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Сообщения, опубликованные SER[G]ANT
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Насколько я знаю, у CE нумерация идёт в зависимости от внесённых изменений.
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Cheat Engine 7.0 Beta 2
ЦитатаAdditions and changes:
Icons
Added a way to dissect and show a function's working using a diagram
Auto repeat option for unchanged value scans
Added lua formula scans
Moved the compare to first/saved from scan type to a checkbox
Added a scanner that can detect and undo memory changes in the target process (patch scanner under tools in memview)
Added a toolbar for stepping while debugging
The tutorial now has a link to online help for each step
When a memoryrecord fails to activate, you can rightclick it and see why it failed
AutoAssembler will now cut down on the nop's used
Better error reporting in autoassembler scripts
DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable)
speedhack now also hooks gettickcount64
added dw 'utf16string' support
implement VPID support in DBVM (performance increase)
kernelmode->driverlist now also shows driver exports
kernelmode symbols now also show in the enum dll's and exports
change the way slow symbol lookup is handled
several small updates to the codecave scanner
several small updates to the hexview find window
Use defered pdb loading instead of waiting for it
Several more windows have been made DPI Aware
Add option to show processid's as decimal in the processlist
When pressing shift+space instead of space to follow an instruction you will now open a new memview window
Added *:undefined support for dropdown lists
Added init.lua files for translations to use
Stackview now shows symbolnames as well
Some extra windows will not save their location
Exe trainer generator now lets you change the default files
The description of conditional jumps is better to understand now
Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired
Groups now get created afgter the selected item
Smartedit can not also 'smart'-edit children
You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again
Floating point screen will now stay within the screen
Clicking execute in the lua engine will now change focus back to the editor field
Debugger interface settings will now only lock after a succesful attach
Some translation improvements here and there
DBVM changeregonbp's are now displayed in CE's interface as well
The foundlist colors can be customized now
Improved DBVM cloak performance when more than 20 regions are cloaked
Implemented DBVM based execute watch and "find what addresses this code accesses"
Implemented DBVM breakpoints (They always execute afterwards, including execute bp's)Fixes:
fixed BSOD in recent windows updates
fixed the stacktrace in 64-bit targets
fixed rounded Extreme for float and double scans
speedhack now waits for proper dll injection
several disassembler instructions
some assembler instructions
improved the stability of dbvm find what * routines
fixed the hit counter in dbvm find what * routines
fixed kernelmode symbol loading
fixed DBVM memoryleak when disabling watches
fixed DBVM internal memory manager (more stable now)
fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes
fixed using megajmp's in cloaked regions
fixed speech when using async records
fixed executeCodeEx for more than 4 parameters
fixed static field script in mono by adding 64-bit codegeneration
fixed mono process crashing in some cases
fixed megacall following
fixed NO_CACHE memory being scanned anyhow even if it was disabled
fixed dealing with floating point values that are too big to be useful
fixed setting DR7 to a strange value when using global debug
fixed clearing DR6 when in the wrong process in kernel debug
fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts)
fixed loading dbvm inside dbvm inside dbvm inside dbvm
fixed autoassembler replacing words in quoted strings
fixed processwatcher not getting a proper PID
fixed hotkeys triggering changed/unganged for types they aren't supposed to
lua:
New functions:
compareMemory
encodeFunctionEx
enableKernelSymbols
waitForExports
waitForDotNet
waitForPDB
waitforsymbols
searchPDBWhileLoading
duplicateHandle
getScreenDPIexecuteCodeLocalEx
executeMethodallocateSharedMemoryLocal
(un)registerCreateCallback
(un)registerFirstShowCallback
(un)registerCreateCallbackdbk_usePhysicalMemoryAccess
dbk_setSaferPhysicalMemoryScanning
dbk_readPhysicalMemory
dbk_writePhysicalMemory
dbvm_addMemory
dbvm_removechangeregonbp
dbvm_speedhack_setSpeed
dbvm_setTSCAdjust
changes:
getWindowList now returns the results just like ce's window list
documented OnChangeBounds for the Control class (was already there, now documented as well)
executeCodeEx can now also taker just parameters without typedefs
added Data field to ListItem's
added description field to memrec.createHotkey method
added clear method to the menuItem class
readStringEx() can now deal with partial memory reads
executeCodeEx: Fixed more than 4 parameters
added Point type
fixed editbox selstart/sellength types, and added CaretPos
added HeaderSection class and document HeaderSections
added roundRect, drawFocusRect and textRect to the Canvas.
added ansicode character support for textRect
added loadFromStream and saveToStream to the RasterImage class
added readAnsiString and writeAnsiString to the Stream class
Better document the mode field of createFileStream
Expose the handle of the LuaPipeServer
Publish frmTracer
Publish frmUltimap2
Publish frmCodeFilter
Added the DrawItemEvent general GUI property to Lua's callback system
Added the MenuDrawItemEvent general GUI property to Lua's callback system
Added the ContextPopupEvent general GUI property to Lua's callback system
Created a new Diagram class group which can allow you to create graphs and diagrams
Memoryrecord.DropDownValue and DropDownDescription work now (still RO)Скачать https://cheatengine.org/download/beta/07252019/CheatEngine70Beta2.exe
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Fixes:
Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those
Disassembler: Fixed the description for ret #
Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction
Assembler: Fixed assembling reg*2/4/8+unquotedsymbol
Plugin: Fixed the SDK for C plugins that use the disassembler callback
Hotkeys: Fixed the attach to foreground hotkey
Memory Scan: Fixed the percentage scan
Memory Scan: Fixed a rare situation that could cause an error
Memory Scan: Simple values now works with groupscan
Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done
Fill Memory: Now allows 64-bit addresses
Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first
PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes
GUI: Fixed and restored the DPI Aware option in setting
GUI: Some DPI fixes/adjustments here and there
Graphical Memory view: Fixed DPI issues
Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymoreAdditions and changes:
Lua Engine: Added autocomplete
DLL injection: On DLL injection failure CE tries to fall back on forced injection methods
Assembler: Added multibyte NOP
Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later)
Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers
Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't)
Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints)
Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts)
Disassembler: The comments now show multiple parameters
Pointerscan: Add option to allow negative offset scanning
Pointerscan: Add extra types to the display
Advanced Options/CodeList: Now uses symbolnames
Tutorial Game: Added a levelskip option when you've solved a step
Tutorial Game: Added a secondary test
Compare memory: Added a limit to the number of address values shown per row (can be changed)
Address List: When the option to deactivate children is set, the children will get deactivated first
Memory Scan: Add a lua script in autorun that lets you specify which module to scanlua:
ExecuteCodeLocal (Let's you execute code in the target and pass parameters)
Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols)
Added addModule and deleteModule to the symbollist class
Added the ModuleLoader class which can force load dll's
Fixed endUpdate for the listviewhttps://github.com/cheat-engine/cheat-engine/releases/tag/6.8.2
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В 20.10.2018 в 18:30, pjukisel сказал:
Дичайше извиняюсь за некропостинг, но не могли бы Вы перезалить эти две ссылки еще раз?
https://www.dropbox.com/s/bly8jwci2xmew08/ce561ru_scr.7z?dl=0
https://www.dropbox.com/s/ae9tsequycsi0k2/ce561ru.7z?dl=0
Только нужно где-то раздобыть версию 5.6.1
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Вышла RC2.
Релиз 6.8 в пятницу.
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Beta5.
Что-то их много.
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Внезапно, Beta4
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Вышла Beta3
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Вышла Beta2
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RC2:
ЦитатаFixed disassembling some rex related instructions
Fixed the disassembler with rip relative instructions
Speedhack hotkeys shouldn't show a error anymore
Added compare structure tool to CE to find commonalities between addresses in two different groups
F1 now opens the wikiBeta5:
ЦитатаFixed an disassembler issue
Fixed hotkey configuration
Speedhack shouldn't give an error anymore on hotkey
B4 I forgot to generate .sig files so the driver would fail, fixed in this oneBeta4:
ЦитатаAdded option to disable the Spectre protection on your system
Beta3:
ЦитатаFixed the structures config window getting corrupt
Fixed an issue with saving structures more than 7 levels deep
Changed the table version so people with 6.7 see there is a new version (6.7 can not properly load 6.8 structures, it's a bug in 6.7)
Cleaned up some code, and fixed a potential issue with .destroy() in lua
Added some extra exception handling at some spotsBeta2:
Цитатаfixed a memory corruption when using the dissect data function
added 3 new tutorial steps to the tutorial (not so much tutorial but something you can hack on and post about in the forum)
added {$try}/{$except} blocks to AA scripts (You need to jump over the {$except} block yourself. It also does not do any unwinding, so watch the stack )
a different DBVM build (let me know if it crashes more often)
fixed deleting the last address from a group
suppressed a lua error from showing up when using mono
fixed forgot value scan from being usable on a tab with no previous addresslist
fixed keyboard navigation updating the values in the hexview of memview
added an option to rearrange the structure list (it's under file in the structure window)
fixed a disassembler issue with push and related in 64-bit
added some plugin files for lua to the plugin folder
added AA command createthreadandwait(address) which will spawn the thread right after the block it has been put in has been written to memory (So do NOT put this on top) This is useful if you wish to run some code right before the final hook code overwrites the original code and causes your code to run. (e.g initializers)Beta1:
ЦитатаFixes:
Fixed some more high dpi issues
Fixed issues with the dropdown list in memory records
Fixed offset symbols
Fixed registered binutils
Fixed graphical issues with the tablist
Fixed issue where memory blocks would get cut of before the page end
Fixed some memory leaks
Fixed some graphical issues in the addresslist
Fixed rightclick on r8 and r9 in memoryview
Fixed disassembling some instructions
Fixed DBVM so it works on windows 1709 and later (tested on 1803)
Fixed several DBVM offload crashes
Fixed freeze with allow increase/decrease for 8 byte long values
Fixed several issues where minimizing a window and then close it would hang CEAdditions and changes:
Text editor improvements
Added hundreds of new cpu instructions
Mono now has some new features like instancing of objects
Mono instances window is now a treeview where you can see the fields and values
"find what addresses this code accesses" can also be used on RET instructions now(useful to find callers)
The graphical memory view now has a lot more options to set it just the way you need
Codepage support in hexview
structure data from PDB files is now stored in a database for lookup later
dissect structures form can now show a list of known structures (pdb, mono, ...)
Added a "revert to saved scan" option (lets you undo changes)
Added a "forgot scan" option (in case you forgot what you're doing)
Pointerscan limit nodes is default on in a new ce install (remembers your choice whenyou disable it)
Autoattach now happens using a thread instead of a gui blocking timer
Some colorscheme enhancements
Added a DBVM based "Find what writes/accesses" feature. (For pro users, enablekernelmode options for it to show)
Changed the dissect data setup from seperate yes/no/value dialogs to a single window
Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM
lua:
added automatic garbage collection and settings to configure it
added new functions, like:
reinitializeSelfSymbolhandler
cpuid
and more- 2
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Реализацию сего действа можно подглядеть в самом CE
autorun\versioncheck.lua
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Вот и вышел CE 6.7
ЦитатаFixes:
Fixed some DPI issues at some spots
Fixed the "Not" scan for ALL
"simple values" now also applies to the All type
Fixed not adding the 0-terminator to strings when the option was set to add it
Fixed ultimap hotkeys
Fixed ultimap2 filtering
Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now)
Fixed show as signed not working for custom types
Fixed several issues with the structure spider
Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15
Fixed copy/paste in the scanvalue
Fixed kernelmode QueryMemoryRegions for windows build 1607
Fixed some disassembler errors
Fixed lua command fullAccess
Fixed text to speech if launched from a different thread
Fixed clicking on checkboxes when the dpi is different
Fixed the found code dialog count size
Fixed mono freezing Cheat Engine when it crashes/freezesAdditions and changes:
Changed the processlist and added an Applications view similar to the taskmanager
Small change to the tutorial first step wording
Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize
Structure Dissect: If setting a name, it will also be shown in the header
The symbolhandler can now deal with complex pointer notations
Added support for single-ToPA systems for ultimap2
Added some more spots where the history will be remebered in memoryview
Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous")
Kernelmode memory reading/writing is safer now
Added an option to filter out readable paths in the pointerscan rescan
Added "codePage" support
Added font/display options to several places in CE
Added a search/replace to the script editors
You can now delete addresses and reset the count from "Find what addresses this code accesses"
Added a statusbar to the hexview in memoryview
Pointerscan for value scans now add the results to the overflow queue
Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now)
Added an option to the processlist to filter out system processes
Added a system to let users sign their tables so you know you can trust their tables.
Memory record dropdown lists can now reference those of others. USe as entry text: (memoryrecorddescription)
Added an option to notify users of new versions of Cheat Enginelua:
Custom Types can now be referenced from Lua
Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from. Can be nil
stringToMD5String now support strings with a 0 byte in them
autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script
added Action and Value properties to MemoryRecordHotkey objects
added screenToClient and clientToScreen for Control objects
added readSmallInteger and writeSmallInteger
added enableDRM()
added openFileAsProcess/saveOpenedFile
added saveCurrentStateAsDesign for CEForm objects
added disableWithoutExecute and disableAllWithoutExecute
added OnCustomDraw* events to the listview
added being/endUpdate for the Strings class
added SQL support
added color overrides to the disassembler text
added OnPaint to the CustomControl class
added autoAssembleCheck to syntax check an AA script
fixed the addresslist returning nil for PopupMenu (while popupMenu did work)
added an timeout option for pipes
added some graphical options
added some low level system functionsСкачать:
https://github.com/cheat-engine/cheat-engine/releases/download/6.7/CheatEngine67.exe
Русификатор:
http://www.cheatengine.org/download/ru_RU.rar
Или по ссылке в подписи.
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Вышел Cheat Engine 6.7 Release Candidate 2
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Вышел Cheat Engine 6.7 Release Candidate 1
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Вышла Beta3
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7 минут назад, Submarina сказал:
И ещё просьба к тебе, видео где указатели не ищутся, в Cheat Engine v6.6 и v6.7 Beta 1-2 покажи пожалуйста Дарк Байту.
Пусть из править, если конечно это косяк программы.
Там слишком длинное видео. Сделай запись самого поиска с CE 6.6 и с 6.7 b2, не используя русификатор (ты же для не русскоговорящего видео показывать собираешься).
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В 30.12.2016в10:11, Submarina сказал:
Всех с наступающим новым годом.
Привет всем, у русификатора программы Cheat Engine ver 6.6, есть проблемы,из за него не работает функция назначить горячую клавишу, при назначении горячий клавиши на указатель, и установки значения например увеличить значения на и после сохранении этой таблицы, открываешь её снова, и указатель на который ты установил клавишу, и установил значения увеличь значения на она сбрасывает до значения заморозить, это из за русификатора, чисто на английской версии работает всё ровно.
И указатели,так и не ищет хоть убей, не пойму что не так.
Написал бы мне личное сообщение, а то только случайно заметил твой текст.
Да, действительно в 6.6 есть такая проблема. Только это проблема не в самом русификаторе (просто только он обновляется, а остальные переводы для CE не выше версии 6.3, поэтому в них такого косяка нет), а в доступности перевода тех строк, которых переводить нельзя.
Это мой косяк.
Перед выходом 6.6 я добавлял в код CE много новых строк для перевода. Лично нашёл 2-3 связанных с этим бага и исправил, а этот пропустил.
В 6.7 этой проблемы нет. Насколько я могу судить, она была исправлена 26 января.2017 года.
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Вышла Beta2
В 28.04.2017в09:38, Submarina сказал:Значить проверил я новую версию Cheat Engine v6.7 Beta 1 автоматический поиск указателей, так же не находить указатели.
Самое время написать об этом тут http://forum.cheatengine.org
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Смысл есть, только в случае, если всё это обратно, в основной репозиторий, вернётся. Иначе нету смысла иметь несколько репозитариев, один из которых будет устаревшим. А пустит ли DB с таким предложением в свой огород, в этом весь вопрос. ДА и может ему так тупо удобней/привык.
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Скачать:
http://cheatengine.org/temp/CheatEngine67RC3.exe
RC3:
ЦитатаChanged foundlist previous value display. (should be more clear in case of delay. As long as the scan doesn't complain, it's ok)
some more structure dissect gui fixes (groups)
CheckVersion now lets you specify how often it checks
Don't use the icon resize when the font is smaller than normal
Fixed disassemblerview line position on clean install
Fixed the copy to registers adding 8 zero's in front of 32-bit registers and not putting them in 64-bit
you can now use mono while debugging. (until it hits the deadlock, in which case you just have to wait 5 seconds for mono to disable itself)
lua internet won't store download pages in the cache
lua closeRemoteHandle now lets you specify a processid as wellRC2:
ЦитатаFixed assembling instructions with reg*x while those registers are defined in Lua as symbols
Fixed register copy to clipboard
Fixed potential infinite loop on fetching scan results when the system is not responding fast enough
fixed assembling xxx [address],x where r/m8 gets picke dinstead of r/m32RC1:
ЦитатаFixed some visual glitches in the structure dissect window
the main window has more address list space on a clean install
registerview copy to clipboard
some mono stuff
a few new lua commands
added an option to get notified on new ce versions (it's a lua extention)Beta3:
Цитатаstackview: shift/ctrl lets you specify where it will be opened
stackview: copy to clipboard
memview:hexview:ctrl+enter shows addresses as relative to the selected one
structure dissect: save value: Now also saves column names (and changed the shortcut)
mono: Fallback on a slow symbol name lookup if the classname can't be foundBeta2:
ЦитатаPlease give feedback and report bugs
changed the behavior of some windows
fixed the special offsets
added lua symbols to the symbol handler
fixed luacall for async scripts
fixed the processlist on 32-bit systems
fixed an XP issue
feces members can now add an image to their signature (or image only)
some highlighting changesBeta1:
ЦитатаFixes:
Fixed some DPI issues at some spots
Fixed the "Not" scan for ALL
"simple values" now also applies to the All type
Fixed not adding the 0-terminator to strings when the option was set to add it
Fixed ultimap hotkeys
Fixed ultimap2 filtering
Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now)
Fixed show as signed not working for custom types
Fixed several issues with the structure spider
Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15
Fixed copy/paste in the scanvalue
Fixed kernelmode QueryMemoryRegions for windows build 1707
Fixed some disassembler errors
Fixed lua command fullAccess
Fixed text to speech if launched from a different thread
Fixed clicking on checkboxes when the dpi is different
Fixed the found code dialog count size
Fixed mono freezing Cheat Engine when it crashes/freezes
Additions and changes:
Changed the processlist and added an Applications view similar to the taskmanager
Small change to the tutorial first step wording
Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize
Structure Dissect: If setting a name, it will also be shown in the header
The symbolhandler can now deal with complex pointer notations
Added support for single-ToPA systems for ultimap2
Added some more spots where the history will be remebered in memoryview
Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous")
Kernelmode memory reading/writing is safer now
Added an option to filter out readable paths in the pointerscan rescan
Added "codePage" support
Added font/display options to several places in CE
Added a search/replace to the script editors
You can now delete addresses and reset the count from "Find what addresses this code accesses"
Added a statusbar to the hexview in memoryview
Pointerscan for value scans now add the results to the overflow queue
Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now)
Added an option to the processlist to filter out system processes
Added a system to let users sign their tables so you know you can trust their tables.
Memory record dropdown lists can now reference those of others. (memoryrecorddescription)lua:
Custom Types can now be referenced from Lua
Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from. Can be nil
stringToMD5String now support strings with a 0 byte in them
autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script
added Action and Value properties to MemoryRecordHotkey objects
added screenToClient and clientToScreen for Control objects
added readSmallInteger and writeSmallInteger
added enableDRM()
added openFileAsProcess/saveOpenedFile
added saveCurrentStateAsDesign for CEForm objects
added disableWithoutExecute and disableAllWithoutExecute
added OnCustomDraw* events to the listview
added being/endUpdate for the Strings class
added SQL support
added color overrides to the disassembler text
added OnPaint to the CustomControl class
added autoAssembleCheck to syntax check an AA script
fixed the addresslist returning nil for PopupMenu (while popupMenu did work)
added an timeout option for pipes- 3
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Не так давно данная опция была добавлена в Cheat Engine.
Можно скомпилировать текущую версию из SVN, либо ждать выхода 6.7
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Попробуй "D3D" -> "Фиксация курсора в пределах окна игры"
Cheat Engine 7.0 Beta
in Cheat Engine
Опубликовано
RC1:
https://cheatengine.org/download/beta/08042019/CheatEngine70RC1.exe