SER[G]ANT Опубликовано 25 июля, 2019 Поделиться Опубликовано 25 июля, 2019 Cheat Engine 7.0 Beta 2 Цитата Additions and changes: Icons Added a way to dissect and show a function's working using a diagram Auto repeat option for unchanged value scans Added lua formula scans Moved the compare to first/saved from scan type to a checkbox Added a scanner that can detect and undo memory changes in the target process (patch scanner under tools in memview) Added a toolbar for stepping while debugging The tutorial now has a link to online help for each step When a memoryrecord fails to activate, you can rightclick it and see why it failed AutoAssembler will now cut down on the nop's used Better error reporting in autoassembler scripts DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable) speedhack now also hooks gettickcount64 added dw 'utf16string' support implement VPID support in DBVM (performance increase) kernelmode->driverlist now also shows driver exports kernelmode symbols now also show in the enum dll's and exports change the way slow symbol lookup is handled several small updates to the codecave scanner several small updates to the hexview find window Use defered pdb loading instead of waiting for it Several more windows have been made DPI Aware Add option to show processid's as decimal in the processlist When pressing shift+space instead of space to follow an instruction you will now open a new memview window Added *:undefined support for dropdown lists Added init.lua files for translations to use Stackview now shows symbolnames as well Some extra windows will not save their location Exe trainer generator now lets you change the default files The description of conditional jumps is better to understand now Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired Groups now get created afgter the selected item Smartedit can not also 'smart'-edit children You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again Floating point screen will now stay within the screen Clicking execute in the lua engine will now change focus back to the editor field Debugger interface settings will now only lock after a succesful attach Some translation improvements here and there DBVM changeregonbp's are now displayed in CE's interface as well The foundlist colors can be customized now Improved DBVM cloak performance when more than 20 regions are cloaked Implemented DBVM based execute watch and "find what addresses this code accesses" Implemented DBVM breakpoints (They always execute afterwards, including execute bp's) Fixes: fixed BSOD in recent windows updates fixed the stacktrace in 64-bit targets fixed rounded Extreme for float and double scans speedhack now waits for proper dll injection several disassembler instructions some assembler instructions improved the stability of dbvm find what * routines fixed the hit counter in dbvm find what * routines fixed kernelmode symbol loading fixed DBVM memoryleak when disabling watches fixed DBVM internal memory manager (more stable now) fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes fixed using megajmp's in cloaked regions fixed speech when using async records fixed executeCodeEx for more than 4 parameters fixed static field script in mono by adding 64-bit codegeneration fixed mono process crashing in some cases fixed megacall following fixed NO_CACHE memory being scanned anyhow even if it was disabled fixed dealing with floating point values that are too big to be useful fixed setting DR7 to a strange value when using global debug fixed clearing DR6 when in the wrong process in kernel debug fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts) fixed loading dbvm inside dbvm inside dbvm inside dbvm fixed autoassembler replacing words in quoted strings fixed processwatcher not getting a proper PID fixed hotkeys triggering changed/unganged for types they aren't supposed to lua: New functions: compareMemory encodeFunctionEx enableKernelSymbols waitForExports waitForDotNet waitForPDB waitforsymbols searchPDBWhileLoading duplicateHandle getScreenDPI executeCodeLocalEx executeMethod allocateSharedMemoryLocal (un)registerCreateCallback (un)registerFirstShowCallback (un)registerCreateCallback dbk_usePhysicalMemoryAccess dbk_setSaferPhysicalMemoryScanning dbk_readPhysicalMemory dbk_writePhysicalMemory dbvm_addMemory dbvm_removechangeregonbp dbvm_speedhack_setSpeed dbvm_setTSCAdjust changes: getWindowList now returns the results just like ce's window list documented OnChangeBounds for the Control class (was already there, now documented as well) executeCodeEx can now also taker just parameters without typedefs added Data field to ListItem's added description field to memrec.createHotkey method added clear method to the menuItem class readStringEx() can now deal with partial memory reads executeCodeEx: Fixed more than 4 parameters added Point type fixed editbox selstart/sellength types, and added CaretPos added HeaderSection class and document HeaderSections added roundRect, drawFocusRect and textRect to the Canvas. added ansicode character support for textRect added loadFromStream and saveToStream to the RasterImage class added readAnsiString and writeAnsiString to the Stream class Better document the mode field of createFileStream Expose the handle of the LuaPipeServer Publish frmTracer Publish frmUltimap2 Publish frmCodeFilter Added the DrawItemEvent general GUI property to Lua's callback system Added the MenuDrawItemEvent general GUI property to Lua's callback system Added the ContextPopupEvent general GUI property to Lua's callback system Created a new Diagram class group which can allow you to create graphs and diagrams Memoryrecord.DropDownValue and DropDownDescription work now (still RO) Скачать https://cheatengine.org/download/beta/07252019/CheatEngine70Beta2.exe 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
Garik66 Опубликовано 27 июля, 2019 Поделиться Опубликовано 27 июля, 2019 В 25.07.2019 в 22:13, SER[G]ANT сказал: 7.0 Куда 6,9 дел? А... хотя понятно - Виндос 9 тоже не было. Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 27 июля, 2019 Автор Поделиться Опубликовано 27 июля, 2019 Насколько я знаю, у CE нумерация идёт в зависимости от внесённых изменений. Ссылка на комментарий Поделиться на другие сайты Поделиться
Xipho Опубликовано 28 июля, 2019 Поделиться Опубликовано 28 июля, 2019 Внушительный список. На мажорное обновление вполне себе тянет. Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 5 августа, 2019 Автор Поделиться Опубликовано 5 августа, 2019 RC1: https://cheatengine.org/download/beta/08042019/CheatEngine70RC1.exe Ссылка на комментарий Поделиться на другие сайты Поделиться
partoftheworlD Опубликовано 18 августа, 2019 Поделиться Опубликовано 18 августа, 2019 RC3: https://cheatengine.org/download/beta/08132019/CheatEngine70RC3.exe Ссылка на комментарий Поделиться на другие сайты Поделиться
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