24]
    game.exe+1A97AF - BA FF0F0000           - mov edx,00000FFF { 4095 }
    game.exe+1A97B4 - 23 D6                 - and edx,esi
    game.exe+1A97B6 - C1 EE 14              - shr esi,14 { 20 }
    game.exe+1A97B9 - 8B 0C F1              - mov ecx,[ecx+esi*8]
    game.exe+1A97BC - 89 1C 11              - mov [ecx+edx],ebx
    game.exe+1A97BF - 8B 55 E8              - mov edx,[ebp-18]
    game.exe+1A97C2 - 8B 8A E0030000        - mov ecx,[edx+000003E0]
    game.exe+1A97C8 - 8B 55 DC              - mov edx,[ebp-24]
    game.exe+1A97CB - 8B 5D CC              - mov ebx,[ebp-34]
    game.exe+1A97CE - 8B 82 3C010000        - mov eax,[edx+0000013C]
    game.exe+1A97D4 - 85 DB                 - test ebx,ebx
    game.exe+1A97D6 - 0F84 95000000         - je game.exe+1A9871
    game.exe+1A97DC - 8B 55 D8              - mov edx,[ebp-28]
    game.exe+1A97DF - 85 D2                 - test edx,edx
    game.exe+1A97E1 - 0F84 8A000000         - je game.exe+1A9871
    game.exe+1A97E7 - 8B 51 0C              - mov edx,[ecx+0C]
    game.exe+1A97EA - 8B 5D D8              - mov ebx,[ebp-28]
    game.exe+1A97ED - 8B 71 24              - mov esi,[ecx+24]
    game.exe+1A97F0 - 8B F8                 - mov edi,eax
    game.exe+1A97F2 - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A97F5 - C1 E0 05              - shl eax,05 { 5 }
    game.exe+1A97F8 - 03 F8                 - add edi,eax
    game.exe+1A97FA - 8B 45 CC              - mov eax,[ebp-34]
    game.exe+1A97FD - 03 5C 3A 10           - add ebx,[edx+edi+10]
    game.exe+1A9801 - 8B 54 3A 0C           - mov edx,[edx+edi+0C]
    game.exe+1A9805 - BF FF0F0000           - mov edi,00000FFF { 4095 }
    game.exe+1A980A - 23 FB                 - and edi,ebx
    game.exe+1A980C - 03 C2                 - add eax,edx
    game.exe+1A980E - 8B D3                 - mov edx,ebx
    game.exe+1A9810 - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1A9813 - 8B 34 D6              - mov esi,[esi+edx*8]
    game.exe+1A9816 - BA FF0F0000           - mov edx,00000FFF { 4095 }
    game.exe+1A981B - 23 D0                 - and edx,eax
    game.exe+1A981D - 89 5D E0              - mov [ebp-20],ebx
    game.exe+1A9820 - 8B D8                 - mov ebx,eax
    game.exe+1A9822 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A9825 - 89 55 E4              - mov [ebp-1C],edx
    game.exe+1A9828 - 8B 51 24              - mov edx,[ecx+24]
    game.exe+1A982B - 8B 14 DA              - mov edx,[edx+ebx*8]
    game.exe+1A982E - 89 44 3E 08           - mov [esi+edi+08],eax
    game.exe+1A9832 - 89 04 3E              - mov [esi+edi],eax
    game.exe+1A9835 - 8B 5D DC              - mov ebx,[ebp-24]
    game.exe+1A9838 - 8B 45 E4              - mov eax,[ebp-1C]
    game.exe+1A983B - 89 5D E8              - mov [ebp-18],ebx
    game.exe+1A983E - 8B 5C 02 04           - mov ebx,[edx+eax+04]
    game.exe+1A9842 - 89 5C 3E 04           - mov [esi+edi+04],ebx
    game.exe+1A9846 - FF 44 02 08           - inc [edx+eax+08]
    game.exe+1A984A - 8B 5D E0              - mov ebx,[ebp-20]
    game.exe+1A984D - 89 5C 02 04           - mov [edx+eax+04],ebx
    game.exe+1A9851 - 8B 74 3E 04           - mov esi,[esi+edi+04]
    game.exe+1A9855 - 8B 49 24              - mov ecx,[ecx+24]
    game.exe+1A9858 - BA FF0F0000           - mov edx,00000FFF { 4095 }
    game.exe+1A985D - 23 D6                 - and edx,esi
    game.exe+1A985F - C1 EE 14              - shr esi,14 { 20 }
    game.exe+1A9862 - 8B 0C F1              - mov ecx,[ecx+esi*8]
    game.exe+1A9865 - 89 1C 11              - mov [ecx+edx],ebx
    game.exe+1A9868 - 8B 55 E8              - mov edx,[ebp-18]
    game.exe+1A986B - 8B 8A E0030000        - mov ecx,[edx+000003E0]
    game.exe+1A9871 - 8B 55 08              - mov edx,[ebp+08]
    game.exe+1A9874 - 8B 5D DC              - mov ebx,[ebp-24]
    game.exe+1A9877 - 8B 75 D8              - mov esi,[ebp-28]
    game.exe+1A987A - 8B 7D 10              - mov edi,[ebp+10]
    game.exe+1A987D - B8 FF0F0000           - mov eax,00000FFF { 4095 }
    game.exe+1A9882 - 23 C6                 - and eax,esi
    game.exe+1A9884 - C1 EE 14              - shr esi,14 { 20 }
    game.exe+1A9887 - 89 55 E0              - mov [ebp-20],edx
    game.exe+1A988A - 8B 51 24              - mov edx,[ecx+24]
    game.exe+1A988D - 8B 14 F2              - mov edx,[edx+esi*8]
    game.exe+1A9890 - 8B 54 02 0C           - mov edx,[edx+eax+0C]
    game.exe+1A9894 - BE FF0F0000           - mov esi,00000FFF { 4095 }
    game.exe+1A9899 - 23 F2                 - and esi,edx
    game.exe+1A989B - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1A989E - 8B 49 24              - mov ecx,[ecx+24]
    game.exe+1A98A1 - 8B 0C D1              - mov ecx,[ecx+edx*8]
    //////////////////////////////////////////////////////////////////////////////////////////////
    game.exe+1A98A4 - 0FB7 14 31            - movzx edx,word ptr [ecx+esi]
    	Адреса к которым обращяется данная инструкция:
    	Адрес              Значение               Хиты
    	075D8248           0                      5
    	075D82F0           0                      7
    	075D81F4           1                      6
    	075D8494           1                      7
    	075D8398           1                      5
    	075D84E8           1                      4
    	075D853C           1                      4
    	075D8344           2                      4
    	075D83EC           6                      4
    	075D829C           6                      1
    	075D80F            45                     14        //ресурс фрукты
    	075D8050           74                     11        //ресурс дерево
    	075D80A4           76                     5         //ресурс камень
    |
    game.exe+1A98A8 - 03 FA                 - add edi,edx
    game.exe+1A98AA - 66 89 3C 31           - mov [ecx+esi],di
    //////////////////////////////////////////////////////////////////////////////////////////////
    game.exe+1A98AE - 8B 83 E0030000        - mov eax,[ebx+000003E0]
    game.exe+1A98B4 - 8B 8B 74010000        - mov ecx,[ebx+00000174]
    game.exe+1A98BA - 8B 55 E0              - mov edx,[ebp-20]
    game.exe+1A98BD - 85 D2                 - test edx,edx
    game.exe+1A98BF - 75 04                 - jne game.exe+1A98C5
    game.exe+1A98C1 - 33 D2                 - xor edx,edx
    game.exe+1A98C3 - EB 44                 - jmp game.exe+1A9909
    game.exe+1A98C5 - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1A98C8 - 8B 5D 08              - mov ebx,[ebp+08]
    game.exe+1A98CB - 8B 70 24              - mov esi,[eax+24]
    game.exe+1A98CE - 8B F9                 - mov edi,ecx
    game.exe+1A98D0 - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A98D3 - 89 45 E0              - mov [ebp-20],eax
    game.exe+1A98D6 - 8B C1                 - mov eax,ecx
    game.exe+1A98D8 - C1 E0 05              - shl eax,05 { 5 }
    game.exe+1A98DB - 03 F8                 - add edi,eax
    game.exe+1A98DD - 8B 44 3A 10           - mov eax,[edx+edi+10]
    game.exe+1A98E1 - 03 D8                 - add ebx,eax
    game.exe+1A98E3 - B8 FF0F0000           - mov eax,00000FFF { 4095 }
    game.exe+1A98E8 - 23 C3                 - and eax,ebx
    game.exe+1A98EA - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A98ED - 8B 34 DE              - mov esi,[esi+ebx*8]
    game.exe+1A98F0 - 8B 74 06 08           - mov esi,[esi+eax+08]
    game.exe+1A98F4 - 85 F6                 - test esi,esi
    game.exe+1A98F6 - 8B 45 E0              - mov eax,[ebp-20]
    game.exe+1A98F9 - 74 0C                 - je game.exe+1A9907
    game.exe+1A98FB - 8B 54 3A 0C           - mov edx,[edx+edi+0C]
    game.exe+1A98FF - 8B DA                 - mov ebx,edx
    game.exe+1A9901 - 8B D6                 - mov edx,esi
    game.exe+1A9903 - 2B D3                 - sub edx,ebx
    game.exe+1A9905 - EB 02                 - jmp game.exe+1A9909
    game.exe+1A9907 - 33 D2                 - xor edx,edx
    game.exe+1A9909 - BB FF0F0000           - mov ebx,00000FFF { 4095 }
    game.exe+1A990E - 23 DA                 - and ebx,edx
    game.exe+1A9910 - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1A9913 - 8B 70 24              - mov esi,[eax+24]
    game.exe+1A9916 - 8B 34 D6              - mov esi,[esi+edx*8]
    game.exe+1A9919 - 8B 74 1E 0C           - mov esi,[esi+ebx+0C]
    game.exe+1A991D - BB FF0F0000           - mov ebx,00000FFF { 4095 }
    game.exe+1A9922 - 23 DE                 - and ebx,esi
    game.exe+1A9924 - C1 EE 14              - shr esi,14 { 20 }
    game.exe+1A9927 - 8B 78 24              - mov edi,[eax+24]
    game.exe+1A992A - 8B 3C F7              - mov edi,[edi+esi*8]
    game.exe+1A992D - 0FB6 7C 1F 43         - movzx edi,byte ptr [edi+ebx+43]
    game.exe+1A9932 - 33 DB                 - xor ebx,ebx
    game.exe+1A9934 - 83 FF 02              - cmp edi,02 { 2 }
    game.exe+1A9937 - 0F94 C3               - sete bl
    game.exe+1A993A - 0FBE DB               - movsx ebx,bl
    game.exe+1A993D - 85 DB                 - test ebx,ebx
    game.exe+1A993F - 75 0A                 - jne game.exe+1A994B
    game.exe+1A9941 - B8 00040000           - mov eax,00000400 { 1024 }
    game.exe+1A9946 - E9 C3020000           - jmp game.exe+1A9C0E
    game.exe+1A994B - 8B 55 08              - mov edx,[ebp+08]
    game.exe+1A994E - 85 D2                 - test edx,edx
    game.exe+1A9950 - 75 04                 - jne game.exe+1A9956
    game.exe+1A9952 - 33 D2                 - xor edx,edx
    game.exe+1A9954 - EB 3C                 - jmp game.exe+1A9992
    game.exe+1A9956 - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1A9959 - 8B 5D 08              - mov ebx,[ebp+08]
    game.exe+1A995C - 8B 78 24              - mov edi,[eax+24]
    game.exe+1A995F - 8B F1                 - mov esi,ecx
    game.exe+1A9961 - C1 E6 04              - shl esi,04 { 4 }
    game.exe+1A9964 - C1 E1 05              - shl ecx,05 { 5 }
    game.exe+1A9967 - 03 F1                 - add esi,ecx
    game.exe+1A9969 - 8B 4C 32 10           - mov ecx,[edx+esi+10]
    game.exe+1A996D - 03 D9                 - add ebx,ecx
    game.exe+1A996F - B9 FF0F0000           - mov ecx,00000FFF { 4095 }
    game.exe+1A9974 - 23 CB                 - and ecx,ebx
    game.exe+1A9976 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A9979 - 8B 3C DF              - mov edi,[edi+ebx*8]
    game.exe+1A997C - 8B 4C 0F 08           - mov ecx,[edi+ecx+08]
    game.exe+1A9980 - 85 C9                 - test ecx,ecx
    game.exe+1A9982 - 74 0C                 - je game.exe+1A9990
    game.exe+1A9984 - 8B 54 32 0C           - mov edx,[edx+esi+0C]
    game.exe+1A9988 - 8B DA                 - mov ebx,edx
    game.exe+1A998A - 8B D1                 - mov edx,ecx
    game.exe+1A998C - 2B D3                 - sub edx,ebx
    game.exe+1A998E - EB 02                 - jmp game.exe+1A9992
    game.exe+1A9990 - 33 D2                 - xor edx,edx
    game.exe+1A9992 - 8B 5D DC              - mov ebx,[ebp-24]
    game.exe+1A9995 - 85 D2                 - test edx,edx
    game.exe+1A9997 - 8B 8B 90010000        - mov ecx,[ebx+00000190]
    game.exe+1A999D - 75 04                 - jne game.exe+1A99A3
    game.exe+1A999F - 33 D2                 - xor edx,edx
    game.exe+1A99A1 - EB 3C                 - jmp game.exe+1A99DF
    game.exe+1A99A3 - 8B 58 24              - mov ebx,[eax+24]
    game.exe+1A99A6 - 8B F9                 - mov edi,ecx
    game.exe+1A99A8 - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A99AB - C1 E1 05              - shl ecx,05 { 5 }
    game.exe+1A99AE - 8B F7                 - mov esi,edi
    game.exe+1A99B0 - 03 F1                 - add esi,ecx
    game.exe+1A99B2 - 8B FA                 - mov edi,edx
    game.exe+1A99B4 - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1A99B7 - 03 7C 32 10           - add edi,[edx+esi+10]
    game.exe+1A99BB - 8B CF                 - mov ecx,edi
    game.exe+1A99BD - C1 E9 14              - shr ecx,14 { 20 }
    game.exe+1A99C0 - 81 E7 FF0F0000        - and edi,00000FFF { 4095 }
    game.exe+1A99C6 - 8B 1C CB              - mov ebx,[ebx+ecx*8]
    game.exe+1A99C9 - 8B 4C 3B 08           - mov ecx,[ebx+edi+08]
    game.exe+1A99CD - 85 C9                 - test ecx,ecx
    game.exe+1A99CF - 74 0C                 - je game.exe+1A99DD
    game.exe+1A99D1 - 8B 54 32 0C           - mov edx,[edx+esi+0C]
    game.exe+1A99D5 - 8B DA                 - mov ebx,edx
    game.exe+1A99D7 - 8B D1                 - mov edx,ecx
    game.exe+1A99D9 - 2B D3                 - sub edx,ebx
    game.exe+1A99DB - EB 02                 - jmp game.exe+1A99DF
    game.exe+1A99DD - 33 D2                 - xor edx,edx
    game.exe+1A99DF - 8B 58 24              - mov ebx,[eax+24]
    game.exe+1A99E2 - B9 FF0F0000           - mov ecx,00000FFF { 4095 }
    game.exe+1A99E7 - 23 CA                 - and ecx,edx
    game.exe+1A99E9 - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1A99EC - 8B 40 24              - mov eax,[eax+24]
    game.exe+1A99EF - 8B 1C D3              - mov ebx,[ebx+edx*8]
    game.exe+1A99F2 - 8D 7D 98              - lea edi,[ebp-68]
    game.exe+1A99F5 - 8B 5C 0B 0C           - mov ebx,[ebx+ecx+0C]
    game.exe+1A99F9 - 33 C9                 - xor ecx,ecx
    game.exe+1A99FB - BA FF0F0000           - mov edx,00000FFF { 4095 }
    game.exe+1A9A00 - 23 D3                 - and edx,ebx
    game.exe+1A9A02 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A9A05 - 8B 04 D8              - mov eax,[eax+ebx*8]
    game.exe+1A9A08 - 0FB7 74 10 10         - movzx esi,word ptr [eax+edx+10]
    game.exe+1A9A0D - 33 C0                 - xor eax,eax
    game.exe+1A9A0F - 25 FFFF0000           - and eax,0000FFFF { 65535 }
    game.exe+1A9A14 - 8A E0                 - mov ah,al
    game.exe+1A9A16 - 8B D0                 - mov edx,eax
    game.exe+1A9A18 - C1 E0 10              - shl eax,10 { 16 }
    game.exe+1A9A1B - 0B C2                 - or eax,edx
    game.exe+1A9A1D - F3 AB                 - repe stosd 
    game.exe+1A9A1F - AA                    - stosb 
    game.exe+1A9A20 - 8B 45 DC              - mov eax,[ebp-24]
    game.exe+1A9A23 - 66 89 75 AC           - mov [ebp-54],si
    game.exe+1A9A27 - 8B 90 98010000        - mov edx,[eax+00000198]
    game.exe+1A9A2D - 83 C4 F4              - add esp,-0C { 244 }
    game.exe+1A9A30 - 8B 88 E0030000        - mov ecx,[eax+000003E0]
    game.exe+1A9A36 - 8D 45 9C              - lea eax,[ebp-64]
    game.exe+1A9A39 - 89 14 24              - mov [esp],edx
    game.exe+1A9A3C - 89 44 24 04           - mov [esp+04],eax
    game.exe+1A9A40 - 8D 45 98              - lea eax,[ebp-68]
    game.exe+1A9A43 - 89 44 24 08           - mov [esp+08],eax
    game.exe+1A9A47 - E8 04CEE8FF           - call game.exe+36850
    game.exe+1A9A4C - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1A9A4F - 8B 4D DC              - mov ecx,[ebp-24]
    game.exe+1A9A52 - 89 04 24              - mov [esp],eax
    game.exe+1A9A55 - C7 44 24 04 EA030000  - mov [esp+04],000003EA { 1002 }
    game.exe+1A9A5D - E8 5EF40600           - call game.exe+218EC0
    game.exe+1A9A62 - 0FBE C0               - movsx eax,al
    game.exe+1A9A65 - 85 C0                 - test eax,eax
    game.exe+1A9A67 - 75 0A                 - jne game.exe+1A9A73
    game.exe+1A9A69 - B8 00010000           - mov eax,00000100 { 256 }
    game.exe+1A9A6E - E9 9B010000           - jmp game.exe+1A9C0E
    game.exe+1A9A73 - 8B 4D DC              - mov ecx,[ebp-24]
    game.exe+1A9A76 - 8B 5D 08              - mov ebx,[ebp+08]
    game.exe+1A9A79 - 8B 81 E0030000        - mov eax,[ecx+000003E0]
    game.exe+1A9A7F - 8B 91 74010000        - mov edx,[ecx+00000174]
    game.exe+1A9A85 - 85 DB                 - test ebx,ebx
    game.exe+1A9A87 - 75 04                 - jne game.exe+1A9A8D
    game.exe+1A9A89 - 33 D2                 - xor edx,edx
    game.exe+1A9A8B - EB 3B                 - jmp game.exe+1A9AC8
    game.exe+1A9A8D - 8B 78 24              - mov edi,[eax+24]
    game.exe+1A9A90 - 8B CA                 - mov ecx,edx
    game.exe+1A9A92 - C1 E1 04              - shl ecx,04 { 4 }
    game.exe+1A9A95 - C1 E2 05              - shl edx,05 { 5 }
    game.exe+1A9A98 - 8B F1                 - mov esi,ecx
    game.exe+1A9A9A - 03 F2                 - add esi,edx
    game.exe+1A9A9C - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1A9A9F - 8B 4C 32 10           - mov ecx,[edx+esi+10]
    game.exe+1A9AA3 - 03 D9                 - add ebx,ecx
    game.exe+1A9AA5 - B9 FF0F0000           - mov ecx,00000FFF { 4095 }
    game.exe+1A9AAA - 23 CB                 - and ecx,ebx
    game.exe+1A9AAC - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A9AAF - 8B 3C DF              - mov edi,[edi+ebx*8]
    game.exe+1A9AB2 - 8B 4C 0F 08           - mov ecx,[edi+ecx+08]
    game.exe+1A9AB6 - 85 C9                 - test ecx,ecx
    game.exe+1A9AB8 - 74 0C                 - je game.exe+1A9AC6
    game.exe+1A9ABA - 8B 54 32 0C           - mov edx,[edx+esi+0C]
    game.exe+1A9ABE - 8B DA                 - mov ebx,edx
    game.exe+1A9AC0 - 8B D1                 - mov edx,ecx
    game.exe+1A9AC2 - 2B D3                 - sub edx,ebx
    game.exe+1A9AC4 - EB 02                 - jmp game.exe+1A9AC8
    game.exe+1A9AC6 - 33 D2                 - xor edx,edx
    game.exe+1A9AC8 - 8B 5D DC              - mov ebx,[ebp-24]
    game.exe+1A9ACB - 85 D2                 - test edx,edx
    game.exe+1A9ACD - 8B 8B 90010000        - mov ecx,[ebx+00000190]
    game.exe+1A9AD3 - 75 04                 - jne game.exe+1A9AD9
    game.exe+1A9AD5 - 33 D2                 - xor edx,edx
    game.exe+1A9AD7 - EB 3C                 - jmp game.exe+1A9B15
    game.exe+1A9AD9 - 8B 58 24              - mov ebx,[eax+24]
    game.exe+1A9ADC - 8B F9                 - mov edi,ecx
    game.exe+1A9ADE - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A9AE1 - C1 E1 05              - shl ecx,05 { 5 }
    game.exe+1A9AE4 - 8B F7                 - mov esi,edi
    game.exe+1A9AE6 - 03 F1                 - add esi,ecx
    game.exe+1A9AE8 - 8B FA                 - mov edi,edx
    game.exe+1A9AEA - 8B 50 0C              - mov edx,[eax+0C]
    game.exe+1A9AED - 03 7C 32 10           - add edi,[edx+esi+10]
    game.exe+1A9AF1 - 8B CF                 - mov ecx,edi
    game.exe+1A9AF3 - C1 E9 14              - shr ecx,14 { 20 }
    game.exe+1A9AF6 - 81 E7 FF0F0000        - and edi,00000FFF { 4095 }
    game.exe+1A9AFC - 8B 1C CB              - mov ebx,[ebx+ecx*8]
    game.exe+1A9AFF - 8B 4C 3B 08           - mov ecx,[ebx+edi+08]
    game.exe+1A9B03 - 85 C9                 - test ecx,ecx
    game.exe+1A9B05 - 74 0C                 - je game.exe+1A9B13
    game.exe+1A9B07 - 8B 54 32 0C           - mov edx,[edx+esi+0C]
    game.exe+1A9B0B - 8B DA                 - mov ebx,edx
    game.exe+1A9B0D - 8B D1                 - mov edx,ecx
    game.exe+1A9B0F - 2B D3                 - sub edx,ebx
    game.exe+1A9B11 - EB 02                 - jmp game.exe+1A9B15
    game.exe+1A9B13 - 33 D2                 - xor edx,edx
    game.exe+1A9B15 - 8B 58 24              - mov ebx,[eax+24]
    game.exe+1A9B18 - B9 FF0F0000           - mov ecx,00000FFF { 4095 }
    game.exe+1A9B1D - 23 CA                 - and ecx,edx
    game.exe+1A9B1F - C1 EA 14              - shr edx,14 { 20 }
    game.exe+1A9B22 - 8B 40 24              - mov eax,[eax+24]
    game.exe+1A9B25 - 8B 1C D3              - mov ebx,[ebx+edx*8]
    game.exe+1A9B28 - 8D 7D B0              - lea edi,[ebp-50]
    game.exe+1A9B2B - 8B 5C 0B 0C           - mov ebx,[ebx+ecx+0C]
    game.exe+1A9B2F - 33 C9                 - xor ecx,ecx
    game.exe+1A9B31 - BA FF0F0000           - mov edx,00000FFF { 4095 }
    game.exe+1A9B36 - 23 D3                 - and edx,ebx
    game.exe+1A9B38 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A9B3B - 8B 04 D8              - mov eax,[eax+ebx*8]
    game.exe+1A9B3E - 0FB7 74 10 10         - movzx esi,word ptr [eax+edx+10]
    game.exe+1A9B43 - 33 C0                 - xor eax,eax
    game.exe+1A9B45 - 25 FFFF0000           - and eax,0000FFFF { 65535 }
    game.exe+1A9B4A - 8A E0                 - mov ah,al
    game.exe+1A9B4C - 8B D0                 - mov edx,eax
    game.exe+1A9B4E - C1 E0 10              - shl eax,10 { 16 }
    game.exe+1A9B51 - 0B C2                 - or eax,edx
    game.exe+1A9B53 - F3 AB                 - repe stosd 
    game.exe+1A9B55 - AA                    - stosb 
    game.exe+1A9B56 - 8B 45 DC              - mov eax,[ebp-24]
    game.exe+1A9B59 - 66 89 75 C4           - mov [ebp-3C],si
    game.exe+1A9B5D - 8B 90 98010000        - mov edx,[eax+00000198]
    game.exe+1A9B63 - 83 C4 F4              - add esp,-0C { 244 }
    game.exe+1A9B66 - 8B 88 E0030000        - mov ecx,[eax+000003E0]
    game.exe+1A9B6C - 8D 45 B4              - lea eax,[ebp-4C]
    game.exe+1A9B6F - 89 14 24              - mov [esp],edx
    game.exe+1A9B72 - 89 44 24 04           - mov [esp+04],eax
    game.exe+1A9B76 - 8D 45 B0              - lea eax,[ebp-50]
    game.exe+1A9B79 - 89 44 24 08           - mov [esp+08],eax
    game.exe+1A9B7D - E8 CECCE8FF           - call game.exe+36850
    game.exe+1A9B82 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1A9B85 - 8B 4D DC              - mov ecx,[ebp-24]
    game.exe+1A9B88 - 89 04 24              - mov [esp],eax
    game.exe+1A9B8B - C7 44 24 04 52000000  - mov [esp+04],00000052 { 82 }
    game.exe+1A9B93 - E8 28F30600           - call game.exe+218EC0
    game.exe+1A9B98 - 0FBE C0               - movsx eax,al
    game.exe+1A9B9B - 85 C0                 - test eax,eax
    game.exe+1A9B9D - 74 6A                 - je game.exe+1A9C09
    game.exe+1A9B9F - 8B 4D DC              - mov ecx,[ebp-24]
    game.exe+1A9BA2 - 8B 5D 08              - mov ebx,[ebp+08]
    game.exe+1A9BA5 - 8B 81 E0030000        - mov eax,[ecx+000003E0]
    game.exe+1A9BAB - 8B 91 04010000        - mov edx,[ecx+00000104]
    game.exe+1A9BB1 - 85 DB                 - test ebx,ebx
    game.exe+1A9BB3 - 75 04                 - jne game.exe+1A9BB9
    game.exe+1A9BB5 - 33 C0                 - xor eax,eax
    game.exe+1A9BB7 - EB 3B                 - jmp game.exe+1A9BF4
    game.exe+1A9BB9 - 8B 70 24              - mov esi,[eax+24]
    game.exe+1A9BBC - 8B 40 0C              - mov eax,[eax+0C]
    game.exe+1A9BBF - 8B FA                 - mov edi,edx
    game.exe+1A9BC1 - C1 E7 04              - shl edi,04 { 4 }
    game.exe+1A9BC4 - C1 E2 05              - shl edx,05 { 5 }
    game.exe+1A9BC7 - 8B CF                 - mov ecx,edi
    game.exe+1A9BC9 - 03 CA                 - add ecx,edx
    game.exe+1A9BCB - 8B 7C 08 10           - mov edi,[eax+ecx+10]
    game.exe+1A9BCF - 03 DF                 - add ebx,edi
    game.exe+1A9BD1 - BF FF0F0000           - mov edi,00000FFF { 4095 }
    game.exe+1A9BD6 - 23 FB                 - and edi,ebx
    game.exe+1A9BD8 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A9BDB - 8B 34 DE              - mov esi,[esi+ebx*8]
    game.exe+1A9BDE - 8B 54 3E 08           - mov edx,[esi+edi+08]
    game.exe+1A9BE2 - 85 D2                 - test edx,edx
    game.exe+1A9BE4 - 74 0C                 - je game.exe+1A9BF2
    game.exe+1A9BE6 - 8B 44 08 0C           - mov eax,[eax+ecx+0C]
    game.exe+1A9BEA - 8B D8                 - mov ebx,eax
    game.exe+1A9BEC - 8B C2                 - mov eax,edx
    game.exe+1A9BEE - 2B C3                 - sub eax,ebx
    game.exe+1A9BF0 - EB 02                 - jmp game.exe+1A9BF4
    game.exe+1A9BF2 - 33 C0                 - xor eax,eax
    game.exe+1A9BF4 - 8B 4D DC              - mov ecx,[ebp-24]
    game.exe+1A9BF7 - 8B 55 CC              - mov edx,[ebp-34]
    game.exe+1A9BFA - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1A9BFD - 89 04 24              - mov [esp],eax
    game.exe+1A9C00 - 89 54 24 04           - mov [esp+04],edx
    game.exe+1A9C04 - E8 97870200           - call game.exe+1D23A0
    game.exe+1A9C09 - B8 80000000           - mov eax,00000080 { 128 }
    game.exe+1A9C0E - 8B 55 08              - mov edx,[ebp+08]
    game.exe+1A9C11 - 85 D2                 - test edx,edx
    game.exe+1A9C13 - 75 07                 - jne game.exe+1A9C1C
    game.exe+1A9C15 - BA 2005D300           - mov edx,game.exe+930520 { [00000000] }
    game.exe+1A9C1A - EB 33                 - jmp game.exe+1A9C4F
    game.exe+1A9C1C - 8B 4D DC              - mov ecx,[ebp-24]
    game.exe+1A9C1F - 8B DA                 - mov ebx,edx
    game.exe+1A9C21 - 8B 89 E0030000        - mov ecx,[ecx+000003E0]
    game.exe+1A9C27 - BE FF0F0000           - mov esi,00000FFF { 4095 }
    game.exe+1A9C2C - 23 F3                 - and esi,ebx
    game.exe+1A9C2E - 8B 79 24              - mov edi,[ecx+24]
    game.exe+1A9C31 - C1 EB 14              - shr ebx,14 { 20 }
    game.exe+1A9C34 - 8B 49 24              - mov ecx,[ecx+24]
    game.exe+1A9C37 - 8B 3C DF              - mov edi,[edi+ebx*8]
    game.exe+1A9C3A - 8B 7C 37 0C           - mov edi,[edi+esi+0C]
    game.exe+1A9C3E - BB FF0F0000           - mov ebx,00000FFF { 4095 }
    game.exe+1A9C43 - 23 DF                 - and ebx,edi
    game.exe+1A9C45 - C1 EF 14              - shr edi,14 { 20 }
    game.exe+1A9C48 - 8B 0C F9              - mov ecx,[ecx+edi*8]
    game.exe+1A9C4B - 8D 54 0B 18           - lea edx,[ebx+ecx+18]
    game.exe+1A9C4F - 8B 12                 - mov edx,[edx]
    game.exe+1A9C51 - 89 55 C8              - mov [ebp-38],edx
    game.exe+1A9C54 - 83 C4 F8              - add esp,-08 { 248 }
    game.exe+1A9C57 - 8B 0D F44FCC00        - mov ecx,[game.exe+8C4FF4] { [1FB5B1C8] }
    game.exe+1A9C5D - 89 04 24              - mov [esp],eax
    game.exe+1A9C60 - BF 04000000           - mov edi,00000004 { 4 }
    game.exe+1A9C65 - 03 FC                 - add edi,esp
    game.exe+1A9C67 - 8D 75 C8              - lea esi,[ebp-38]
    game.exe+1A9C6A - 8B 36                 - mov esi,[esi]
    game.exe+1A9C6C - 89 37                 - mov [edi],esi
    game.exe+1A9C6E - E8 0D2C4F00           - call game.exe+69C880
    game.exe+1A9C73 - C7 45 FC FFFFFFFF     - mov [ebp-04],FFFFFFFF { -1 }
    game.exe+1A9C7A - 8B 45 D8              - mov eax,[ebp-28]
    game.exe+1A9C7D - 8B 4D F4              - mov ecx,[ebp-0C]
    game.exe+1A9C80 - 64 89 0D 00000000     - mov fs:[00000000],ecx { 0 }
    game.exe+1A9C87 - 8B 1C 24              - mov ebx,[esp]
    game.exe+1A9C8A - 8B 74 24 04           - mov esi,[esp+04]
    game.exe+1A9C8E - 8B 7C 24 08           - mov edi,[esp+08]
    game.exe+1A9C92 - 8B E5                 - mov esp,ebp
    game.exe+1A9C94 - 5D                    - pop ebp
    game.exe+1A9C95 - C2 0C00               - ret 000C { 12 }

     

     

  9. Попробуй так:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-04
      Author : ?????????????
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Torch,D9 9F 80 00 00 00 BA) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Torch)
    
    newmem:
      mov [edi+00000080], (float)0
    code:
      fstp dword ptr [edi+00000080]
      jmp return
    
    Torch:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Torch:
      db D9 9F 80 00 00 00
    unregistersymbol(Torch)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1B09043E
    
    ""+1B09041F: 83 EC 04              -  sub esp,04
    ""+1B090422: D9 1C 24              -  fstp dword ptr [esp]
    ""+1B090425: 50                    -  push eax
    ""+1B090426: 39 00                 -  cmp [eax],eax
    ""+1B090428: E8 03 50 4E F0        -  call 0B575430
    ""+1B09042D: 83 C4 10              -  add esp,10
    ""+1B090430: D9 5D F4              -  fstp dword ptr [ebp-0C]
    ""+1B090433: D9 87 80 00 00 00     -  fld dword ptr [edi+00000080]
    ""+1B090439: D9 45 F4              -  fld dword ptr [ebp-0C]
    ""+1B09043C: DE C1                 -  faddp 
    // ---------- INJECTING HERE ----------
    ""+1B09043E: D9 9F 80 00 00 00     -  fstp dword ptr [edi+00000080]
    // ---------- DONE INJECTING  ----------
    ""+1B090444: BA 20 4F 58 34        -  mov edx,34584F20
    ""+1B090449: 83 EC 0C              -  sub esp,0C
    ""+1B09044C: 57                    -  push edi
    ""+1B09044D: E8 F6 7C 3A EA        -  call 05438148
    ""+1B090452: 83 C4 10              -  add esp,10
    ""+1B090455: 8B F0                 -  mov esi,eax
    ""+1B090457: D9 86 64 01 00 00     -  fld dword ptr [esi+00000164]
    ""+1B09045D: DD 5D D8              -  fstp qword ptr [ebp-28]
    ""+1B090460: D9 E8                 -  fld1 
    ""+1B090462: DD 5D D0              -  fstp qword ptr [ebp-30]

     

     

  10. Добавлю:

    Бесконечное масло в лампе (нужно зажечь лампу):

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-03
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Fonar,D9 40 50 DE C9 D9 40) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Fonar)
    
    newmem:
      mov [eax+50], (float)1
    code:
      fld dword ptr [eax+50]
      fmulp st(1),st(0)
      jmp return
    
    Fonar:
      jmp newmem
    return:
    
    [DISABLE]
    Fonar:
      db D9 40 50 DE C9
    unregistersymbol(Fonar)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 0836692C
    
    ""+8366914: 5F                    -  pop edi
    ""+8366915: C9                    -  leave 
    ""+8366916: C3                    -  ret 
    ""+8366917: 00 55 8B              -  add [ebp-75],dl
    ""+836691A: EC                    -  in al,dx
    ""+836691B: 83 EC 08              -  sub esp,08
    ""+836691E: D9 EE                 -  fldz 
    ""+8366920: D9 5D FC              -  fstp dword ptr [ebp-04]
    ""+8366923: D9 05 D8 AA 93 39     -  fld dword ptr [3993AAD8]
    ""+8366929: 8B 45 08              -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+836692C: D9 40 50              -  fld dword ptr [eax+50]
    ""+836692F: DE C9                 -  fmulp st(1),st(0)
    // ---------- DONE INJECTING  ----------
    ""+8366931: D9 40 38              -  fld dword ptr [eax+38]
    ""+8366934: DE F9                 -  fdivp st(1),st(0)
    ""+8366936: D9 5D FC              -  fstp dword ptr [ebp-04]
    ""+8366939: D9 45 FC              -  fld dword ptr [ebp-04]
    ""+836693C: D9 EE                 -  fldz 
    ""+836693E: D9 05 E8 AA 93 39     -  fld dword ptr [3993AAE8]
    ""+8366944: 83 EC 04              -  sub esp,04
    ""+8366947: 83 EC 04              -  sub esp,04
    ""+836694A: D9 1C 24              -  fstp dword ptr [esp]
    ""+836694D: 83 EC 04              -  sub esp,04
    }

     

    Один бесконечный Патрон в магазине (пока не нашел как убрать анимацию после выстрела):

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-03
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(NoReloadAmmo,8B 40 28 85 C0 75 2C) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(NoReloadAmmo)
    
    newmem:
      mov [eax+28],#1
    code:
      mov eax,[eax+28]
      test eax,eax
      jmp return
    
    NoReloadAmmo:
      jmp newmem
    return:
    
    [DISABLE]
    NoReloadAmmo:
      db 8B 40 28 85 C0
    unregistersymbol(NoReloadAmmo)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 431EB4BF
    
    ""+431EB49F: 8B 46 7C                       -  mov eax,[esi+7C]
    ""+431EB4A2: 8B 40 2C                       -  mov eax,[eax+2C]
    ""+431EB4A5: 85 C0                          -  test eax,eax
    ""+431EB4A7: 75 13                          -  jne 431EB4BC
    ""+431EB4A9: 83 EC 0C                       -  sub esp,0C
    ""+431EB4AC: FF 75 08                       -  push [ebp+08]
    ""+431EB4AF: E8 D4 81 19 F0                 -  call 33383688
    ""+431EB4B4: 83 C4 10                       -  add esp,10
    ""+431EB4B7: E9 31 06 00 00                 -  jmp 431EBAED
    ""+431EB4BC: 8B 46 7C                       -  mov eax,[esi+7C]
    // ---------- INJECTING HERE ----------
    ""+431EB4BF: 8B 40 28                       -  mov eax,[eax+28]
    ""+431EB4C2: 85 C0                          -  test eax,eax
    // ---------- DONE INJECTING  ----------
    ""+431EB4C4: 75 2C                          -  jne 431EB4F2
    ""+431EB4C6: 8B 45 08                       -  mov eax,[ebp+08]
    ""+431EB4C9: 0F B6 40 5D                    -  movzx eax,byte ptr [eax+5D]
    ""+431EB4CD: 85 C0                          -  test eax,eax
    ""+431EB4CF: 75 28                          -  jne 431EB4F9
    ""+431EB4D1: B8 5C EE B1 04                 -  mov eax,04B1EE5C
    ""+431EB4D6: D9 00                          -  fld dword ptr [eax]
    ""+431EB4D8: 83 EC 0C                       -  sub esp,0C
    ""+431EB4DB: 83 EC 04                       -  sub esp,04
    ""+431EB4DE: D9 1C 24                       -  fstp dword ptr [esp]
    }

     

     

  11. Всем Доброго времени суток. Давненько тут не появлялся.

    Вышла долгожданная компания Survival игры The Long Dark.

    Ломал чисто из идеалогически - хобби соображениях.

    Как и всегда буду благодарен в корректировках написания и прочего в скриптах.

    Жажда:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Thrist,D9 40 20 D9 40 3C) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Thrist)
    
    newmem:
      mov [eax+20], (float)1 //1 Для того, что бы персонаж мог пить. По сути бар жажды выглядит на все 100
    code:
      fld dword ptr [eax+20]
      fld dword ptr [eax+3C]
      jmp return
    
    Thrist:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Thrist:
      db D9 40 20 D9 40 3C
    unregistersymbol(Thrist)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 2F0D5CA1
    
    ""+2F0D5C8B: 76 07              -  jna 2F0D5C94
    ""+2F0D5C8D: B8 01 00 00 00     -  mov eax,00000001
    ""+2F0D5C92: EB 02              -  jmp 2F0D5C96
    ""+2F0D5C94: 33 C0              -  xor eax,eax
    ""+2F0D5C96: C9                 -  leave 
    ""+2F0D5C97: C3                 -  ret 
    ""+2F0D5C98: 55                 -  push ebp
    ""+2F0D5C99: 8B EC              -  mov ebp,esp
    ""+2F0D5C9B: 83 EC 08           -  sub esp,08
    ""+2F0D5C9E: 8B 45 08           -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+2F0D5CA1: D9 40 20           -  fld dword ptr [eax+20]
    ""+2F0D5CA4: D9 40 3C           -  fld dword ptr [eax+3C]
    // ---------- DONE INJECTING  ----------
    ""+2F0D5CA7: DF F1              -  fcomip st(0),st(1)
    ""+2F0D5CA9: DD D8              -  fstp st(0)
    ""+2F0D5CAB: 7A 09              -  jp 2F0D5CB6
    ""+2F0D5CAD: 73 07              -  jae 2F0D5CB6
    ""+2F0D5CAF: B8 01 00 00 00     -  mov eax,00000001
    ""+2F0D5CB4: EB 02              -  jmp 2F0D5CB8
    ""+2F0D5CB6: 33 C0              -  xor eax,eax
    ""+2F0D5CB8: C9                 -  leave 
    ""+2F0D5CB9: C3                 -  ret 
    ""+2F0D5CBA: 00 00              -  add [eax],al
    }

     

     Калории - Она же еда:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Callories,D9 40 20 D9 40 38) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Callories)
    
    newmem:
      mov [eax+20], (float)4000
    code:
      fld dword ptr [eax+20]
      fld dword ptr [eax+38]
      jmp return
    
    Callories:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Callories:
      db D9 40 20 D9 40 38
    unregistersymbol(Callories)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 31C654E9
    
    ""+31C654D2: B8 01 00 00 00     -  mov eax,00000001
    ""+31C654D7: 85 D2              -  test edx,edx
    ""+31C654D9: 0F 44 C1           -  cmove eax,ecx
    ""+31C654DC: C9                 -  leave 
    ""+31C654DD: C3                 -  ret 
    ""+31C654DE: 00 00              -  add [eax],al
    ""+31C654E0: 55                 -  push ebp
    ""+31C654E1: 8B EC              -  mov ebp,esp
    ""+31C654E3: 83 EC 08           -  sub esp,08
    ""+31C654E6: 8B 45 08           -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+31C654E9: D9 40 20           -  fld dword ptr [eax+20]
    ""+31C654EC: D9 40 38           -  fld dword ptr [eax+38]
    // ---------- DONE INJECTING  ----------
    ""+31C654EF: DF F1              -  fcomip st(0),st(1)
    ""+31C654F1: DD D8              -  fstp st(0)
    ""+31C654F3: 76 07              -  jna 31C654FC
    ""+31C654F5: B8 01 00 00 00     -  mov eax,00000001
    ""+31C654FA: EB 02              -  jmp 31C654FE
    ""+31C654FC: 33 C0              -  xor eax,eax
    ""+31C654FE: C9                 -  leave 
    ""+31C654FF: C3                 -  ret 
    ""+31C65500: 55                 -  push ebp
    ""+31C65501: 8B EC              -  mov ebp,esp
    }

     

    Усталость:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Fatigue,D9 80 8C 00 00 00 D9 80) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Fatigue)
    
    newmem:
      mov [eax+0000008C], (float)0
    code:
      fld dword ptr [eax+0000008C]
      jmp return
    
    Fatigue:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Fatigue:
      db D9 80 8C 00 00 00
    unregistersymbol(Fatigue)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 2F0D5CC9
    
    ""+2F0D5CB6: 33 C0              -  xor eax,eax
    ""+2F0D5CB8: C9                 -  leave 
    ""+2F0D5CB9: C3                 -  ret 
    ""+2F0D5CBA: 00 00              -  add [eax],al
    ""+2F0D5CBC: 00 00              -  add [eax],al
    ""+2F0D5CBE: 00 00              -  add [eax],al
    ""+2F0D5CC0: 55                 -  push ebp
    ""+2F0D5CC1: 8B EC              -  mov ebp,esp
    ""+2F0D5CC3: 83 EC 08           -  sub esp,08
    ""+2F0D5CC6: 8B 45 08           -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+2F0D5CC9: D9 80 8C 00 00 00  -  fld dword ptr [eax+0000008C]
    // ---------- DONE INJECTING  ----------
    ""+2F0D5CCF: D9 80 C0 00 00 00  -  fld dword ptr [eax+000000C0]
    ""+2F0D5CD5: DF F1              -  fcomip st(0),st(1)
    ""+2F0D5CD7: DD D8              -  fstp st(0)
    ""+2F0D5CD9: 7A 09              -  jp 2F0D5CE4
    ""+2F0D5CDB: 73 07              -  jae 2F0D5CE4
    ""+2F0D5CDD: B8 01 00 00 00     -  mov eax,00000001
    ""+2F0D5CE2: EB 02              -  jmp 2F0D5CE6
    ""+2F0D5CE4: 33 C0              -  xor eax,eax
    ""+2F0D5CE6: C9                 -  leave 
    ""+2F0D5CE7: C3                 -  ret 
    }

     

    Холод:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Freeze,D9 40 24 D9 40 48) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Freeze)
    
    newmem:
      mov [eax+24], (float)0
    code:
      fld dword ptr [eax+24]
      fld dword ptr [eax+48]
      jmp return
    
    Freeze:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Freeze:
      db D9 40 24 D9 40 48
    unregistersymbol(Freeze)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 2F0D5CF1
    
    ""+2F0D5CDB: 73 07              -  jae 2F0D5CE4
    ""+2F0D5CDD: B8 01 00 00 00     -  mov eax,00000001
    ""+2F0D5CE2: EB 02              -  jmp 2F0D5CE6
    ""+2F0D5CE4: 33 C0              -  xor eax,eax
    ""+2F0D5CE6: C9                 -  leave 
    ""+2F0D5CE7: C3                 -  ret 
    ""+2F0D5CE8: 55                 -  push ebp
    ""+2F0D5CE9: 8B EC              -  mov ebp,esp
    ""+2F0D5CEB: 83 EC 08           -  sub esp,08
    ""+2F0D5CEE: 8B 45 08           -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+2F0D5CF1: D9 40 24           -  fld dword ptr [eax+24]
    ""+2F0D5CF4: D9 40 48           -  fld dword ptr [eax+48]
    // ---------- DONE INJECTING  ----------
    ""+2F0D5CF7: DF F1              -  fcomip st(0),st(1)
    ""+2F0D5CF9: DD D8              -  fstp st(0)
    ""+2F0D5CFB: 7A 09              -  jp 2F0D5D06
    ""+2F0D5CFD: 73 07              -  jae 2F0D5D06
    ""+2F0D5CFF: B8 01 00 00 00     -  mov eax,00000001
    ""+2F0D5D04: EB 02              -  jmp 2F0D5D08
    ""+2F0D5D06: 33 C0              -  xor eax,eax
    ""+2F0D5D08: C9                 -  leave 
    ""+2F0D5D09: C3                 -  ret 
    ""+2F0D5D0A: 00 00              -  add [eax],al
    }

     

    Жизнь:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(HP,D9 40 28 D9 5F 18) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(HP)
    
    newmem:
      mov [eax+28], (float)100
      mov [edi+18], (float)100
    code:
      fld dword ptr [eax+28]
      fstp dword ptr [edi+18]
      jmp return
    
    HP:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    HP:
      db D9 40 28 D9 5F 18
    unregistersymbol(HP)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 2F9BC7A1
    
    ""+2F9BC780: 50                             -  push eax
    ""+2F9BC781: E8 B2 53 82 D6                 -  call 061E1B38
    ""+2F9BC786: 83 C4 10                       -  add esp,10
    ""+2F9BC789: 85 C0                          -  test eax,eax
    ""+2F9BC78B: 74 0E                          -  je 2F9BC79B
    ""+2F9BC78D: 8B 47 10                       -  mov eax,[edi+10]
    ""+2F9BC790: D9 80 D4 05 00 00              -  fld dword ptr [eax+000005D4]
    ""+2F9BC796: D9 5F 18                       -  fstp dword ptr [edi+18]
    ""+2F9BC799: EB 0C                          -  jmp 2F9BC7A7
    ""+2F9BC79B: 8B 05 F0 C9 9C 19              -  mov eax,[199CC9F0]
    // ---------- INJECTING HERE ----------
    ""+2F9BC7A1: D9 40 28                       -  fld dword ptr [eax+28]
    ""+2F9BC7A4: D9 5F 18                       -  fstp dword ptr [edi+18]
    // ---------- DONE INJECTING  ----------
    ""+2F9BC7A7: 8D 65 FC                       -  lea esp,[ebp-04]
    ""+2F9BC7AA: 5F                             -  pop edi
    ""+2F9BC7AB: C9                             -  leave 
    ""+2F9BC7AC: C3                             -  ret 
    ""+2F9BC7AD: 00 00                          -  add [eax],al
    ""+2F9BC7AF: 00 55 8B                       -  add [ebp-75],dl
    ""+2F9BC7B2: EC                             -  in al,dx
    ""+2F9BC7B3: 57                             -  push edi
    ""+2F9BC7B4: 56                             -  push esi
    ""+2F9BC7B5: 81 EC A0 02 00 00              -  sub esp,000002A0
    }

     

    Бег:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Sprint,D9 40 6C D9 40 68) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Sprint)
    
    newmem:
      mov [eax+6C], (float)100
    code:
      fld dword ptr [eax+6C]
      fld dword ptr [eax+68]
      jmp return
    
    Sprint:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Sprint:
      db D9 40 6C D9 40 68
    unregistersymbol(Sprint)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 2F0D7C76
    
    ""+2F0D7C5F: 49                 -  dec ecx
    ""+2F0D7C60: 15 E9 C2 83 E9     -  adc eax,E983C2E9
    ""+2F0D7C65: D6                 -  db D6
    ""+2F0D7C66: 00 00              -  add [eax],al
    ""+2F0D7C68: 55                 -  push ebp
    ""+2F0D7C69: 8B EC              -  mov ebp,esp
    ""+2F0D7C6B: 83 EC 08           -  sub esp,08
    ""+2F0D7C6E: D9 EE              -  fldz 
    ""+2F0D7C70: D9 5D FC           -  fstp dword ptr [ebp-04]
    ""+2F0D7C73: 8B 45 08           -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+2F0D7C76: D9 40 6C           -  fld dword ptr [eax+6C]
    ""+2F0D7C79: D9 40 68           -  fld dword ptr [eax+68]
    // ---------- DONE INJECTING  ----------
    ""+2F0D7C7C: DE F9              -  fdivp st(1),st(0)
    ""+2F0D7C7E: D9 5D FC           -  fstp dword ptr [ebp-04]
    ""+2F0D7C81: D9 45 FC           -  fld dword ptr [ebp-04]
    ""+2F0D7C84: D9 EE              -  fldz 
    ""+2F0D7C86: D9 E8              -  fld1 
    ""+2F0D7C88: 83 EC 04           -  sub esp,04
    ""+2F0D7C8B: 83 EC 04           -  sub esp,04
    ""+2F0D7C8E: D9 1C 24           -  fstp dword ptr [esp]
    ""+2F0D7C91: 83 EC 04           -  sub esp,04
    ""+2F0D7C94: D9 1C 24           -  fstp dword ptr [esp]
    }

     

    Все предметы в инвентаре по 25:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-01
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Hworost,8B 40 1C 85 C0 75 17) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Hworost)
    
    newmem:
      mov [eax+1C],#25
    code:
      mov eax,[eax+1C]
      test eax,eax
      jmp return
    
    Hworost:
      jmp newmem
    return:
    
    [DISABLE]
    Hworost:
      db 8B 40 1C 85 C0
    unregistersymbol(Hworost)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 31C71E14
    
    ""+31C71DF4: 33 C0                 -  xor eax,eax
    ""+31C71DF6: 85 C0                 -  test eax,eax
    ""+31C71DF8: 8B 86 C4 00 00 00     -  mov eax,[esi+000000C4]
    ""+31C71DFE: 83 EC 0C              -  sub esp,0C
    ""+31C71E01: 50                    -  push eax
    ""+31C71E02: E8 31 FD 2E D4        -  call 05F61B38
    ""+31C71E07: 83 C4 10              -  add esp,10
    ""+31C71E0A: 85 C0                 -  test eax,eax
    ""+31C71E0C: 74 24                 -  je 31C71E32
    ""+31C71E0E: 8B 86 C4 00 00 00     -  mov eax,[esi+000000C4]
    // ---------- INJECTING HERE ----------
    ""+31C71E14: 8B 40 1C              -  mov eax,[eax+1C]
    ""+31C71E17: 85 C0                 -  test eax,eax
    // ---------- DONE INJECTING  ----------
    ""+31C71E19: 75 17                 -  jne 31C71E32
    ""+31C71E1B: 8B 47 14              -  mov eax,[edi+14]
    ""+31C71E1E: 83 EC 08              -  sub esp,08
    ""+31C71E21: 56                    -  push esi
    ""+31C71E22: 50                    -  push eax
    ""+31C71E23: 39 00                 -  cmp [eax],eax
    ""+31C71E25: E8 8E C0 F8 FF        -  call 31BFDEB8
    ""+31C71E2A: 83 C4 10              -  add esp,10
    ""+31C71E2D: E9 4B 03 00 00        -  jmp 31C7217D
    ""+31C71E32: 8B 46 30              -  mov eax,[esi+30]
    }

     

    Переносимый вес:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-01
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(WES,D9 47 34 DD 5D F0) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(WES)
    
    newmem:
      mov [edi+34], (float)0
    code:
      fld dword ptr [edi+34]
      fstp qword ptr [ebp-10]
      jmp return
    
    WES:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    WES:
      db D9 47 34 DD 5D F0
    unregistersymbol(WES)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 31C2D267
    
    ""+31C2D250: 55                 -  push ebp
    ""+31C2D251: 8B EC              -  mov ebp,esp
    ""+31C2D253: 57                 -  push edi
    ""+31C2D254: 83 EC 14           -  sub esp,14
    ""+31C2D257: 8B 7D 08           -  mov edi,[ebp+08]
    ""+31C2D25A: 0F B6 47 49        -  movzx eax,byte ptr [edi+49]
    ""+31C2D25E: 85 C0              -  test eax,eax
    ""+31C2D260: 74 05              -  je 31C2D267
    ""+31C2D262: D9 47 4C           -  fld dword ptr [edi+4C]
    ""+31C2D265: EB 19              -  jmp 31C2D280
    // ---------- INJECTING HERE ----------
    ""+31C2D267: D9 47 34           -  fld dword ptr [edi+34]
    ""+31C2D26A: DD 5D F0           -  fstp qword ptr [ebp-10]
    // ---------- DONE INJECTING  ----------
    ""+31C2D26D: 83 EC 0C           -  sub esp,0C
    ""+31C2D270: 57                 -  push edi
    ""+31C2D271: E8 22 00 00 00     -  call 31C2D298
    ""+31C2D276: 83 C4 10           -  add esp,10
    ""+31C2D279: DD 45 F0           -  fld qword ptr [ebp-10]
    ""+31C2D27C: D9 C9              -  fxch st(1)
    ""+31C2D27E: DE C1              -  faddp 
    ""+31C2D280: 8D 65 FC           -  lea esp,[ebp-04]
    ""+31C2D283: 5F                 -  pop edi
    ""+31C2D284: C9                 -  leave 
    }

     

    Максимальный вес: (Увеличен с 40 до 100)

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-01
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(WESS,D9 47 4C D9 47 2C DF) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(WESS)
    
    newmem:
      mov [edi+4C], (float)0
      mov [edi+18], (float)100
    code:
      fld dword ptr [edi+4C]
      fld dword ptr [edi+2C]
      jmp return
    
    WESS:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    WESS:
      db D9 47 4C D9 47 2C
    unregistersymbol(WESS)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 3F2D192C
    
    ""+3F2D190A: 83 EC 04           -  sub esp,04
    ""+3F2D190D: 83 EC 04           -  sub esp,04
    ""+3F2D1910: D9 1C 24           -  fstp dword ptr [esp]
    ""+3F2D1913: 83 EC 04           -  sub esp,04
    ""+3F2D1916: D9 1C 24           -  fstp dword ptr [esp]
    ""+3F2D1919: 83 EC 04           -  sub esp,04
    ""+3F2D191C: D9 1C 24           -  fstp dword ptr [esp]
    ""+3F2D191F: E8 F0 F3 CE C6     -  call 05FC0D14
    ""+3F2D1924: 83 C4 10           -  add esp,10
    ""+3F2D1927: E9 38 00 00 00     -  jmp 3F2D1964
    // ---------- INJECTING HERE ----------
    ""+3F2D192C: D9 47 4C           -  fld dword ptr [edi+4C]
    ""+3F2D192F: D9 47 2C           -  fld dword ptr [edi+2C]
    // ---------- DONE INJECTING  ----------
    ""+3F2D1932: DF F1              -  fcomip st(0),st(1)
    ""+3F2D1934: DD D8              -  fstp st(0)
    ""+3F2D1936: 7A 06              -  jp 3F2D193E
    ""+3F2D1938: 73 04              -  jae 3F2D193E
    ""+3F2D193A: D9 EE              -  fldz 
    ""+3F2D193C: EB 26              -  jmp 3F2D1964
    ""+3F2D193E: D9 47 4C           -  fld dword ptr [edi+4C]
    ""+3F2D1941: D9 45 F8           -  fld dword ptr [ebp-08]
    ""+3F2D1944: DF F1              -  fcomip st(0),st(1)
    ""+3F2D1946: DD D8              -  fstp st(0)
    }

     

    Прочность одежды, ножей и прочего:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(NoDamage,D9 80 60 01 00 00 D9 80) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(NoDamage)
    
    newmem:
      push edx
      mov edx,[eax+00000164]
      mov [eax+00000160],edx
      pop edx
    code:
      fld dword ptr [eax+00000160]
      jmp return
    
    NoDamage:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    NoDamage:
      db D9 80 60 01 00 00
    unregistersymbol(NoDamage)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 2F9EACCE
    
    ""+2F9EACB5: E9 6E 53 22 D6     -  jmp 05C10028
    ""+2F9EACBA: 00 00              -  add [eax],al
    ""+2F9EACBC: 00 00              -  add [eax],al
    ""+2F9EACBE: 00 00              -  add [eax],al
    ""+2F9EACC0: 55                 -  push ebp
    ""+2F9EACC1: 8B EC              -  mov ebp,esp
    ""+2F9EACC3: 83 EC 08           -  sub esp,08
    ""+2F9EACC6: D9 EE              -  fldz 
    ""+2F9EACC8: D9 5D FC           -  fstp dword ptr [ebp-04]
    ""+2F9EACCB: 8B 45 08           -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+2F9EACCE: D9 80 60 01 00 00  -  fld dword ptr [eax+00000160]
    // ---------- DONE INJECTING  ----------
    ""+2F9EACD4: D9 80 64 01 00 00  -  fld dword ptr [eax+00000164]
    ""+2F9EACDA: DE F9              -  fdivp st(1),st(0)
    ""+2F9EACDC: D9 5D FC           -  fstp dword ptr [ebp-04]
    ""+2F9EACDF: D9 45 FC           -  fld dword ptr [ebp-04]
    ""+2F9EACE2: D9 EE              -  fldz 
    ""+2F9EACE4: D9 E8              -  fld1 
    ""+2F9EACE6: 83 EC 04           -  sub esp,04
    ""+2F9EACE9: 83 EC 04           -  sub esp,04
    ""+2F9EACEC: D9 1C 24           -  fstp dword ptr [esp]
    ""+2F9EACEF: 83 EC 04           -  sub esp,04
    }

     

    Медицинские припасы не заканчиваются после использования:

    Скрытый текст
    
    { Game   : tld.exe
      Version: 
      Date   : 2017-08-02
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(NORELMED,8B 45 08 D9 40 10 D9 05) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(NORELMED)
    
    newmem:
      mov [eax+10], (float)0.5
    code:
      mov eax,[ebp+08]
      fld dword ptr [eax+10]
      jmp return
    
    NORELMED:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    NORELMED:
      db 8B 45 08 D9 40 10
    unregistersymbol(NORELMED)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 259F2E81
    
    ""+259F2E6E: C9                 -  leave 
    ""+259F2E6F: C3                 -  ret 
    ""+259F2E70: 55                 -  push ebp
    ""+259F2E71: 8B EC              -  mov ebp,esp
    ""+259F2E73: 56                 -  push esi
    ""+259F2E74: 83 EC 14           -  sub esp,14
    ""+259F2E77: D9 EE              -  fldz 
    ""+259F2E79: D9 5D F8           -  fstp dword ptr [ebp-08]
    ""+259F2E7C: D9 EE              -  fldz 
    ""+259F2E7E: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- INJECTING HERE ----------
    ""+259F2E81: 8B 45 08           -  mov eax,[ebp+08]
    ""+259F2E84: D9 40 10           -  fld dword ptr [eax+10]
    // ---------- DONE INJECTING  ----------
    ""+259F2E87: D9 05 D8 CC A5 3A  -  fld dword ptr [3AA5CCD8]
    ""+259F2E8D: DF F1              -  fcomip st(0),st(1)
    ""+259F2E8F: DD D8              -  fstp st(0)
    ""+259F2E91: 72 07              -  jb 259F2E9A
    ""+259F2E93: D9 EE              -  fldz 
    ""+259F2E95: E9 6D 00 00 00     -  jmp 259F2F07
    ""+259F2E9A: D9 E8              -  fld1 
    ""+259F2E9C: D9 5D F8           -  fstp dword ptr [ebp-08]
    ""+259F2E9F: 8B 45 08           -  mov eax,[ebp+08]
    ""+259F2EA2: 8B 70 18           -  mov esi,[eax+18]
    }

     

    Может кому понадобится. На этом пока все, чего еще наищу - выложу. Повторюсь еще раз: Буду рад любым комментариям по корректировки написания (способа и грамотности) скрипта.

    С Уважением Александр.

    • Плюс 5
  12. Привет Всем.

    Времени было мало, но кое - что все же изменил.

    Ссылка на таблицу: https://yadi.sk/d/NfpXJ9v13KgMUV

    Заранее извиняюсь за то, что увы не знаю как загрузить таблицу на сайт. Тыкался - тыкался и ничего не нашел. Может так искал.:wacko:

    Основные/Дополнительные Параметры Группы:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Psyho,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 EB) // should be unique b0
    aobscan(Disease,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 87) // should be unique b8
    aobscan(Noattack,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 54) // should be unique b4
    aobscan(Sleep,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 BA) // should be unique ac
    aobscan(Hungry,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 ED) // should be unique a8
    
    
    
    alloc(newmem,$2048)
    label(newmem1)
    label(newmem2)
    label(newmem3)
    label(newmem4)
    label(code1)
    label(code2)
    label(code3)
    label(code4)
    label(return)
    label(return1)
    label(return2)
    label(return3)
    label(return4)
    registersymbol(Psyho)
    registersymbol(Sleep)
    registersymbol(Noattack)
    registersymbol(Hungry)
    registersymbol(Disease)
    
    newmem:
      mov [eax+08], (float)0
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    newmem1:
      mov [eax+08], (float)0
    
    code1:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return1
    
    newmem2:
      mov [eax+08], (float)0
    
    code2:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return2
    
    newmem3:
      mov [eax+08], (float)0
    
    code3:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return3
    
    newmem4:
      mov [eax+08], (float)0
    
    code4:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return4
    
    Psyho:
      jmp newmem
      db 90
    return:
    
    Sleep:
      jmp newmem1
      db 90
    return1:
    
    Noattack:
      jmp newmem2
      db 90
    return2:
    
    Hungry:
      jmp newmem3
      db 90
    return3:
    
    Disease:
      jmp newmem4
      db 90
    return4:
    
    [DISABLE]
    
    Psyho:
      db D9 40 08 D9 5D F4
    Sleep:
      db D9 40 08 D9 5D F4
    Noattack:
      db D9 40 08 D9 5D F4
    Hungry:
      db D9 40 08 D9 5D F4
    Disease:
      db D9 40 08 D9 5D F4
    
    unregistersymbol(Psyho)
    unregistersymbol(Sleep)
    unregistersymbol(Noattack)
    unregistersymbol(Hungry)
    unregistersymbol(Disease)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403D049
    
    ""+1403D02A: 83 EC 08           -  sub esp,08
    ""+1403D02D: 68 60 0E D0 0E     -  push 0ED00E60
    ""+1403D032: 57                 -  push edi
    ""+1403D033: E8 28 4F 68 F1     -  call 056C1F60
    ""+1403D038: 83 C4 10           -  add esp,10
    ""+1403D03B: 85 C0              -  test eax,eax
    ""+1403D03D: 74 1B              -  je 1403D05A
    ""+1403D03F: 8B 86 B8 00 00 00  -  mov eax,[esi+000000B8]
    ""+1403D045: 8B C8              -  mov ecx,eax
    ""+1403D047: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1403D049: D9 40 08           -  fld dword ptr [eax+08]
    ""+1403D04C: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1403D04F: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D052: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1403D055: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D058: EB 24              -  jmp 1403D07E
    ""+1403D05A: 83 EC 08           -  sub esp,08
    ""+1403D05D: 57                 -  push edi
    ""+1403D05E: 68 10 23 2A 17     -  push 172A2310
    ""+1403D063: E8 10 49 68 F1     -  call 056C1978
    ""+1403D068: 83 C4 10           -  add esp,10
    ""+1403D06B: 83 EC 08           -  sub esp,08
    }

     

    Тут с этим скриптом мне в ЛС помог LIRW, Предложенный им скрипт оказался работоспособным. Но по его желанию я не стану его выкладывать в общий доступ. При желании - скину в ЛС участникам форума. Решение было представлено довольно таки интересное.

    Я же выложил свои 5 скриптов объединенные в 1 - более громоздки, но причину я описал выше.

    Добавить 1 талант (Таргет мышкой над персонажем):

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(points,8B 87 10 01 00 00 8B D9) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    label(flag)
    registersymbol(points)
    registersymbol(flag)
    
    newmem:
      cmp [flag],1
      jne code
      mov [flag],0
      add [edi+00000110],#1
    
    flag:
    Dd 0
    
    code:
      mov eax,[edi+00000110]
      jmp return
    
    points:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    points:
      db 8B 87 10 01 00 00
    
    unregistersymbol(points)
    unregistersymbol(flag)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1706B24F
    
    ""+1706B232: 85 C0                 -  test eax,eax
    ""+1706B234: 0F 84 6F 00 00 00     -  je 1706B2A9
    ""+1706B23A: 8B 46 44              -  mov eax,[esi+44]
    ""+1706B23D: 83 EC 0C              -  sub esp,0C
    ""+1706B240: 50                    -  push eax
    ""+1706B241: 39 00                 -  cmp [eax],eax
    ""+1706B243: E8 78 99 39 EE        -  call 05404BC0
    ""+1706B248: 83 C4 10              -  add esp,10
    ""+1706B24B: 8B C8                 -  mov ecx,eax
    ""+1706B24D: 39 3F                 -  cmp [edi],edi
    // ---------- INJECTING HERE ----------
    ""+1706B24F: 8B 87 10 01 00 00     -  mov eax,[edi+00000110]
    // ---------- DONE INJECTING  ----------
    ""+1706B255: 8B D9                 -  mov ebx,ecx
    ""+1706B257: 85 C0                 -  test eax,eax
    ""+1706B259: 7E 36                 -  jle 1706B291
    ""+1706B25B: 8B 46 2C              -  mov eax,[esi+2C]
    ""+1706B25E: 83 EC 0C              -  sub esp,0C
    ""+1706B261: 50                    -  push eax
    ""+1706B262: 39 00                 -  cmp [eax],eax
    ""+1706B264: E8 E7 0A 3A EE        -  call 0540BD50
    ""+1706B269: 83 C4 10              -  add esp,10
    ""+1706B26C: 83 EC 04              -  sub esp,04
    }

     

    Скрытый текст
    
    [ENABLE]
    flag:
      Dd 1
    
    [DISABLE]
    flag:
      Dd 0

     

    Ресурсы, Ремонт, быстрая постройка:

    Ресурсы по 100:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Resour,8B 40 0C 85 C0 0F 8F DE) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Resour)
    
    newmem:
      mov [eax+0C],#100
    
    code:
      mov eax,[eax+0C]
      test eax,eax
      jmp return
    
    Resour:
      jmp newmem
    return:
    
    [DISABLE]
    Resour:
      db 8B 40 0C 85 C0
    
    unregistersymbol(Resour)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1406AF57
    
    ""+1406AF3C: 83 EC 08           -  sub esp,08
    ""+1406AF3F: 53                 -  push ebx
    ""+1406AF40: 50                 -  push eax
    ""+1406AF41: E8 2A 0C 67 F1     -  call 056DBB70
    ""+1406AF46: 83 C4 10           -  add esp,10
    ""+1406AF49: 8B 45 F0           -  mov eax,[ebp-10]
    ""+1406AF4C: 8B 48 0C           -  mov ecx,[eax+0C]
    ""+1406AF4F: 03 CE              -  add ecx,esi
    ""+1406AF51: 89 48 0C           -  mov [eax+0C],ecx
    ""+1406AF54: 8B 45 F0           -  mov eax,[ebp-10]
    // ---------- INJECTING HERE ----------
    ""+1406AF57: 8B 40 0C           -  mov eax,[eax+0C]
    ""+1406AF5A: 85 C0              -  test eax,eax
    // ---------- DONE INJECTING  ----------
    ""+1406AF5C: 0F 8F DE 00 00 00  -  jg 1406B040
    ""+1406AF62: 8B 43 30           -  mov eax,[ebx+30]
    ""+1406AF65: 8B 4D F0           -  mov ecx,[ebp-10]
    ""+1406AF68: 83 EC 08           -  sub esp,08
    ""+1406AF6B: 51                 -  push ecx
    ""+1406AF6C: 50                 -  push eax
    ""+1406AF6D: 39 00              -  cmp [eax],eax
    ""+1406AF6F: E8 F0 01 00 00     -  call 1406B164
    ""+1406AF74: 83 C4 10           -  add esp,10
    ""+1406AF77: 8B 43 20           -  mov eax,[ebx+20]
    }

     

    Библиотека и мастерская 100% (Прочность):

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Repair2,D9 80 90 00 00 00 C9) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Repair2)
    
    newmem:
      mov [eax+00000090], (float)100
    
    code:
      fld dword ptr [eax+00000090]
      jmp return
    
    Repair2:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Repair2:
      db D9 80 90 00 00 00
    
    unregistersymbol(Repair2)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 140384F9
    
    ""+140384E5: 00 00                 -  add [eax],al
    ""+140384E7: 00 55 8B              -  add [ebp-75],dl
    ""+140384EA: EC                    -  in al,dx
    ""+140384EB: 83 EC 08              -  sub esp,08
    ""+140384EE: C9                    -  leave 
    ""+140384EF: C3                    -  ret 
    ""+140384F0: 55                    -  push ebp
    ""+140384F1: 8B EC                 -  mov ebp,esp
    ""+140384F3: 83 EC 08              -  sub esp,08
    ""+140384F6: 8B 45 08              -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+140384F9: D9 80 90 00 00 00     -  fld dword ptr [eax+00000090]
    // ---------- DONE INJECTING  ----------
    ""+140384FF: C9                    -  leave 
    ""+14038500: C3                    -  ret 
    ""+14038501: 00 00                 -  add [eax],al
    ""+14038503: 00 00                 -  add [eax],al
    ""+14038505: 00 00                 -  add [eax],al
    ""+14038507: 00 55 8B              -  add [ebp-75],dl
    ""+1403850A: EC                    -  in al,dx
    ""+1403850B: 83 EC 08              -  sub esp,08
    ""+1403850E: 8B 45 08              -  mov eax,[ebp+08]
    ""+14038511: D9 80 94 00 00 00     -  fld dword ptr [eax+00000094]
    }

     

    Быстрая постройка В мастерской:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(ISSLE,88 10 D9 00 83 EC 0C) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(ISSLE)
    
    newmem:
      mov [eax], (float)1000
    
    code:
      fld dword ptr [eax]
      sub esp,0C
      jmp return
    
    ISSLE+02:
      jmp newmem
    return:
    
    [DISABLE]
    ISSLE+02:
      db D9 00 83 EC 0C
    
    unregistersymbol(ISSLE)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403EE91
    
    ""+1403EE70: E8 A3 D8 69 F1     -  call 056DC718
    ""+1403EE75: 83 C4 10           -  add esp,10
    ""+1403EE78: 8B C8              -  mov ecx,eax
    ""+1403EE7A: 8B 45 D4           -  mov eax,[ebp-2C]
    ""+1403EE7D: 8B D1              -  mov edx,ecx
    ""+1403EE7F: 39 12              -  cmp [edx],edx
    ""+1403EE81: 8B 49 40           -  mov ecx,[ecx+40]
    ""+1403EE84: 39 48 0C           -  cmp [eax+0C],ecx
    ""+1403EE87: 0F 86 36 01 00 00  -  jbe 1403EFC3
    ""+1403EE8D: 8D 44 88 10        -  lea eax,[eax+ecx*4+10]
    // ---------- INJECTING HERE ----------
    ""+1403EE91: D9 00              -  fld dword ptr [eax]
    ""+1403EE93: 83 EC 0C           -  sub esp,0C
    // ---------- DONE INJECTING  ----------
    ""+1403EE96: 83 EC 04           -  sub esp,04
    ""+1403EE99: D9 1C 24           -  fstp dword ptr [esp]
    ""+1403EE9C: E8 2F F7 6D F1     -  call 0571E5D0
    ""+1403EEA1: 83 C4 10           -  add esp,10
    ""+1403EEA4: 8B D0              -  mov edx,eax
    ""+1403EEA6: 8B 45 DC           -  mov eax,[ebp-24]
    ""+1403EEA9: 8B 4D D8           -  mov ecx,[ebp-28]
    ""+1403EEAC: 52                 -  push edx
    ""+1403EEAD: DB 04 24           -  fild dword ptr [esp]
    ""+1403EEB0: D9 1C 24           -  fstp dword ptr [esp]
    }

     

    На этом пока все. В ближайшее время постараюсь найти нужную инструкцию для пойнтера. Очень уж охота создать нормальную таблицу со статами.

    Опыта пока мало :o - хотелок много B). Посмотрел несколько видео Garik66 почерпнул у него аккуратность написания скриптов, ну и еще много интересного узнал. 

    Спасибо всем за участие. Как и всегда.

    • Плюс 1
  13. 9 минут назад, Garik66 сказал:
      Показать содержимое
    
    
    // Всё правильно в этой функции их пять
    128CDE20 - 55                    - push ebp
    128CDE21 - 8B EC                 - mov ebp,esp
    128CDE23 - 57                    - push edi
    128CDE24 - 56                    - push esi
    128CDE25 - 83 EC 10              - sub esp,10 { 16 }
    128CDE28 - 8B 75 08              - mov esi,[ebp+08]
    128CDE2B - 8B 7D 0C              - mov edi,[ebp+0C]
    128CDE2E - 83 EC 08              - sub esp,08 { 8 }
    128CDE31 - 68 C03FA70E           - push 0EA73FC0 { [050082F4] }
    128CDE36 - 57                    - push edi
    128CDE37 - E8 2441CAF2           - call 05571F60
    128CDE3C - 83 C4 10              - add esp,10 { 16 }
    128CDE3F - 85 C0                 - test eax,eax
    128CDE41 - 74 1E                 - je 128CDE61
    128CDE43 - 8B 86 A8000000        - mov eax,[esi+000000A8]  // 1
    128CDE49 - 8B C8                 - mov ecx,eax
    128CDE4B - 39 09                 - cmp [ecx],ecx
    128CDE4D - D9 40 08              - fld dword ptr [eax+08]
    128CDE50 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE53 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE56 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE59 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE5C - E9 ED000000           - jmp 128CDF4E
    128CDE61 - 83 EC 08              - sub esp,08 { 8 }
    128CDE64 - 68 403EA70E           - push 0EA73E40 { [050082F4] }
    128CDE69 - 57                    - push edi
    128CDE6A - E8 F140CAF2           - call 05571F60
    128CDE6F - 83 C4 10              - add esp,10 { 16 }
    128CDE72 - 85 C0                 - test eax,eax
    128CDE74 - 74 1E                 - je 128CDE94
    128CDE76 - 8B 86 AC000000        - mov eax,[esi+000000AC] // 2
    128CDE7C - 8B C8                 - mov ecx,eax
    128CDE7E - 39 09                 - cmp [ecx],ecx
    128CDE80 - D9 40 08              - fld dword ptr [eax+08]
    128CDE83 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE86 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE89 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE8C - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE8F - E9 BA000000           - jmp 128CDF4E
    128CDE94 - 83 EC 08              - sub esp,08 { 8 }
    128CDE97 - 68 48C89D0E           - push 0E9DC848 { [050082F4] }
    128CDE9C - 57                    - push edi
    128CDE9D - E8 BE40CAF2           - call 05571F60
    128CDEA2 - 83 C4 10              - add esp,10 { 16 }
    128CDEA5 - 85 C0                 - test eax,eax
    128CDEA7 - 74 1E                 - je 128CDEC7
    128CDEA9 - 8B 86 B0000000        - mov eax,[esi+000000B0]  // 3
    128CDEAF - 8B C8                 - mov ecx,eax
    128CDEB1 - 39 09                 - cmp [ecx],ecx
    128CDEB3 - D9 40 08              - fld dword ptr [eax+08]
    128CDEB6 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEB9 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEBC - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEBF - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEC2 - E9 87000000           - jmp 128CDF4E
    128CDEC7 - 83 EC 08              - sub esp,08 { 8 }
    128CDECA - 68 003EA70E           - push 0EA73E00 { [050082F4] }
    128CDECF - 57                    - push edi
    128CDED0 - E8 8B40CAF2           - call 05571F60
    128CDED5 - 83 C4 10              - add esp,10 { 16 }
    128CDED8 - 85 C0                 - test eax,eax
    128CDEDA - 74 1E                 - je 128CDEFA
    128CDEDC - 8B 86 B4000000        - mov eax,[esi+000000B4]  // 4
    128CDEE2 - 8B C8                 - mov ecx,eax
    128CDEE4 - 39 09                 - cmp [ecx],ecx
    128CDEE6 - D9 40 08              - fld dword ptr [eax+08]
    128CDEE9 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEEC - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEEF - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEF2 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEF5 - E9 54000000           - jmp 128CDF4E
    128CDEFA - 83 EC 08              - sub esp,08 { 8 }
    128CDEFD - 68 08C79D0E           - push 0E9DC708 { [050082F4] }
    128CDF02 - 57                    - push edi
    128CDF03 - E8 5840CAF2           - call 05571F60
    128CDF08 - 83 C4 10              - add esp,10 { 16 }
    128CDF0B - 85 C0                 - test eax,eax
    128CDF0D - 74 1B                 - je 128CDF2A
    128CDF0F - 8B 86 B8000000        - mov eax,[esi+000000B8]  //5
    128CDF15 - 8B C8                 - mov ecx,eax
    128CDF17 - 39 09                 - cmp [ecx],ecx
    128CDF19 - D9 40 08              - fld dword ptr [eax+08]
    128CDF1C - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDF1F - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDF22 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDF25 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDF28 - EB 24                 - jmp 128CDF4E
    128CDF2A - 83 EC 08              - sub esp,08 { 8 }
    128CDF2D - 57                    - push edi
    128CDF2E - 68 C0110916           - push 160911C0 { [050082F4] }
    128CDF33 - E8 403ACAF2           - call 05571978
    128CDF38 - 83 C4 10              - add esp,10 { 16 }
    128CDF3B - 83 EC 08              - sub esp,08 { 8 }
    128CDF3E - 56                    - push esi
    128CDF3F - 50                    - push eax
    128CDF40 - E8 A346D0F2           - call 055D25E8
    128CDF45 - 83 C4 10              - add esp,10 { 16 }
    128CDF48 - D9 05 9809A613        - fld dword ptr [13A60998] { [-1.00] }
    128CDF4E - 8D 65 F8              - lea esp,[ebp-08]
    128CDF51 - 5E                    - pop esi
    128CDF52 - 5F                    - pop edi
    128CDF53 - C9                    - leave 
    128CDF54 - C3                    - ret 

     

     

    И тут ты был тоже прав. Цепляет другие значения. Пропадают диалоги. Попробую с Esi.

  14. Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-29
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    
    
    aobscan(INJECT,05 * * * * 8D 65 F8 5E 5F C9 C3 00) // should be unique
    alloc(newmem,$1000)
    
    label(code)
    label(return)
    
    newmem:
    
    code:
      lea esp,[ebp-08]
      pop esi
      pop edi
      jmp return
    
    INJECT+05:
      jmp newmem
    return:
    registersymbol(INJECT)
    
    [DISABLE]
    
    INJECT+05:
      db 8D 65 F8 5E 5F
    
    unregistersymbol(INJECT)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 15CEC5E6
    
    15CEC5C5: 57                 -  push edi
    15CEC5C6: 68 C0 31 4C 1D     -  push 1D4C31C0
    15CEC5CB: E8 A8 53 94 EF     -  call 05631978
    15CEC5D0: 83 C4 10           -  add esp,10
    15CEC5D3: 83 EC 08           -  sub esp,08
    15CEC5D6: 56                 -  push esi
    15CEC5D7: 50                 -  push eax
    15CEC5D8: E8 C3 36 9A EF     -  call 0568FCA0
    15CEC5DD: 83 C4 10           -  add esp,10
    15CEC5E0: D9 05 50 BA 80 0F  -  fld dword ptr [0F80BA50]
    // ---------- INJECTING HERE ----------
    15CEC5E6: 8D 65 F8           -  lea esp,[ebp-08]
    15CEC5E9: 5E                 -  pop esi
    15CEC5EA: 5F                 -  pop edi
    // ---------- DONE INJECTING  ----------
    15CEC5EB: C9                 -  leave 
    15CEC5EC: C3                 -  ret 
    15CEC5ED: 00 00              -  add [eax],al
    15CEC5EF: 00 55 8B           -  add [ebp-75],dl
    15CEC5F2: EC                 -  in al,dx
    15CEC5F3: 53                 -  push ebx
    15CEC5F4: 57                 -  push edi
    15CEC5F5: 56                 -  push esi
    15CEC5F6: 83 EC 1C           -  sub esp,1C
    15CEC5F9: 8B 45 08           -  mov eax,[ebp+08]
    }

     

    На счет твоего скрипта не работает. Ругается на смещения +10. Я еще пока, что мало знаю. Да и плохо понимаю, откуда +10 ты вычислил. Буду благодарен за ссылку. Где можно почитать об этом.

  15. Функция:

    Скрытый текст
    
    128CDE20 - 55                    - push ebp
    128CDE21 - 8B EC                 - mov ebp,esp
    128CDE23 - 57                    - push edi
    128CDE24 - 56                    - push esi
    128CDE25 - 83 EC 10              - sub esp,10 { 16 }
    128CDE28 - 8B 75 08              - mov esi,[ebp+08]
    128CDE2B - 8B 7D 0C              - mov edi,[ebp+0C]
    128CDE2E - 83 EC 08              - sub esp,08 { 8 }
    128CDE31 - 68 C03FA70E           - push 0EA73FC0 { [050082F4] }
    128CDE36 - 57                    - push edi
    128CDE37 - E8 2441CAF2           - call 05571F60
    128CDE3C - 83 C4 10              - add esp,10 { 16 }
    128CDE3F - 85 C0                 - test eax,eax
    128CDE41 - 74 1E                 - je 128CDE61
    128CDE43 - 8B 86 A8000000        - mov eax,[esi+000000A8]
    128CDE49 - 8B C8                 - mov ecx,eax
    128CDE4B - 39 09                 - cmp [ecx],ecx
    128CDE4D - D9 40 08              - fld dword ptr [eax+08]
    128CDE50 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE53 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE56 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE59 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE5C - E9 ED000000           - jmp 128CDF4E
    128CDE61 - 83 EC 08              - sub esp,08 { 8 }
    128CDE64 - 68 403EA70E           - push 0EA73E40 { [050082F4] }
    128CDE69 - 57                    - push edi
    128CDE6A - E8 F140CAF2           - call 05571F60
    128CDE6F - 83 C4 10              - add esp,10 { 16 }
    128CDE72 - 85 C0                 - test eax,eax
    128CDE74 - 74 1E                 - je 128CDE94
    128CDE76 - 8B 86 AC000000        - mov eax,[esi+000000AC]
    128CDE7C - 8B C8                 - mov ecx,eax
    128CDE7E - 39 09                 - cmp [ecx],ecx
    128CDE80 - D9 40 08              - fld dword ptr [eax+08]
    128CDE83 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE86 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE89 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDE8C - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDE8F - E9 BA000000           - jmp 128CDF4E
    128CDE94 - 83 EC 08              - sub esp,08 { 8 }
    128CDE97 - 68 48C89D0E           - push 0E9DC848 { [050082F4] }
    128CDE9C - 57                    - push edi
    128CDE9D - E8 BE40CAF2           - call 05571F60
    128CDEA2 - 83 C4 10              - add esp,10 { 16 }
    128CDEA5 - 85 C0                 - test eax,eax
    128CDEA7 - 74 1E                 - je 128CDEC7
    128CDEA9 - 8B 86 B0000000        - mov eax,[esi+000000B0]
    128CDEAF - 8B C8                 - mov ecx,eax
    128CDEB1 - 39 09                 - cmp [ecx],ecx
    128CDEB3 - D9 40 08              - fld dword ptr [eax+08]
    128CDEB6 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEB9 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEBC - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEBF - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEC2 - E9 87000000           - jmp 128CDF4E
    128CDEC7 - 83 EC 08              - sub esp,08 { 8 }
    128CDECA - 68 003EA70E           - push 0EA73E00 { [050082F4] }
    128CDECF - 57                    - push edi
    128CDED0 - E8 8B40CAF2           - call 05571F60
    128CDED5 - 83 C4 10              - add esp,10 { 16 }
    128CDED8 - 85 C0                 - test eax,eax
    128CDEDA - 74 1E                 - je 128CDEFA
    128CDEDC - 8B 86 B4000000        - mov eax,[esi+000000B4]
    128CDEE2 - 8B C8                 - mov ecx,eax
    128CDEE4 - 39 09                 - cmp [ecx],ecx
    128CDEE6 - D9 40 08              - fld dword ptr [eax+08]
    128CDEE9 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEEC - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEEF - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDEF2 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDEF5 - E9 54000000           - jmp 128CDF4E
    128CDEFA - 83 EC 08              - sub esp,08 { 8 }
    128CDEFD - 68 08C79D0E           - push 0E9DC708 { [050082F4] }
    128CDF02 - 57                    - push edi
    128CDF03 - E8 5840CAF2           - call 05571F60
    128CDF08 - 83 C4 10              - add esp,10 { 16 }
    128CDF0B - 85 C0                 - test eax,eax
    128CDF0D - 74 1B                 - je 128CDF2A
    128CDF0F - 8B 86 B8000000        - mov eax,[esi+000000B8]
    128CDF15 - 8B C8                 - mov ecx,eax
    128CDF17 - 39 09                 - cmp [ecx],ecx
    128CDF19 - D9 40 08              - fld dword ptr [eax+08]
    128CDF1C - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDF1F - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDF22 - D9 5D F4              - fstp dword ptr [ebp-0C]
    128CDF25 - D9 45 F4              - fld dword ptr [ebp-0C]
    128CDF28 - EB 24                 - jmp 128CDF4E
    128CDF2A - 83 EC 08              - sub esp,08 { 8 }
    128CDF2D - 57                    - push edi
    128CDF2E - 68 C0110916           - push 160911C0 { [050082F4] }
    128CDF33 - E8 403ACAF2           - call 05571978
    128CDF38 - 83 C4 10              - add esp,10 { 16 }
    128CDF3B - 83 EC 08              - sub esp,08 { 8 }
    128CDF3E - 56                    - push esi
    128CDF3F - 50                    - push eax
    128CDF40 - E8 A346D0F2           - call 055D25E8
    128CDF45 - 83 C4 10              - add esp,10 { 16 }
    128CDF48 - D9 05 9809A613        - fld dword ptr [13A60998] { [-1.00] }
    128CDF4E - 8D 65 F8              - lea esp,[ebp-08]
    128CDF51 - 5E                    - pop esi
    128CDF52 - 5F                    - pop edi
    128CDF53 - C9                    - leave 
    128CDF54 - C3                    - ret 

     

    Скрытый текст

    14643204.jpg

     

  16. Вот собственно смещения от пойнтера:

    Скрытый текст
    
    Голод                        20
    Болезнь                     -10
    Депрессия                   -40
    Усталость                    8
    Ранения                     -28
    Скрытность                   6c
    Изготовление                 84
    Исследования                 54
    Собирательство               3c
    Охота                        b4
    Рыбалка                      e4
    Сбор                         cc
    Готовка                      9c
    Сила                         114
    Ловкость                     fc
    Телосложение                 144
    Борьба                       12c
    Интелект                     1a4
    Речь                         174
    Медицина                     18c
    Знания                       15c

     

    Скрытый текст

    14631111.jpg

    14625991.jpg

    Вот графически. Что бы было более понятно. Наглядно так сказать. У остальных 7 персонажей все корректно отображается.

    Что в красном и зеленом квадрате отображается корректно.

  17. 5 часов назад, Xipho сказал:

    Вроде с помощью Lua можно найти все вхождения сигнатур одной строкой, подставив на места меняющихся байт знаки вопроса (это скажет СЕ, что значения в этих байтах могут меняться).

    Затем можно пройтись циклом по найденным адресам и везде прописать прыжок на выделенную память, а лучше не прыжок, а call и в конце вместо прыжка возврата ret 

    Я в lua не силен, это нужно ждать тех участников, кто разбирается в нем.

    Спасибо, мысль интересная. К сожалению в Lua тоже не силен. Попробую почитать вечером, после работы. 

  18. Привет Всем.

    Dead In Bermuda игра Survival, - решил ее поломать, ну и заодно подучиться ;).

    Собственно возникла пара вопросов:

    Но сначала немного о механике игры:

    В наличии 8 персонажей потерпевших крушение. У каждого из которых есть основные характеристики:

    1) Голод

    2) Болезнь

    3) Дипрессия

    4) Усталость

    5) Ранения

    И общие характеристики:

    Скрытность, Изготовление, Исследования, Собирательство, Охота, Рыбалка, Сбор, Готовка, Сила, Ловкость, Телосложение, Борьба, Интеллект, Речь, Медицина, Знания.

    Пробовал сначала сделать каждую из основных характеристик своим скриптом:

    Голод:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Hungry,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 ED) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Hungry)
    
    newmem:
      mov [eax+08], (float)0
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    Hungry:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Hungry:
      db D9 40 08 D9 5D F4
    
    unregistersymbol(Hungry)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403CF7D
    
    ""+1403CF5E: 83 EC 08           -  sub esp,08
    ""+1403CF61: 68 E0 FC CF 0E     -  push 0ECFFCE0
    ""+1403CF66: 57                 -  push edi
    ""+1403CF67: E8 F4 4F 68 F1     -  call 056C1F60
    ""+1403CF6C: 83 C4 10           -  add esp,10
    ""+1403CF6F: 85 C0              -  test eax,eax
    ""+1403CF71: 74 1E              -  je 1403CF91
    ""+1403CF73: 8B 86 A8 00 00 00  -  mov eax,[esi+000000A8]
    ""+1403CF79: 8B C8              -  mov ecx,eax
    ""+1403CF7B: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1403CF7D: D9 40 08           -  fld dword ptr [eax+08]
    ""+1403CF80: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1403CF83: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403CF86: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1403CF89: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403CF8C: E9 ED 00 00 00     -  jmp 1403D07E
    ""+1403CF91: 83 EC 08           -  sub esp,08
    ""+1403CF94: 68 60 FB CF 0E     -  push 0ECFFB60
    ""+1403CF99: 57                 -  push edi
    ""+1403CF9A: E8 C1 4F 68 F1     -  call 056C1F60
    ""+1403CF9F: 83 C4 10           -  add esp,10
    ""+1403CFA2: 85 C0              -  test eax,eax
    }

     

    Болезнь:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Disease,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Disease)
    
    newmem:
      mov [eax+08], (float)0
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    Disease:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Disease:
      db D9 40 08 D9 5D F4
    
    unregistersymbol(Disease)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403CFE3
    
    ""+1403CFC4: 83 EC 08           -  sub esp,08
    ""+1403CFC7: 68 A0 0F D0 0E     -  push 0ED00FA0
    ""+1403CFCC: 57                 -  push edi
    ""+1403CFCD: E8 8E 4F 68 F1     -  call 056C1F60
    ""+1403CFD2: 83 C4 10           -  add esp,10
    ""+1403CFD5: 85 C0              -  test eax,eax
    ""+1403CFD7: 74 1E              -  je 1403CFF7
    ""+1403CFD9: 8B 86 B0 00 00 00  -  mov eax,[esi+000000B0]
    ""+1403CFDF: 8B C8              -  mov ecx,eax
    ""+1403CFE1: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1403CFE3: D9 40 08           -  fld dword ptr [eax+08]
    ""+1403CFE6: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1403CFE9: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403CFEC: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1403CFEF: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403CFF2: E9 87 00 00 00     -  jmp 1403D07E
    ""+1403CFF7: 83 EC 08           -  sub esp,08
    ""+1403CFFA: 68 20 FB CF 0E     -  push 0ECFFB20
    ""+1403CFFF: 57                 -  push edi
    ""+1403D000: E8 5B 4F 68 F1     -  call 056C1F60
    ""+1403D005: 83 C4 10           -  add esp,10
    ""+1403D008: 85 C0              -  test eax,eax
    }

     

    Депрессия:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Psyho,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 EB) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Psyho)
    
    newmem:
      mov [eax+08], (float)0
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    Psyho:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Psyho:
      db D9 40 08 D9 5D F4
    unregistersymbol(Psyho)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403D049
    
    ""+1403D02A: 83 EC 08           -  sub esp,08
    ""+1403D02D: 68 60 0E D0 0E     -  push 0ED00E60
    ""+1403D032: 57                 -  push edi
    ""+1403D033: E8 28 4F 68 F1     -  call 056C1F60
    ""+1403D038: 83 C4 10           -  add esp,10
    ""+1403D03B: 85 C0              -  test eax,eax
    ""+1403D03D: 74 1B              -  je 1403D05A
    ""+1403D03F: 8B 86 B8 00 00 00  -  mov eax,[esi+000000B8]
    ""+1403D045: 8B C8              -  mov ecx,eax
    ""+1403D047: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1403D049: D9 40 08           -  fld dword ptr [eax+08]
    ""+1403D04C: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1403D04F: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D052: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1403D055: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D058: EB 24              -  jmp 1403D07E
    ""+1403D05A: 83 EC 08           -  sub esp,08
    ""+1403D05D: 57                 -  push edi
    ""+1403D05E: 68 10 23 2A 17     -  push 172A2310
    ""+1403D063: E8 10 49 68 F1     -  call 056C1978
    ""+1403D068: 83 C4 10           -  add esp,10
    ""+1403D06B: 83 EC 08           -  sub esp,08
    }

     

    Усталость:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Sleep,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 BA) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Sleep)
    
    newmem:
      mov [eax+08], (float)0
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    Sleep:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Sleep:
      db D9 40 08 D9 5D F4
    
    unregistersymbol(Sleep)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403CFB0
    
    ""+1403CF91: 83 EC 08           -  sub esp,08
    ""+1403CF94: 68 60 FB CF 0E     -  push 0ECFFB60
    ""+1403CF99: 57                 -  push edi
    ""+1403CF9A: E8 C1 4F 68 F1     -  call 056C1F60
    ""+1403CF9F: 83 C4 10           -  add esp,10
    ""+1403CFA2: 85 C0              -  test eax,eax
    ""+1403CFA4: 74 1E              -  je 1403CFC4
    ""+1403CFA6: 8B 86 AC 00 00 00  -  mov eax,[esi+000000AC]
    ""+1403CFAC: 8B C8              -  mov ecx,eax
    ""+1403CFAE: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1403CFB0: D9 40 08           -  fld dword ptr [eax+08]
    ""+1403CFB3: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1403CFB6: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403CFB9: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1403CFBC: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403CFBF: E9 BA 00 00 00     -  jmp 1403D07E
    ""+1403CFC4: 83 EC 08           -  sub esp,08
    ""+1403CFC7: 68 A0 0F D0 0E     -  push 0ED00FA0
    ""+1403CFCC: 57                 -  push edi
    ""+1403CFCD: E8 8E 4F 68 F1     -  call 056C1F60
    ""+1403CFD2: 83 C4 10           -  add esp,10
    ""+1403CFD5: 85 C0              -  test eax,eax
    }

     

    Ранения:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Noattack,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 54) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Noattack)
    
    newmem:
      mov [eax+08], (float)0
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    Noattack:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Noattack:
      db D9 40 08 D9 5D F4
    
    unregistersymbol(Noattack)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403D016
    
    ""+1403CFF7: 83 EC 08           -  sub esp,08
    ""+1403CFFA: 68 20 FB CF 0E     -  push 0ECFFB20
    ""+1403CFFF: 57                 -  push edi
    ""+1403D000: E8 5B 4F 68 F1     -  call 056C1F60
    ""+1403D005: 83 C4 10           -  add esp,10
    ""+1403D008: 85 C0              -  test eax,eax
    ""+1403D00A: 74 1E              -  je 1403D02A
    ""+1403D00C: 8B 86 B4 00 00 00  -  mov eax,[esi+000000B4]
    ""+1403D012: 8B C8              -  mov ecx,eax
    ""+1403D014: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1403D016: D9 40 08           -  fld dword ptr [eax+08]
    ""+1403D019: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1403D01C: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D01F: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1403D022: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D025: E9 54 00 00 00     -  jmp 1403D07E
    ""+1403D02A: 83 EC 08           -  sub esp,08
    ""+1403D02D: 68 60 0E D0 0E     -  push 0ED00E60
    ""+1403D032: 57                 -  push edi
    ""+1403D033: E8 28 4F 68 F1     -  call 056C1F60
    ""+1403D038: 83 C4 10           -  add esp,10
    ""+1403D03B: 85 C0              -  test eax,eax
    }

     

    Все работает, но уж больно все громоздко, если учесть, что у всех 5 скриптов отличается AOB всего 1 - 2 последних байта, хотя и работают по однотипной инструкции.

    Отсюда и следует вопрос: Возможно ли заставить работать все 5 скриптов по одному коду? Примерно так:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    
    aobscan(Psyho,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 EB) // should be unique
    aobscan(Sleep,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 BA) // should be unique
    aobscan(Noattack,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 54) // should be unique
    aobscan(Hungry,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 ED) // should be unique
    aobscan(Disease,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9) // should be unique
    alloc(newmem,$2048)
    label(code)
    label(return)
    registersymbol(Psyho)
    registersymbol(Sleep)
    registersymbol(Noattack)
    registersymbol(Hungry)
    registersymbol(Disease)
    
    newmem:
      mov [eax+08], (float)0
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    Sleep:
      jmp newmem
      db 90
    return:
    
    Psyho:
      jmp newmem
      db 90
    return:
    
    Noattack:
      jmp newmem
      db 90
    return:
    
    Hungry:
      jmp newmem
      db 90
    return:
    
    Disease:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    
    Psyho:
      db D9 40 08 D9 5D F4
    Sleep:
      db D9 40 08 D9 5D F4
    Noattack:
      db D9 40 08 D9 5D F4
    Hungry:
      db D9 40 08 D9 5D F4
    Disease:
      db D9 40 08 D9 5D F4
    
    unregistersymbol(Psyho)
    unregistersymbol(Sleep)
    unregistersymbol(Noattack)
    unregistersymbol(Hungry)
    unregistersymbol(Disease)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403D049
    
    ""+1403D02A: 83 EC 08           -  sub esp,08
    ""+1403D02D: 68 60 0E D0 0E     -  push 0ED00E60
    ""+1403D032: 57                 -  push edi
    ""+1403D033: E8 28 4F 68 F1     -  call 056C1F60
    ""+1403D038: 83 C4 10           -  add esp,10
    ""+1403D03B: 85 C0              -  test eax,eax
    ""+1403D03D: 74 1B              -  je 1403D05A
    ""+1403D03F: 8B 86 B8 00 00 00  -  mov eax,[esi+000000B8]
    ""+1403D045: 8B C8              -  mov ecx,eax
    ""+1403D047: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1403D049: D9 40 08           -  fld dword ptr [eax+08]
    ""+1403D04C: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1403D04F: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D052: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1403D055: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1403D058: EB 24              -  jmp 1403D07E
    ""+1403D05A: 83 EC 08           -  sub esp,08
    ""+1403D05D: 57                 -  push edi
    ""+1403D05E: 68 10 23 2A 17     -  push 172A2310
    ""+1403D063: E8 10 49 68 F1     -  call 056C1978
    ""+1403D068: 83 C4 10           -  add esp,10
    ""+1403D06B: 83 EC 08           -  sub esp,08
    }

     

    Соответственно скрипт не будет работать, т.к. label(return) объявлен всего 1 а должно быть 5. 

    Позже пошел другим путем:

    Нашел инструкцию:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-28
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(HeroStat,D9 40 08 D9 5D F4 D9 45 F4 D9 5D F4 D9 45 F4 E9 BA) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    label(P_HERO)
    registersymbol(P_HERO)
    registersymbol(HeroStat)
    
    newmem:
      mov [P_HERO],eax
    
    code:
      fld dword ptr [eax+08]
      fstp dword ptr [ebp-0C]
      jmp return
    
    P_HERO:
    dd 0
    
    HeroStat:
      jmp newmem
      nop
    return:
    
    [DISABLE]
    HeroStat:
      db D9 40 08 D9 5D F4
    
    unregistersymbol(HeroStat)
    unregistersymbol(P_HERO)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1D8FE290
    
    ""+1D8FE271: 83 EC 08           -  sub esp,08
    ""+1D8FE274: 68 20 3E FE 0E     -  push 0EFE3E20
    ""+1D8FE279: 57                 -  push edi
    ""+1D8FE27A: E8 E1 3C 02 E8     -  call 05921F60
    ""+1D8FE27F: 83 C4 10           -  add esp,10
    ""+1D8FE282: 85 C0              -  test eax,eax
    ""+1D8FE284: 74 1E              -  je 1D8FE2A4
    ""+1D8FE286: 8B 86 AC 00 00 00  -  mov eax,[esi+000000AC]
    ""+1D8FE28C: 8B C8              -  mov ecx,eax
    ""+1D8FE28E: 39 09              -  cmp [ecx],ecx
    // ---------- INJECTING HERE ----------
    ""+1D8FE290: D9 40 08           -  fld dword ptr [eax+08]
    ""+1D8FE293: D9 5D F4           -  fstp dword ptr [ebp-0C]
    // ---------- DONE INJECTING  ----------
    ""+1D8FE296: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1D8FE299: D9 5D F4           -  fstp dword ptr [ebp-0C]
    ""+1D8FE29C: D9 45 F4           -  fld dword ptr [ebp-0C]
    ""+1D8FE29F: E9 BA 00 00 00     -  jmp 1D8FE35E
    ""+1D8FE2A4: 83 EC 08           -  sub esp,08
    ""+1D8FE2A7: 68 48 D8 EA 0E     -  push 0EEAD848
    ""+1D8FE2AC: 57                 -  push edi
    ""+1D8FE2AD: E8 AE 3C 02 E8     -  call 05921F60
    ""+1D8FE2B2: 83 C4 10           -  add esp,10
    ""+1D8FE2B5: 85 C0              -  test eax,eax
    }

     

    Сделал пойнтер.

    Прописал смещения. При выделении персонажа, корректно показывает все его характеристики. Исключением является 1 персонаж у которого 4-6 стат показывают бред. Пробовал с другими инструкциями, итог один и тот же. Буду благодарен за подсказку в данном направлении.

    Скрипт на бесконечные ресурсы работает:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Resour,8B 40 0C 85 C0 0F 8F DE) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Resour)
    
    newmem:
      mov [eax+0C],#100
    
    code:
      mov eax,[eax+0C]
      test eax,eax
      jmp return
    
    Resour:
      jmp newmem
    return:
    
    [DISABLE]
    Resour:
      db 8B 40 0C 85 C0
    
    unregistersymbol(Resour)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1406AF57
    
    ""+1406AF3C: 83 EC 08           -  sub esp,08
    ""+1406AF3F: 53                 -  push ebx
    ""+1406AF40: 50                 -  push eax
    ""+1406AF41: E8 2A 0C 67 F1     -  call 056DBB70
    ""+1406AF46: 83 C4 10           -  add esp,10
    ""+1406AF49: 8B 45 F0           -  mov eax,[ebp-10]
    ""+1406AF4C: 8B 48 0C           -  mov ecx,[eax+0C]
    ""+1406AF4F: 03 CE              -  add ecx,esi
    ""+1406AF51: 89 48 0C           -  mov [eax+0C],ecx
    ""+1406AF54: 8B 45 F0           -  mov eax,[ebp-10]
    // ---------- INJECTING HERE ----------
    ""+1406AF57: 8B 40 0C           -  mov eax,[eax+0C]
    ""+1406AF5A: 85 C0              -  test eax,eax
    // ---------- DONE INJECTING  ----------
    ""+1406AF5C: 0F 8F DE 00 00 00  -  jg 1406B040
    ""+1406AF62: 8B 43 30           -  mov eax,[ebx+30]
    ""+1406AF65: 8B 4D F0           -  mov ecx,[ebp-10]
    ""+1406AF68: 83 EC 08           -  sub esp,08
    ""+1406AF6B: 51                 -  push ecx
    ""+1406AF6C: 50                 -  push eax
    ""+1406AF6D: 39 00              -  cmp [eax],eax
    ""+1406AF6F: E8 F0 01 00 00     -  call 1406B164
    ""+1406AF74: 83 C4 10           -  add esp,10
    ""+1406AF77: 8B 43 20           -  mov eax,[ebx+20]
    }

     

    Быстрая постройка в мастерской - тоже работает:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(ISSLE,88 10 D9 00 83 EC 0C) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(ISSLE)
    
    newmem:
      mov [eax], (float)1000
    
    code:
      fld dword ptr [eax]
      sub esp,0C
      jmp return
    
    ISSLE+02:
      jmp newmem
    return:
    
    [DISABLE]
    ISSLE+02:
      db D9 00 83 EC 0C
    
    unregistersymbol(ISSLE)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403EE91
    
    ""+1403EE70: E8 A3 D8 69 F1     -  call 056DC718
    ""+1403EE75: 83 C4 10           -  add esp,10
    ""+1403EE78: 8B C8              -  mov ecx,eax
    ""+1403EE7A: 8B 45 D4           -  mov eax,[ebp-2C]
    ""+1403EE7D: 8B D1              -  mov edx,ecx
    ""+1403EE7F: 39 12              -  cmp [edx],edx
    ""+1403EE81: 8B 49 40           -  mov ecx,[ecx+40]
    ""+1403EE84: 39 48 0C           -  cmp [eax+0C],ecx
    ""+1403EE87: 0F 86 36 01 00 00  -  jbe 1403EFC3
    ""+1403EE8D: 8D 44 88 10        -  lea eax,[eax+ecx*4+10]
    // ---------- INJECTING HERE ----------
    ""+1403EE91: D9 00              -  fld dword ptr [eax]
    ""+1403EE93: 83 EC 0C           -  sub esp,0C
    // ---------- DONE INJECTING  ----------
    ""+1403EE96: 83 EC 04           -  sub esp,04
    ""+1403EE99: D9 1C 24           -  fstp dword ptr [esp]
    ""+1403EE9C: E8 2F F7 6D F1     -  call 0571E5D0
    ""+1403EEA1: 83 C4 10           -  add esp,10
    ""+1403EEA4: 8B D0              -  mov edx,eax
    ""+1403EEA6: 8B 45 DC           -  mov eax,[ebp-24]
    ""+1403EEA9: 8B 4D D8           -  mov ecx,[ebp-28]
    ""+1403EEAC: 52                 -  push edx
    ""+1403EEAD: DB 04 24           -  fild dword ptr [esp]
    ""+1403EEB0: D9 1C 24           -  fstp dword ptr [esp]
    }

     

    Очки навыков работают:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(points,8B 87 10 01 00 00 8B D9) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(points)
    
    newmem:
      mov [edi+00000110],#50
    
    code:
      mov eax,[edi+00000110]
      jmp return
    
    points:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    points:
      db 8B 87 10 01 00 00
    
    unregistersymbol(points)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1706B24F
    
    ""+1706B232: 85 C0                 -  test eax,eax
    ""+1706B234: 0F 84 6F 00 00 00     -  je 1706B2A9
    ""+1706B23A: 8B 46 44              -  mov eax,[esi+44]
    ""+1706B23D: 83 EC 0C              -  sub esp,0C
    ""+1706B240: 50                    -  push eax
    ""+1706B241: 39 00                 -  cmp [eax],eax
    ""+1706B243: E8 78 99 39 EE        -  call 05404BC0
    ""+1706B248: 83 C4 10              -  add esp,10
    ""+1706B24B: 8B C8                 -  mov ecx,eax
    ""+1706B24D: 39 3F                 -  cmp [edi],edi
    // ---------- INJECTING HERE ----------
    ""+1706B24F: 8B 87 10 01 00 00     -  mov eax,[edi+00000110]
    // ---------- DONE INJECTING  ----------
    ""+1706B255: 8B D9                 -  mov ebx,ecx
    ""+1706B257: 85 C0                 -  test eax,eax
    ""+1706B259: 7E 36                 -  jle 1706B291
    ""+1706B25B: 8B 46 2C              -  mov eax,[esi+2C]
    ""+1706B25E: 83 EC 0C              -  sub esp,0C
    ""+1706B261: 50                    -  push eax
    ""+1706B262: 39 00                 -  cmp [eax],eax
    ""+1706B264: E8 E7 0A 3A EE        -  call 0540BD50
    ""+1706B269: 83 C4 10              -  add esp,10
    ""+1706B26C: 83 EC 04              -  sub esp,04
    }

     

    Все характеристики по 100 - работает, но нужно покопать поглубже, при рестарте не все значения остаются 100

    Пока, что так:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(HaRR,D9 40 0C DD 5D F8) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(HaRR)
    
    newmem:
      mov dword ptr [eax+0C], (float)100
    
    code:
      fld dword ptr [eax+0C]
      fstp qword ptr [ebp-08]
      jmp return
    
    HaRR:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    HaRR:
      db D9 40 0C DD 5D F8
    
    unregistersymbol(HaRR)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 1403CC16
    
    ""+1403CBFA: D9 FC           -  frndint 
    ""+1403CBFC: 83 EC 04        -  sub esp,04
    ""+1403CBFF: D9 1C 24        -  fstp dword ptr [esp]
    ""+1403CC02: D9 04 24        -  fld dword ptr [esp]
    ""+1403CC05: 83 C4 04        -  add esp,04
    ""+1403CC08: D9 5D F4        -  fstp dword ptr [ebp-0C]
    ""+1403CC0B: D9 45 F4        -  fld dword ptr [ebp-0C]
    ""+1403CC0E: DD 5D F8        -  fstp qword ptr [ebp-08]
    ""+1403CC11: EB 09           -  jmp 1403CC1C
    ""+1403CC13: 8B 45 08        -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+1403CC16: D9 40 0C        -  fld dword ptr [eax+0C]
    ""+1403CC19: DD 5D F8        -  fstp qword ptr [ebp-08]
    // ---------- DONE INJECTING  ----------
    ""+1403CC1C: DD 45 F8        -  fld qword ptr [ebp-08]
    ""+1403CC1F: C9              -  leave 
    ""+1403CC20: C3              -  ret 
    ""+1403CC21: 00 00           -  add [eax],al
    ""+1403CC23: 00 00           -  add [eax],al
    ""+1403CC25: 00 00           -  add [eax],al
    ""+1403CC27: 00 55 8B        -  add [ebp-75],dl
    ""+1403CC2A: EC              -  in al,dx
    ""+1403CC2B: 53              -  push ebx
    ""+1403CC2C: 57              -  push edi
    }

     

    Ну и ремонт библиотеки и мастерской:

    Скрытый текст
    
    { Game   : Dead In Bermuda.exe
      Version: 
      Date   : 2017-06-27
      Author : ALEXSP
    
      This script does blah blah blah
    }
    
    [ENABLE]
    aobscan(Repair2,D9 80 90 00 00 00 C9) // should be unique
    alloc(newmem,$1000)
    label(code)
    label(return)
    registersymbol(Repair2)
    
    newmem:
      mov [eax+00000090], (float)100
    
    code:
      fld dword ptr [eax+00000090]
      jmp return
    
    Repair2:
      jmp newmem
      db 90
    return:
    
    [DISABLE]
    Repair2:
      db D9 80 90 00 00 00
    
    unregistersymbol(Repair2)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: 140384F9
    
    ""+140384E5: 00 00                 -  add [eax],al
    ""+140384E7: 00 55 8B              -  add [ebp-75],dl
    ""+140384EA: EC                    -  in al,dx
    ""+140384EB: 83 EC 08              -  sub esp,08
    ""+140384EE: C9                    -  leave 
    ""+140384EF: C3                    -  ret 
    ""+140384F0: 55                    -  push ebp
    ""+140384F1: 8B EC                 -  mov ebp,esp
    ""+140384F3: 83 EC 08              -  sub esp,08
    ""+140384F6: 8B 45 08              -  mov eax,[ebp+08]
    // ---------- INJECTING HERE ----------
    ""+140384F9: D9 80 90 00 00 00     -  fld dword ptr [eax+00000090]
    // ---------- DONE INJECTING  ----------
    ""+140384FF: C9                    -  leave 
    ""+14038500: C3                    -  ret 
    ""+14038501: 00 00                 -  add [eax],al
    ""+14038503: 00 00                 -  add [eax],al
    ""+14038505: 00 00                 -  add [eax],al
    ""+14038507: 00 55 8B              -  add [ebp-75],dl
    ""+1403850A: EC                    -  in al,dx
    ""+1403850B: 83 EC 08              -  sub esp,08
    ""+1403850E: 8B 45 08              -  mov eax,[ebp+08]
    ""+14038511: D9 80 94 00 00 00     -  fld dword ptr [eax+00000094]
    }

     

    Собственно нужна помощь / подсказка с характеристиками персонажей, с проблемой что описал выше.

    Заранее благодарен.

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