SER[G]ANT Опубликовано 10 мая, 2013 Автор Поделиться Опубликовано 10 мая, 2013 1809make sure iexplore closesfix onethread breakpoint cleanupfix for 64-bit speedhackfix the structureadd some AMD infoforgot some breaks heresome cleanupadd some stuff that makes testing easier and remove psodforgot some breaks on vmcalls that are hardly usedtest commitsome gui changesadd a find next to the auto assembler windowAdd lua calculation/execution to memoryrecord setValue . use [ ] to useAdd a custom range to the assembly scanfix create process breakpoint on entrymake the stackview resize on window change instead of the hexview if stackview is visibleadd option to name single addresses Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 18 мая, 2013 Автор Поделиться Опубликовано 18 мая, 2013 1819only shiftselect entries when visibleadd a refresh to the foundlist updatefix the no-serial buildfix kernelmodule unloading when global debug was usedimplement a few more realmode instructions (vmware still doesn't fully boot. Could be a vmware issue as one of their asserts fails)and don't output debug data if it's not requiredadd a lua filter to the pointerscan rescan for whatever reason you might want onefix opening a pointerfile with the wrong process openchange the order of rescan so the base requirement fits better with the offset ruleincrease the percentage that the user's ad show. Fix the auto rotation. And make the supportCheatEngine command rotate to a new ad immediatelyadd structurename.elementname to the symbol handler+ скомпилировал CheatEngine.chm, dbk32.sys и vmdisk.img Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 20 мая, 2013 Автор Поделиться Опубликовано 20 мая, 2013 1830Cheat Engine 6.3 Beta 1let's not skip 6.3Prepare for first beta testfix the luaclient template?fix out of sequence access of a unknown initial value saved type and fix the pagerange upgrade for exception breakpointsadd autosigning to the ces buildscript (usable only by me)add a new ceregreset that can save the custom typescommit the changelisttrying to import the custom lua source ce uses into the svnremove a file that shouldn't have been commitedfix the "boot without vm" option (didn't take care of idle AP cpu's) Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 25 мая, 2013 Автор Поделиться Опубликовано 25 мая, 2013 1846improve performance by telling the cpu which fields didn't get changedfix "changed addresses" for exceptions and improve performancefix readmsr (Every time I forget that the documentation is missing the fact that it clears the bits of 64-bit registers)protect the efer.svme bit from being set to 0 by the guestremove some debug stuff. Also worth mentioning that dbvm now boots up windows 8 on an AMD systemimplement protection of the VM_HSAVE_PA msradd struct/endstruct support to the auto assemblerfix TCEForm.LoadFromFileemulate the bios calls for amd that determine which memory is available so it won't overwrite dbvm's memory (dbvm boots in dbvm now)wasting hours of time just to find out that the 4KB page at 00000000 has some bits changed on vmexit/entry because I didn't set one msrimplement the vmxloop for amdNow just need to handle the events (not as many as with intel)fix instruction preference for some instructionsAMD's boots up in bochs... (This is pathetically more easier than intel's implementation)?add a custom background color to structure elementsfix the listview Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 27 мая, 2013 Автор Поделиться Опубликовано 27 мая, 2013 1864only move selected entries if the parent is not selectedfix selecting the function from the functionlistcommitting some of the dll's to the svnchangelist cleanuphelpfile updateremove some debug infomake sure no exceptions are sent to ce while the initial threadlist is sent to cefix compiler option where it generates a .dat.exe instead of .datconfigure build of ceregresetchange dbvm offloading to kernelmodechange dbvm offloading to kernelmodeautomatically add the d3dhook dll's to the exe trainer generatorfix new method declarations when using the formdesignerimplment the d3d toggle hotkeyfix new method declarations when using the formdesignerfix the checkbox position on resizechange the VEH debugger to emulate an breakpoint event on attach. This fixes ce from prematurely setting breakpoints before the vehhandler is setup and all threads are signaledactivate multiple cpu support Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 30 мая, 2013 Автор Поделиться Опубликовано 30 мая, 2013 1874Cheat Engine 6.3 Beta 2clear the GD bit in dr7 before signaling the interruptfix a stupid bugfix another bug (somehow ss dpl was 0)add dbvm support for amd in the driverimplement int1 redirect for amdsome fixes to the trainergenerator and implement the changes needed to get dbvm offloading to work on AMD systemsfix a bug that might be responsible for the crappy offload crashesfix selecting visible entries onlyadd support for runtime offloading into dbvm for amdDBVM теперь доступна и на процессорах AMDПравда загрузиться с ней мне не удалось.Если кто хочет попытаться, запишите файл "vmdisk.img" на дискету (оО) или флешку при помощи "Win32 Disk Image", и затем стартуйте систему именно с неё, дальше появится меню и там хз =) Ссылка на комментарий Поделиться на другие сайты Поделиться
Laziz Опубликовано 31 мая, 2013 Поделиться Опубликовано 31 мая, 2013 Я ради интереса скачал Cheat Engine 6.3b2 rev1874 (x86), и попробовал включить DBVM ради интереса, но послевключение комп завись, после перезагрузки комп глючить, то зависает, то экран " " с таким значком выходить и проценты считает (у меня вин8).Как отключить этот DBVM? Сейчас, после включение при загрузке "Обязательню проверку подписи драйверов" (не помню как оно назывался) вроде работаеть. Но это не правиьлно наверно и не знаю дальше как будет работать.Извените за флуд, просто этот комп на работе, если не исправлю началника меня убъет). Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 31 мая, 2013 Автор Поделиться Опубликовано 31 мая, 2013 Вообще, если включить проверку подписи драйверов, то DBVM не работает. Так что такой метод верный.Ещё нужно зайти в CE, в диалог "О программе", и щёлкнуть мышкой на надпись "На вашей системе запущена DBVM версии...", если таковая будет (По крайней мере, она так включается, возможно и выключается так же)Не зря я писал 1-ом сообщении:ЭТО НЕ ФИНАЛЬНАЯ ВЕРСИЯ.Используйте на свой страх и риск. DB постоянно допиливаем DBVM под amd, так что врят ли она ещё готова на 100%. Лично я бы не рискнул её запускать на рабочем компьютере с важной информацией. Не делайте больше таких глупостей. Ссылка на комментарий Поделиться на другие сайты Поделиться
Laziz Опубликовано 1 июня, 2013 Поделиться Опубликовано 1 июня, 2013 Благодарю за ответ SER[G]ANT. Утром пришел на работу и вроди пока работает.ANT' timestamp='1370020757' post='14518']Ещё нужно зайти в CE, в диалог "О программе", и щёлкнуть мышкой на надпись "На вашей системе запущена DBVM версии...", если таковая будет (По крайней мере, она так включается, возможно и выключается так же)Я тоже думал, что там же отключение но такого надписи не было до и после включение "проверку подписи драйверов". Может еще не дороботали... не знаю. Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 2 июня, 2013 Автор Поделиться Опубликовано 2 июня, 2013 1888remove a debug label and some more alignment stuffsome more alignment fixesadd commonmodulelist.txt to the svnremove some debug messageschange the way icons are handled in the menu processlistfix bootup on intel (test msr doesn't exist in intel)update changes listfix "flashing" when selecting a different entry in the found code dialogstill giving he finger to AMD users when it comes to ultimapremove debug message and fix memory leakimplement int14 intercept for amdimplement int3 intercept for amd and test for int3some debugging to find out why it would randomly crash. (found it: didn't initialize a variable)properly fix the 64-bit handling of GD Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 8 июня, 2013 Автор Поделиться Опубликовано 8 июня, 2013 rev 1907CheatEngine 6.3 RC1change positionfix the structure spider so it can handle structures bigger than 4096.Also fix support for 64-bit targets and fix where end of memory addresses where marked as readabledeal with interference of usersfix the Changed Addresses form from showing when it shouldn'tcompile fix for 32-bit and update version numberadd the manual stacktrace form and sourcefix save/load tracesadd a manual stackview and override to the threadlist to show 32-bit statesadd option to show what addresses an opcode accesses when using a "find out what accesses this address" (max 8)this debug var isn't needed anymorefix the vehdebugfix last address bug in the structure spiderDisable the hex checkbox for groupscan and add the ability to let the user to pick which items to add to the addresslist when using a groupscanmake the hex checkbox invisible when grouped scan is useddon't forget unregisterFormAddNotificationImplement registerFormAddNotification for lua (makes adding features to forms easier)deal with the fact that the lcl groupbox click bug has been moved from mouseclick back to mousedown, so update the event handler againfix continue from execute breakpoint in xpquick untested fix for msr c0000080 (might need more testing) Ссылка на комментарий Поделиться на другие сайты Поделиться
MoL4uN87 Опубликовано 9 июня, 2013 Поделиться Опубликовано 9 июня, 2013 что-то в последнем билде спидхак не работает выдает ошибку Ошибка определения того, что означает realgettickcount Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 10 июня, 2013 Автор Поделиться Опубликовано 10 июня, 2013 1926fix escape not exiting the MultilineInputQueryadd ctrl+enter shortcut to edit commentsadd ctrl+alt+c shortcut to copy bytes onlydoc updateupdate changelistmight as well update the 32-bit d3d hook dll's with debug stuff removedadding the 64-bit d3dhook dll's to the svnfix compiling in debug mode for dxhookbase 64-bitfix the snapshot counter not incrementing in 64-bitremove some debug codesome more 64-bit compile fixes (and make ce inject the appropriate dll)fix compilation for 64-bitremove a debug flagmake the stacktrace a bit easier to read/work withfix selecting non-visible entriescreateD3DHook was correct, it just wasn't lowercasedetect direct3d hookapply hotkey description updatesadd easier trace opening in the memory view windowfix opening traces with stack snapshotslink the manual stacktrace with the stackview window for automatic lockviewsonly update the stackview when it's visible when going through a traceadd res* support to the assembleradd aa highlighting to some new keywordskeep last scan when assembly scanningapply the background color when creating a new entry as wellfix setting the selected group different color textremove breakpoint after 8 hits when launched using the foundcode dialog Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 13 июня, 2013 Автор Поделиться Опубликовано 13 июня, 2013 rev1929Cheat Engine 6.3update versionrelease of 6.3fix the previous scan value for the ALL type Ссылка на комментарий Поделиться на другие сайты Поделиться
Xipho Опубликовано 13 июня, 2013 Поделиться Опубликовано 13 июня, 2013 финалка? Стало быть, скоро на оф.сайте появится ) Что ж, подождем )) Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 13 июня, 2013 Автор Поделиться Опубликовано 13 июня, 2013 Ну, финал - это я поспешил, т.к. уже нет приписки в виде "beta", "rc", "alpha". Скорее это еще и не финал, т.к. и после 1929 ревизии есть обновления, а на офф. сайте пока тихо. Там багов еще хватает)100% Final будет после релиза на офф. сайте. Ссылка на комментарий Поделиться на другие сайты Поделиться
ZOCKIR Опубликовано 13 июня, 2013 Поделиться Опубликовано 13 июня, 2013 Запускаю под XP_sp3 32bitвот такое сообщение. Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 13 июня, 2013 Автор Поделиться Опубликовано 13 июня, 2013 rev1936Cheat Engine 6.3 Finalfix xmplayer callfix parsing 64-bit numbers when using (int)fix opcodes A0 to A3 for 64-bitfix symbols for aa selffix LUA_functioncalldocument stream betterfix readBytesFromTableadd the Memory property of the memorystream classfix the old d3d lua commands to return class objects instead of raw userdataZOCKIRНаверное из-за того, что я собирал драйвер под Windows 7. Но уже не важно, на сайте вышла офф. версия. Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 29 июня, 2013 Автор Поделиться Опубликовано 29 июня, 2013 rev1966 (Это все ещё 6.3 Final. DB часто обновляет установщик на офф. сайте)fix dq highlightingfix threading bugchange GetThreadSelectorEntry to a dynamic linked entry (even though according to docs vista 64 DOES have it)fix defines not accepting previous definesUltimap: Enter critical section when actually neededzero init some variables and add hotkey timing functions to lua and the genericHotkey objectfix writeLocal for some functionsfix parsing groupscan stringsadd LDDQUfix unchecking hex when changing scantypeforgot that copying 0 bytes from a stream copies ALL the bytes of that streamfix the stacktrace parametersadd a "todo" for the pointerscan filesfix export/import memory in 64-bitfix generichotkeys from interfering with the "default" hotkeys in settingsfix getItemssome more fixes to the array handleradd a default array handler for the menuItemFIX the default array handler Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 19 июля, 2013 Автор Поделиться Опубликовано 19 июля, 2013 rev1974->rev2001 (большая часть относится к серверной части CE, которую я не знаю как компилировать)remove redirected symbol support for now (needs better implementation)Started with network debugger interfaceimplement jgoemat's AA templates ( http://forum.cheaten...ic.php?t=566415 )made a few minor adjustments, not that it matters much, but it'd be a shame not to use the disassembler object when it already provides a lot of functionality used heremight as well mark as a + versionforgot one last stupid mistakefix script generation for xmplayer stop when trainer loses focusImplemented GetThreadContext (untested and probably has bugs)implement suspend/resume thread (freezes whole process, but useful for delayed operations like suspend, get context, set context, resume )redesign the server part so internal debug messages can get handled more efficient (without having to send a random sigstop)test and fix watchpoint breakpoints for arm (find what writes/accesses ....)note to self: Opposed to intel, these breakpoints seem to break before executionsome arm testsquote symbols with space and commaimplement code for arm breakpoints. (not yet tested)implement removeBreakpointadd breakpoint setting for x86 archfix the Component propertydeal with forwarded exportsadd local var display and reg+offset notationparameters are now shown in the disassembler viewadd cvconst.passtart adding support for extra pdb data like function parameters and local varssome more experimentingcleanupimplement debugserverfd selecting. todo: See if I can make waitfordebugevent NOT return to the client on local rpmadd a critical section to setfilepointer and read/writefileadd some tests and dealing with an extra annoyanceapparently you can't call printf inside a signal handler.fix breakpoint detectionbetter event handling Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 11 августа, 2013 Автор Поделиться Опубликовано 11 августа, 2013 rev2047fix Description propertyimplement network getThreadContext (untested)small change in the way the context is sent backfix entry selection when switching tabs right after a scanfix CheckForAndDispatchCommandimplement dealing with compressed results of rpmimplement compression of readprocessmemoryimplement network symbols in the clientfix and change the header generationimplement CMD_GETSYMBOLLISTFROMFILEstart with symbol stuffI don't know why, buit I keep on making this same mistakeimplement client side of module32first/module32next, and fix closehandle to be not so slow...improve speed dramatically (stupid naggle)fix realloc bugcheck for module list insteadit's 35Creally stupid bugimplement module32first/module32nextand there's SWIfix multi and implement SWPParserimplement LDM/STMimplement SingleDataParser and fix post/pre indexed disassembling for the same instruction classimplement mul parserimplement MSR and MRSimplement branch parserand a compiling fixfix record propertiesfix getpropertylistalso commit the changes to the disassemblerarm.pas which the assembler relies onstart with arm assemblerfix setting unsupported method to nilfix the legacy opendialog_executeimplement an ARM disassemblerimplement more network debug options. (trap works properly now)some more fixes here and therefix calculation with multiple negativesfix dline.GetHexBytessome fixes here and thereupdate about form and some network bugfixes and decrease network usageadd reference count to the handle and some bugfixesimplement the basic stuff for the network debugger interface (not tested)add some initial debug events for thread creationadd undocumented shl/shr regclose the thread handle when creating a remote thread. (Some people never close ce and constantly create threads)some syntax check fixesadd message in case of wrong parameterimplment "reassemble" aa commandforgot a space Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 15 сентября, 2013 Автор Поделиться Опубликовано 15 сентября, 2013 rev2129best keep a record of methods that aren't implemented in 6.3add makeVisible and commuit some stuff I might have forgotten to commitdeal with math errorsfix some bugs with queued events and the difference between the official debug state shown to the user and the internal statesome debug fixessome fixes for armforgot to savefix B producing a 12 byte branch instead of an 8 byte (uninitialized var)add support for rewriting conditional branchessome arm and auto assembler stuff. (I should really do something about that nopping between variable size instructions )add missing filefix some bugs and add an alternative to B(L)start with adding support for arm instructions that break when relocatedsome arm assembler and disassembler fixesfix r32,mm,imm and r32,xmm,imm (PEXTRW)implement psubsb and psubswmight as well disassemble itadd pmulld just because I canfix PMULHUWimplement RCPSS and RCPPSimplement RSQRTPS and RSQRTSSfix fyl2xp1fix crash when breaking in a 32-bit app (not arm)fix the index lookup not handling non alphabetical characters in the index (f2xm1)fix fnclexfix lpd/lps parameter orderfix movhps<>movlhpsoptimizefix movlps<>movhlpsfix rsqrtssfix shldfix fsubr, fdiv and fdivrfix faddp st(0), st(0)fix disassembling fldl2e and improve the description of some instructionsfix dsr disassemblyforgot to put some code backImplement clock_gettimeimplement CMD_SPEEDHACK_SETSPEEDadd isNetwork to the processhandlerFix injectdll for networkImplement the speedhack for networkstart implementing the liux speedhackfix FindFreeBlockForRegion when in network modeimplement network version of injectdllImplement CMD_LOADMODULEImplement EXTCMD_LOADMODULEimplement a network version of CreateRemoteThreadimplement CMD_CREATETHREAD and fix possible error with module injection (readlink doesn't return a 0-terminated string)implement EXTCMD_CREATETHREADImplement network variants of VirtualAllocEx and VirtualFreeExPass CMD_ALLOC and CMD_FREE through to EXTCMD_ALLOC and EXTCMD_FREEimplement EXTCMD_ALLOC and EXTCMD_FREEimplement the command to load the extension and start with allocredefined the ext_ command definesand some cleanupimprove the flowimplement enabling the extension and calling allocAdd detection if the extension module has been loadedImplement communication between ceserver and ceserver_extensionconstructor teststart with the extension moduleShare project "ceserver-extension" into "https://cheat-engine.googlecode.com/svn"filter by typing directly into the processlistimplement moduleinject for arm as wellswitch from pread to an lseek64/read combination as I couldn't get pread to read addresses that could be interpreted as negative (e.g: b0000000)merge the experimental code with the svn just to make sure it's safe since it's working on 64-bit (need to add setting the proper parameters for arm)Found a faster injection method without the need to wait for the thread to wakedocumentation and experiment resultsStrip version numbers from linux modulenamesstart with research and design on making alloc/createthread and other useful options availabledeal with new isExe flagfix symbols on program filesimplement reactivating a breakpoint in arm after it got disabled for next stepfix arm compilationfix the thread specific checkset and remove breakpoint now deal with multiple/user specified breakpoint registers. (untested)Some arm disassembler fixes and adding code to deal with the debugger capabilities of the serverTransfer hardware breakpoint capabilities to ce clientAdd support for x86 breakpoint address resultssome fixes and start with support for multiple bp'sadd armdisassembly to the foundcode dialogsome debug and symbol fixesimplement arm disassemblingimplement breakpoint handling for x86 network (tested)fix breakpoint removal and return values Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 13 октября, 2013 Автор Поделиться Опубликовано 13 октября, 2013 rev2167clean up the scandata uploader when the scan finishesadd extra safeguarddisable the timer and clean up the list when new is clickedyou can just clear this varsmall fixescleanup handlesfix listenerfix errorcommit something that might cause a weird compile errorfix the character range to acceptstart with implementation of scan operation broadcastsmap the apic instead of blindly guessingfix inserting return each time ctrl+f is usedimplement out of diskspace checking and handling that statussome more fixes. Distributed rescan works nowsome bugfixes and implement client->server status updatesimplement downloadpage and add some missing files to the svnfirst implementation for rescan (untested, 100% bugged out)replace map with pagemap as it's a lot more efficient than the normal Map object (greatly increases the rescan speed)add a pagemap class (just for testing purposes)implement the server side for rescans and a few bugfixesimprove pointer rescan speed a bit, and combine all rpm calls into one locationsome fixes, adding more data to be visible to the user, started with designing the rescanforgot the structsizeadd some extra data to the disassemblerfix hostname lookupsimplement scandata uploader/downloaderfix compile for releaseimplement client part of the protocol (rescan still needs to be added)implement the server part of the protocolStart implementing support for distributed pointerscanningAdd option to export the pointermap and made it possible to do a pointerscan without attaching to a processimprove pointerscan speedcommit some last fixes before royally screwing up my own copysomewhere along the line I (or fpc) might have fixed the threading bug that blocked rescan from being multithreaded Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 8 ноября, 2013 Автор Поделиться Опубликовано 8 ноября, 2013 rev2203fix releaseObjectHandle and also enumerate all other .net modulesimplement code to add the first .net module to the symbol lookup and implement it's usageimplement the ReleaseObject method command to the dotnetpipe client classAnd adding the DotNetDataCollector binaries for those without visual studioalso report if .net 4.5 is supported for structure layout lookup and add a simple hack that tells windows the app didn't crashstart merging the .net data collector with the symbol handler and make some adjustmentsCommit the DotNetDataCollectorfix nextscanfix next scan having the possibility of causing a buffer overflow in some situationsAdd an option to make the addresslist display values using the dropdown list formatcommit changes in mainunit.frmfix bug caused by lazarus autorename featurebetter detection if a module is 64-bit or notfix compiling for 32-bit usersfix stupid bugadd a donottrace.txt to the tracerdon't edit when rightclickfix maxpd, maxss and maxpsfix assembling fmul in 64-bit (it has no rex_w )make "show previous value column" persistentadd data size recognition to the disassembler and make the tracer use those sizes when guessing the typeadding some extra dll'sAdd a group option that shows a +/- sign in front of entriesSave useless data to the cheat table that people are interested in for some unknown reasonImplement dropdown list capability to memory recordsMake some components resize if they can't contain the textsome beautificationsfix script editingimplement inputQuery for luaAdd the ability to change values without using an inputqueryonly affect the base typesfix changing the hex display while frozenfix merge (link)gui fixes and kick rescan workers if their results have already been mergedmake "resyncModulelist" also resync stacksfix getting the wrong filepatherror out when the user gives an invalid multiplication valuecontinue with implementing merge and distributed rescan (still untested) Ссылка на комментарий Поделиться на другие сайты Поделиться
SER[G]ANT Опубликовано 8 декабря, 2013 Автор Поделиться Опубликовано 8 декабря, 2013 rev2245minor change to errorOnLookupFailurefix compile erroradd field and method enumCommit the mono data collector. Still WIP (similar to the DotNetDataCollector, but this one will be controlled from the lua engine)fix compilation for 32-bitchange the behavior of the pipe function and add a destructoradd pipe communication ability to lua. (useful for talking to injected dll's / helper processes )Optimized the cuda scan a bit more. Speed for a level 5 tutorial scan is still equal to a single threaded non-optimized scan. This project can most likely be abandoned for nowfix the addresslist documentationfix a bug. It's now only slightly slower to a single threaded pointerscan on a normal cpucommitting some cuda pointerscan stuffCommitting some code i've been experimenting withbug the user only when he uses a different structname than the default no structnamefix a small bug that caused some bugreportsgive it a breakcompile fix for 32-bitMake the disassembler show some more data in the comment fieldAdding some extra safety checks to the structure dissectFix the structure settings from closing after giving invalid input(last commit meant physical of course)Add an option to make virtual memory scanning safer. (on by default)add code to do big endian file access (not used, but it's there)fix a bug in the symbol handler where it filtered out certain symbolsAdd a driver function to get the physical memory layout and make stopping ultimap a bit more stableupdate the documentation and make two functions more forgiving add a safety check to the pe-info dissectorfix GetThreadListfix ultimap hotkeysfix non defined symbols from getting function parametersChange the way exceptions that reach the gui are handledFix the 64-bit registers not aligning properlymake the code injection template make use of the caller memory view windowFix find, and implement entry highlighting based on the addressadd a find to the stackviewApply only the changed fields when changing multiple recordsfix the deselection when rightclicking an multiselected entryfix problem where deleting an non-visible component wouldn't workmake setAddress call ReinterpretAddressAdded the much requested "Pointer must start with" feature. (it will not speed up the scan one bit, probably makes it slower, but it may help with diskspace)change the way the dotnetpipe is being used so it's more thread safe and export a lua function to specifically reload a module's symbolsexport fillFromDotNetAddress to luaassembler: fix the extra datastructure dissect: Make the autogenerated child structures use .net lookup info as well when possiblemake structure dissector get the layout from .netfix the .net modulename/base setup and make the dll and symbol window show the .net symbols Ссылка на комментарий Поделиться на другие сайты Поделиться
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