Перейти к содержанию

Лидеры

  1. SER[G]ANT

    SER[G]ANT

    Разработчики (+)


    • Баллы

      3

    • Постов

      618


  2. SerVick

    SerVick

    Ветераны


    • Баллы

      1

    • Постов

      444


  3. MasterGH

    MasterGH

    Ветераны


    • Баллы

      1

    • Постов

      2 999


  4. Stigmaer

    Stigmaer

    Заблокированные


    • Баллы

      1

    • Постов

      183


Популярный контент

Показан контент с высокой репутацией 21.12.2018 во всех областях

  1. Fixes: Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those Disassembler: Fixed the description for ret # Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction Assembler: Fixed assembling reg*2/4/8+unquotedsymbol Plugin: Fixed the SDK for C plugins that use the disassembler callback Hotkeys: Fixed the attach to foreground hotkey Memory Scan: Fixed the percentage scan Memory Scan: Fixed a rare situation that could cause an error Memory Scan: Simple values now works with groupscan Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done Fill Memory: Now allows 64-bit addresses Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes GUI: Fixed and restored the DPI Aware option in setting GUI: Some DPI fixes/adjustments here and there Graphical Memory view: Fixed DPI issues Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore Additions and changes: Lua Engine: Added autocomplete DLL injection: On DLL injection failure CE tries to fall back on forced injection methods Assembler: Added multibyte NOP Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later) Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't) Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints) Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts) Disassembler: The comments now show multiple parameters Pointerscan: Add option to allow negative offset scanning Pointerscan: Add extra types to the display Advanced Options/CodeList: Now uses symbolnames Tutorial Game: Added a levelskip option when you've solved a step Tutorial Game: Added a secondary test Compare memory: Added a limit to the number of address values shown per row (can be changed) Address List: When the option to deactivate children is set, the children will get deactivated first Memory Scan: Add a lua script in autorun that lets you specify which module to scan lua: ExecuteCodeLocal (Let's you execute code in the target and pass parameters) Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols) Added addModule and deleteModule to the symbollist class Added the ModuleLoader class which can force load dll's Fixed endUpdate for the listview https://github.com/cheat-engine/cheat-engine/releases/tag/6.8.2
    3 балла
  2. Ответ не правильный, эта заготовка будет преследовать даже если перенесёшь таблицу на другой пк! Вот заскриншотил правильный ответ как удалить эту заготовку. А лучше не удалить а исправить косяки, нажав на редактировать.
    1 балл
  3. Автозавершение 2. Окно поиска исполняемого и не исполняемого кода из трейслога, из бинарника и из файла адресов. Не тестил особо. Вылет получил после третьего отсева на туториале 3. Новые опции поведения отладки. Не тестил Внимание привлекло опции слежения за областью памяти (структуры), т.к. какой код к каким адресам структуры обращается. Всякие watched regions
    1 балл
×
×
  • Создать...

Важная информация

Находясь на нашем сайте, Вы автоматически соглашаетесь соблюдать наши Условия использования.