SER[G]ANT Опубликовано 20 декабря, 2018 Поделиться Опубликовано 20 декабря, 2018 Fixes: Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those Disassembler: Fixed the description for ret # Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction Assembler: Fixed assembling reg*2/4/8+unquotedsymbol Plugin: Fixed the SDK for C plugins that use the disassembler callback Hotkeys: Fixed the attach to foreground hotkey Memory Scan: Fixed the percentage scan Memory Scan: Fixed a rare situation that could cause an error Memory Scan: Simple values now works with groupscan Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done Fill Memory: Now allows 64-bit addresses Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes GUI: Fixed and restored the DPI Aware option in setting GUI: Some DPI fixes/adjustments here and there Graphical Memory view: Fixed DPI issues Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore Additions and changes: Lua Engine: Added autocomplete DLL injection: On DLL injection failure CE tries to fall back on forced injection methods Assembler: Added multibyte NOP Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later) Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't) Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints) Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts) Disassembler: The comments now show multiple parameters Pointerscan: Add option to allow negative offset scanning Pointerscan: Add extra types to the display Advanced Options/CodeList: Now uses symbolnames Tutorial Game: Added a levelskip option when you've solved a step Tutorial Game: Added a secondary test Compare memory: Added a limit to the number of address values shown per row (can be changed) Address List: When the option to deactivate children is set, the children will get deactivated first Memory Scan: Add a lua script in autorun that lets you specify which module to scan lua: ExecuteCodeLocal (Let's you execute code in the target and pass parameters) Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols) Added addModule and deleteModule to the symbollist class Added the ModuleLoader class which can force load dll's Fixed endUpdate for the listview https://github.com/cheat-engine/cheat-engine/releases/tag/6.8.2 2 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
MasterGH Опубликовано 20 декабря, 2018 Поделиться Опубликовано 20 декабря, 2018 Автозавершение Спойлер 2. Окно поиска исполняемого и не исполняемого кода из трейслога, из бинарника и из файла адресов. Не тестил особо. Вылет получил после третьего отсева на туториале Спойлер 3. Новые опции поведения отладки. Не тестил Спойлер Внимание привлекло опции слежения за областью памяти (структуры), т.к. какой код к каким адресам структуры обращается. Всякие watched regions Спойлер 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
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