Garik66 Опубликовано 17 января, 2018 Поделиться Опубликовано 17 января, 2018 Halo_Combat_Evolved_Trainer_Plus8_By_Garik66.EXE View File Для тех, кто предпочитает Скрипты: "Infinite Max Shield" Numpad 1 Скрытый текст { Game : halo.exe Version: Date : 2018-01-17 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(Shield,halo.exe,D8 9E E4 00 00 00 DF E0 C1) // should be unique alloc(newmem,00) label(code) label(return) label(Flag) label(Charging) registersymbol(Shield) newmem: cmp [Flag],1 jne @f mov [Flag],0 mov [esi+000000E4],0 jmp code @@: cmp [esi+000000E4],(float)5 je @f fld [esi+000000E4] fadd [Charging] fstp [esi+000000E4] jmp code @@: mov [esi+000000E4],(float)5 code: fcomp dword ptr [esi+000000E4] jmp return Flag: dd 1 Charging: dd (float)0.1 Shield: jmp newmem db 90 return: [DISABLE] Shield: db D8 9E E4 00 00 00 unregistersymbol(Shield) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+B0093 "halo.exe"+B0071: E8 2A 2D FB FF - call halo.exe+62DA0 "halo.exe"+B0076: 83 C4 04 - add esp,04 "halo.exe"+B0079: 84 C0 - test al,al "halo.exe"+B007B: 74 7C - je halo.exe+B00F9 "halo.exe"+B007D: A1 54 93 71 00 - mov eax,[halo.exe+319354] "halo.exe"+B0082: F6 40 58 04 - test byte ptr [eax+58],04 "halo.exe"+B0086: 75 71 - jne halo.exe+B00F9 "halo.exe"+B0088: D9 07 - fld dword ptr [edi] "halo.exe"+B008A: 33 D2 - xor edx,edx "halo.exe"+B008C: 66 8B 96 06 01 00 00 - mov dx,[esi+00000106] // ---------- INJECTING HERE ---------- "halo.exe"+B0093: D8 9E E4 00 00 00 - fcomp dword ptr [esi+000000E4] // ---------- DONE INJECTING ---------- "halo.exe"+B0099: DF E0 - fnstsw ax "halo.exe"+B009B: C1 EA 0C - shr edx,0C "halo.exe"+B009E: 83 E2 01 - and edx,01 "halo.exe"+B00A1: F6 C4 41 - test ah,41 "halo.exe"+B00A4: 75 05 - jne halo.exe+B00AB "halo.exe"+B00A6: 83 CA 02 - or edx,02 "halo.exe"+B00A9: EB 03 - jmp halo.exe+B00AE "halo.exe"+B00AB: 83 E2 FD - and edx,-03 "halo.exe"+B00AE: D9 86 E4 00 00 00 - fld dword ptr [esi+000000E4] "halo.exe"+B00B4: D8 1D D4 2B 67 00 - fcomp dword ptr [halo.exe+272BD4] } "God Mode" Numpad 2 Скрытый текст { Game : halo.exe Version: Date : 2018-01-17 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(God,halo.exe,D9 86 E0 00 00 00 D8 64) // should be unique aobscanmodule(God1,halo.exe,D9 81 E0 00 00 00 D8 9B 50) alloc(newmem,00) label(newmem1) label(code) label(code1) label(return) label(return1) label(pointer) label(Flag1) label(Charging1) label(Increase) label(OHK) registersymbol(OHK) registersymbol(God) registersymbol(God1) newmem: fld dword ptr [esi+000000E0] cmp [pointer],esi je return cmp [OHK],1 jne code mov [esi+000000E4],0 fsub dword ptr [esi+000000E0] fsub dword ptr [esi+000000E0] code: fsub dword ptr [esp+48] jmp return newmem1: mov [pointer],ecx cmp [Flag1],1 jne Increase cmp [ecx+000000E0],(float)0.1 jbe @f fld dword ptr [ecx+000000E0] fsub dword ptr [Charging1] fstp dword ptr [ecx+000000E0] jmp code1 @@: mov [Flag1],2 jmp code1 Increase: cmp [Flag1],2 jne @f cmp [ecx+000000E0],(float)1 je @f fld dword ptr [ecx+000000E0] fadd dword ptr [Charging1] fstp dword ptr [ecx+000000E0] jmp code1 @@: mov [Flag1],0 mov [ecx+000000E0],(float)1 code1: fld dword ptr [ecx+000000E0] jmp return1 pointer: dd 0 Flag1: dd 1 Charging1: dd (float)0.05 OHK: dd 0 God: jmp newmem db 90 90 90 90 90 return: God1: jmp newmem1 db 90 return1: [DISABLE] God: db D9 86 E0 00 00 00 D8 64 24 48 God1: db D9 81 E0 00 00 00 unregistersymbol(OHK) unregistersymbol(God) unregistersymbol(God1) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+EF635 "halo.exe"+EF60F: DC C0 - fadd st(0),st(0) "halo.exe"+EF611: D9 54 24 48 - fst dword ptr [esp+48] "halo.exe"+EF615: D8 9E E0 00 00 00 - fcomp dword ptr [esi+000000E0] "halo.exe"+EF61B: DF E0 - fnstsw ax "halo.exe"+EF61D: F6 C4 41 - test ah,41 "halo.exe"+EF620: 75 08 - jne halo.exe+EF62A "halo.exe"+EF622: 81 CB 80 00 00 00 - or ebx,00000080 "halo.exe"+EF628: 89 19 - mov [ecx],ebx "halo.exe"+EF62A: 80 7C 24 4C 01 - cmp byte ptr [esp+4C],01 "halo.exe"+EF62F: 0F 85 CA 00 00 00 - jne halo.exe+EF6FF // ---------- INJECTING HERE ---------- "halo.exe"+EF635: D9 86 E0 00 00 00 - fld dword ptr [esi+000000E0] // ---------- DONE INJECTING ---------- "halo.exe"+EF63B: D8 64 24 48 - fsub dword ptr [esp+48] "halo.exe"+EF63F: D9 9E E0 00 00 00 - fstp dword ptr [esi+000000E0] "halo.exe"+EF645: EB 0B - jmp halo.exe+EF652 "halo.exe"+EF647: 80 7C 24 4C 01 - cmp byte ptr [esp+4C],01 "halo.exe"+EF64C: 0F 85 AD 00 00 00 - jne halo.exe+EF6FF "halo.exe"+EF652: 8B 44 24 20 - mov eax,[esp+20] "halo.exe"+EF656: 66 3D FF FF - cmp ax,FFFF "halo.exe"+EF65A: 0F 84 9F 00 00 00 - je halo.exe+EF6FF "halo.exe"+EF660: 0F B7 96 74 01 00 00 - movzx edx,word ptr [esi+00000174] "halo.exe"+EF667: 0F BF E8 - movsx ebp,ax } { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+B0BB1 "halo.exe"+B0B86: 66 8B 83 2E 02 00 00 - mov ax,[ebx+0000022E] "halo.exe"+B0B8D: 66 85 C0 - test ax,ax "halo.exe"+B0B90: 8B D0 - mov edx,eax "halo.exe"+B0B92: 75 05 - jne halo.exe+B0B99 "halo.exe"+B0B94: BA 08 00 00 00 - mov edx,00000008 "halo.exe"+B0B99: 8D B3 E4 01 00 00 - lea esi,[ebx+000001E4] "halo.exe"+B0B9F: B9 1A 00 00 00 - mov ecx,0000001A "halo.exe"+B0BA4: 8D BC 24 38 01 00 00 - lea edi,[esp+00000138] "halo.exe"+B0BAB: F3 A5 - repe movsd "halo.exe"+B0BAD: 8B 4C 24 30 - mov ecx,[esp+30] // ---------- INJECTING HERE ---------- "halo.exe"+B0BB1: D9 81 E0 00 00 00 - fld dword ptr [ecx+000000E0] // ---------- DONE INJECTING ---------- "halo.exe"+B0BB7: D8 9B 50 02 00 00 - fcomp dword ptr [ebx+00000250] "halo.exe"+B0BBD: DF E0 - fnstsw ax "halo.exe"+B0BBF: F6 C4 01 - test ah,01 "halo.exe"+B0BC2: 75 09 - jne halo.exe+B0BCD "halo.exe"+B0BC4: 8B 84 24 70 01 00 00 - mov eax,[esp+00000170] "halo.exe"+B0BCB: EB 30 - jmp halo.exe+B0BFD "halo.exe"+B0BCD: D9 81 E0 00 00 00 - fld dword ptr [ecx+000000E0] "halo.exe"+B0BD3: D8 9B 54 02 00 00 - fcomp dword ptr [ebx+00000254] "halo.exe"+B0BD9: DF E0 - fnstsw ax "halo.exe"+B0BDB: F6 C4 41 - test ah,41 } "One Hit Kill" Ctrl+Numpad 2 Скрытый текст [ENABLE] OHK: dd 1 [DISABLE] OHK: dd 0 "Infinite Flashlight" Numpad 3 Скрытый текст { Game : halo.exe Version: Date : 2018-01-17 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(Flashlight,halo.exe,D9 83 44 03 00 00 D8 25 6C 2F 67 00) // should be unique alloc(newmem,00) label(code) label(return) label(Flag2) label(Charging2) label(Increase2) registersymbol(Flashlight) newmem: cmp [Flag2],1 jne Increase2 cmp [ebx+00000344],(float)0.05 jbe @f fld dword ptr [ebx+00000344] fsub dword ptr [Charging2] fstp dword ptr [ebx+00000344] jmp code @@: mov [Flag2],2 jmp code Increase2: cmp [Flag2],2 jne @f cmp [ebx+00000344],(float)1 jae @f fld dword ptr [ebx+00000344] fadd dword ptr [Charging2] fstp dword ptr [ebx+00000344] jmp code @@: mov [Flag2],0 mov [ebx+00000344],(float)1 code: fld dword ptr [ebx+00000344] //fsub dword ptr [halo.exe+272F6C] jmp return Flag2: dd 1 Charging2: dd (float)0.05 Flashlight: jmp newmem db 90 90 90 90 90 90 90 return: [DISABLE] Flashlight: db D9 83 44 03 00 00 D8 25 6C 2F 67 00 unregistersymbol(Flashlight) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+163B87 "halo.exe"+163B5D: 83 C4 18 - add esp,18 "halo.exe"+163B60: 33 C7 - xor eax,edi "halo.exe"+163B62: 89 83 04 02 00 00 - mov [ebx+00000204],eax "halo.exe"+163B68: 8B 83 04 02 00 00 - mov eax,[ebx+00000204] "halo.exe"+163B6E: 85 C7 - test edi,eax "halo.exe"+163B70: 74 78 - je halo.exe+163BEA "halo.exe"+163B72: 8B 55 F8 - mov edx,[ebp-08] "halo.exe"+163B75: F7 82 7C 01 00 00 00 00 00 01 - test [edx+0000017C],1000000 "halo.exe"+163B7F: 75 12 - jne halo.exe+163B93 "halo.exe"+163B81: D9 83 44 03 00 00 - fld dword ptr [ebx+00000344] // ---------- INJECTING HERE ---------- "halo.exe"+163B87: D8 25 6C 2F 67 00 - fsub dword ptr [halo.exe+272F6C] // ---------- DONE INJECTING ---------- "halo.exe"+163B8D: D9 9B 44 03 00 00 - fstp dword ptr [ebx+00000344] "halo.exe"+163B93: 83 BB 1C 01 00 00 FF - cmp dword ptr [ebx+0000011C],-01 "halo.exe"+163B9A: 75 09 - jne halo.exe+163BA5 "halo.exe"+163B9C: F6 83 06 01 00 00 04 - test byte ptr [ebx+00000106],04 "halo.exe"+163BA3: 74 0B - je halo.exe+163BB0 "halo.exe"+163BA5: 25 FF FF F7 FF - and eax,FFF7FFFF "halo.exe"+163BAA: 89 83 04 02 00 00 - mov [ebx+00000204],eax "halo.exe"+163BB0: 8B 83 40 03 00 00 - mov eax,[ebx+00000340] "halo.exe"+163BB6: B9 00 00 80 3F - mov ecx,3F800000 "halo.exe"+163BBB: 3B C1 - cmp eax,ecx } "Infinite Ammo" Numpad 4 Скрытый текст { Game : halo.exe Version: Date : 2018-01-17 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(Ammo1,halo.exe,66 89 6A 06 66 83 7A 06 00) // should be unique alloc(newmem,00) label(code) label(return) registersymbol(Ammo1) newmem: cmp bp,word ptr [edx+06] ja code mov bp,word ptr [edx+06] code: mov [edx+06],bp cmp word ptr [edx+06],00 jmp return Ammo1: jmp newmem db 90 90 90 90 return: [DISABLE] Ammo1: db 66 89 6A 06 66 83 7A 06 00 unregistersymbol(Ammo1) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+C3A01 "halo.exe"+C39E0: 75 23 - jne halo.exe+C3A05 "halo.exe"+C39E2: F6 87 F4 01 00 00 02 - test byte ptr [edi+000001F4],02 "halo.exe"+C39E9: 74 1A - je halo.exe+C3A05 "halo.exe"+C39EB: EB 09 - jmp halo.exe+C39F6 "halo.exe"+C39ED: 80 3D 62 A7 87 00 00 - cmp byte ptr [halo.exe+47A762],00 "halo.exe"+C39F4: 75 0F - jne halo.exe+C3A05 "halo.exe"+C39F6: 33 ED - xor ebp,ebp "halo.exe"+C39F8: 66 8B 6A 08 - mov bp,[edx+08] "halo.exe"+C39FC: 66 2B EE - sub bp,si "halo.exe"+C39FF: 03 EB - add ebp,ebx // ---------- INJECTING HERE ---------- "halo.exe"+C3A01: 66 89 6A 06 - mov [edx+06],bp "halo.exe"+C3A05: 66 83 7A 06 00 - cmp word ptr [edx+06],00 // ---------- DONE INJECTING ---------- "halo.exe"+C3A0A: 66 89 72 08 - mov [edx+08],si "halo.exe"+C3A0E: 66 C7 02 02 00 - mov word ptr [edx],0002 "halo.exe"+C3A13: 66 C7 42 02 00 00 - mov word ptr [edx+02],0000 "halo.exe"+C3A19: 7E 29 - jle halo.exe+C3A44 "halo.exe"+C3A1B: 66 3B 70 0A - cmp si,[eax+0A] "halo.exe"+C3A1F: 7D 23 - jnl halo.exe+C3A44 "halo.exe"+C3A21: F6 00 01 - test byte ptr [eax],01 "halo.exe"+C3A24: 75 1E - jne halo.exe+C3A44 "halo.exe"+C3A26: F6 87 30 02 00 00 26 - test byte ptr [edi+00000230],26 "halo.exe"+C3A2D: 75 15 - jne halo.exe+C3A44 } "No reload ammo" Numpad 5 Скрытый текст { Game : halo.exe Version: Date : 2018-01-16 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(Ammo,halo.exe,8B 74 24 44 66 89 46 08) // should be unique alloc(newmem,00) label(code) label(return) registersymbol(Ammo) newmem: code: mov esi,[esp+44] mov [esi+08],ax inc [esi+08] jmp return Ammo: jmp newmem db 90 90 90 return: [DISABLE] Ammo: db 8B 74 24 44 66 89 46 08 unregistersymbol(Ammo) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+C40E2 "halo.exe"+C40C0: 66 3B 75 24 - cmp si,[ebp+24] "halo.exe"+C40C4: 7D 0A - jnl halo.exe+C40D0 "halo.exe"+C40C6: F6 84 3B 64 02 00 00 01 - test byte ptr [ebx+edi+00000264],01 "halo.exe"+C40CE: 75 3D - jne halo.exe+C410D "halo.exe"+C40D0: A0 69 A7 87 00 - mov ax,[halo.exe+47A769] "halo.exe"+C40D5: 84 C0 - test al,al "halo.exe"+C40D7: 75 1B - jne halo.exe+C40F4 "halo.exe"+C40D9: 8B C6 - mov eax,esi "halo.exe"+C40DB: 2B 44 24 24 - sub eax,[esp+24] "halo.exe"+C40DF: 66 85 C0 - test ax,ax // ---------- INJECTING HERE ---------- "halo.exe"+C40E2: 8B 74 24 44 - mov esi,[esp+44] "halo.exe"+C40E6: 66 89 46 08 - mov [esi+08],ax // ---------- DONE INJECTING ---------- "halo.exe"+C40EA: 7F 0C - jg halo.exe+C40F8 "halo.exe"+C40EC: 66 C7 46 08 00 00 - mov word ptr [esi+08],0000 "halo.exe"+C40F2: EB 14 - jmp halo.exe+C4108 "halo.exe"+C40F4: 8B 74 24 44 - mov esi,[esp+44] "halo.exe"+C40F8: F6 01 02 - test byte ptr [ecx],02 "halo.exe"+C40FB: 74 0B - je halo.exe+C4108 "halo.exe"+C40FD: 66 C7 06 02 00 - mov word ptr [esi],0002 "halo.exe"+C4102: 66 C7 46 02 00 00 - mov word ptr [esi+02],0000 "halo.exe"+C4108: C6 44 24 15 01 - mov byte ptr [esp+15],01 "halo.exe"+C410D: A0 69 A7 87 00 - mov ax,[halo.exe+47A769] } "No reload Laser" Numpad 6 Скрытый текст { Game : halo.exe Version: Date : 2018-01-17 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(laser,halo.exe,D9 83 40 02 00 00) // should be unique alloc(newmem,00) label(code) label(return) registersymbol(laser) newmem: mov [ebx+00000240],0 code: fld dword ptr [ebx+00000240] jmp return laser: jmp newmem db 90 return: [DISABLE] laser: db D9 83 40 02 00 00 unregistersymbol(laser) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+C2459 "halo.exe"+C243E: 50 - push eax "halo.exe"+C243F: DD D8 - fstp st(0) "halo.exe"+C2441: 8B C6 - mov eax,esi "halo.exe"+C2443: E8 08 0D 00 00 - call halo.exe+C3150 "halo.exe"+C2448: 83 C4 04 - add esp,04 "halo.exe"+C244B: EB 5A - jmp halo.exe+C24A7 "halo.exe"+C244D: DD D8 - fstp st(0) "halo.exe"+C244F: D9 83 48 02 00 00 - fld dword ptr [ebx+00000248] "halo.exe"+C2455: EB 50 - jmp halo.exe+C24A7 "halo.exe"+C2457: DD D8 - fstp st(0) // ---------- INJECTING HERE ---------- "halo.exe"+C2459: D9 83 40 02 00 00 - fld dword ptr [ebx+00000240] // ---------- DONE INJECTING ---------- "halo.exe"+C245F: EB 46 - jmp halo.exe+C24A7 "halo.exe"+C2461: 8B 8F FC 04 00 00 - mov ecx,[edi+000004FC] "halo.exe"+C2467: 83 C0 EF - add eax,-11 "halo.exe"+C246A: 0F BF C0 - movsx eax,ax "halo.exe"+C246D: 3B C1 - cmp eax,ecx "halo.exe"+C246F: 7D 36 - jnl halo.exe+C24A7 "halo.exe"+C2471: 8D 14 80 - lea edx,[eax+eax*4] "halo.exe"+C2474: DD D8 - fstp st(0) "halo.exe"+C2476: D9 84 D3 70 02 00 00 - fld dword ptr [ebx+edx*8+00000270] "halo.exe"+C247D: 8D 84 40 AE 00 00 00 - lea eax,[eax+eax*2+000000AE] } "Without Laser Overheating" Numpad 7 Скрытый текст { Game : halo.exe Version: Date : 2018-01-17 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(Overheat,halo.exe,8B 87 3C 02 00 00) // should be unique alloc(newmem,00) label(code) label(return) registersymbol(Overheat) newmem: mov [edi+0000023C],0 code: mov eax,[edi+0000023C] jmp return Overheat: jmp newmem db 90 return: [DISABLE] Overheat: db 8B 87 3C 02 00 00 unregistersymbol(Overheat) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+C2A50 "halo.exe"+C2A30: 25 FF FF 00 00 - and eax,0000FFFF "halo.exe"+C2A35: 8D 04 40 - lea eax,[eax+eax*2] "halo.exe"+C2A38: 55 - push ebp "halo.exe"+C2A39: 8B 6C 24 0C - mov ebp,[esp+0C] "halo.exe"+C2A3D: 57 - push edi "halo.exe"+C2A3E: 8B 7C 82 08 - mov edi,[edx+eax*4+08] "halo.exe"+C2A42: 8B 07 - mov eax,[edi] "halo.exe"+C2A44: 25 FF FF 00 00 - and eax,0000FFFF "halo.exe"+C2A49: C1 E0 05 - shl eax,05 "halo.exe"+C2A4C: 8B 54 08 14 - mov edx,[eax+ecx+14] // ---------- INJECTING HERE ---------- "halo.exe"+C2A50: 8B 87 3C 02 00 00 - mov eax,[edi+0000023C] // ---------- DONE INJECTING ---------- "halo.exe"+C2A56: 89 45 00 - mov [ebp+00],eax "halo.exe"+C2A59: 8B 8F 40 02 00 00 - mov ecx,[edi+00000240] "halo.exe"+C2A5F: 89 4D 04 - mov [ebp+04],ecx "halo.exe"+C2A62: 8A 87 2C 02 00 00 - mov al,[edi+0000022C] "halo.exe"+C2A68: 24 01 - and al,01 "halo.exe"+C2A6A: 88 45 08 - mov [ebp+08],al "halo.exe"+C2A6D: 66 8B 8A F0 04 00 00 - mov cx,[edx+000004F0] "halo.exe"+C2A74: 66 89 4D 0A - mov [ebp+0A],cx "halo.exe"+C2A78: 8B 8A F0 04 00 00 - mov ecx,[edx+000004F0] "halo.exe"+C2A7E: 33 C0 - xor eax,eax } "Infinite Grenades" Numpad 8 Скрытый текст { Game : halo.exe Version: Date : 2018-01-17 Author : Garik66 This script does blah blah blah } [ENABLE] aobscanmodule(Grenades,halo.exe,66 0F BE 84 0A 1E 03 00 00 66) // should be unique alloc(newmem,00) label(code) label(return) registersymbol(Grenades) newmem: mov byte ptr [edx+ecx+0000031E],4 code: movsx ax,byte ptr [edx+ecx+0000031E] jmp return Grenades: jmp newmem db 90 90 90 90 return: [DISABLE] Grenades: db 66 0F BE 84 0A 1E 03 00 00 unregistersymbol(Grenades) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "halo.exe"+71EEE "halo.exe"+71ECA: 66 C7 45 24 FF FF - mov word ptr [ebp+24],FFFF "halo.exe"+71ED0: 66 8B 4D 22 - mov cx,[ebp+22] "halo.exe"+71ED4: 66 83 F9 FF - cmp cx,-01 "halo.exe"+71ED8: 74 22 - je halo.exe+71EFC "halo.exe"+71EDA: 8B 57 34 - mov edx,[edi+34] "halo.exe"+71EDD: 8B C6 - mov eax,esi "halo.exe"+71EDF: 25 FF FF 00 00 - and eax,0000FFFF "halo.exe"+71EE4: 8D 04 40 - lea eax,[eax+eax*2] "halo.exe"+71EE7: 8B 54 82 08 - mov edx,[edx+eax*4+08] "halo.exe"+71EEB: 0F BF C9 - movsx ecx,cx // ---------- INJECTING HERE ---------- "halo.exe"+71EEE: 66 0F BE 84 0A 1E 03 00 00 - movsx ax,byte ptr [edx+ecx+0000031E] // ---------- DONE INJECTING ---------- "halo.exe"+71EF7: 66 85 C0 - test ax,ax "halo.exe"+71EFA: 75 10 - jne halo.exe+71F0C "halo.exe"+71EFC: 8B 44 24 10 - mov eax,[esp+10] "halo.exe"+71F00: 66 0F BE 88 1D 03 00 00 - movsx cx,byte ptr [eax+0000031D] "halo.exe"+71F08: 66 89 4D 22 - mov [ebp+22],cx "halo.exe"+71F0C: F6 C3 02 - test bl,02 "halo.exe"+71F0F: 75 36 - jne halo.exe+71F47 "halo.exe"+71F11: 66 8B 4D 22 - mov cx,[ebp+22] "halo.exe"+71F15: 66 83 F9 FF - cmp cx,-01 "halo.exe"+71F19: 74 2C - je halo.exe+71F47 } Видео-Демо: Скрытый текст Для тех, кто предпочитает таблички: halo.CT Submitter Garik66 Submitted 01/17/2018 Category Трейнеры для PC игр 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
Рекомендуемые сообщения
Пожалуйста, войдите, чтобы комментировать
Вы сможете оставить комментарий после входа в
Войти