61 сообщение в этой теме

Выполнено 6 заданий из 9. + Сделал опцию на установку мячика в центре с заморозкой (а-ля "Пауза").

Таблицу прикрепляю. :)

Ты в ударе прям, лови плюс)

Спасибо :)

TennisTrainme_v2.CT

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Первые 5 заданий выполнены. + Сделана опция на сброс и остановку мячика в центре поля.

Таблицу прикрепляю. :)

Ты в ударе прям, лови плюс)

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Как и обещал, 3 медали и +30 и +10 к репутации. Молодец, так держать! )))

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Спасибо большое :)

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Много времени потратил на реверс функции которая делает вычисления перед отрисовкой. И вот результаты:

 

On 31.07.2014 at 3:04 AM, Xipho said:

1. Найти очки игрока 1 и написать иньекцию кода с заморозкой значения

2. То же самое, но для второго игрока

3. Найти статичный указатель для очков игрока 1

4. То же самое для второго игрока

5. Найти и заморозить координаты ракеток (обеих)

6. Изменить размер ракеток на двойной

7. Увеличить вдвое размера шарика

8. Сделать так, чтобы скорость шарика не увеличивалась с течением времени

9. (Сложно) Перекрасить шарик в красный цвет

 

1, 2, 3, 4 - Найдено и сделано

 

5 - Лень было уже искать...

 

6 - В таблице просто адрес содержащий размер ракеток, но размер не физический а визуальный :(

 

7 - Также и с мячем, в таблице есть адрес размера мяча, но только визуально увеличивается

 

8 - Имелось ввиду по оси X ? Нашел адрес и сделал возможность заморозки увеличения этого значения. На всякий случае в таблице есть еще одно значение (коэфицент по оси Y) на всякий случай, но механизм генерации этого числа иной, он не увеличивается с течением времени, а приобретает значения в зависимости от места удара об ракетку.

 

9 - Не стал это делать, но теоретический план был таков (тут уже не Cheat Engine а модификация файла)

  1. Добавить в таблицу импорта файла функцию opengl.glColor3f (её нету в коде (а по этому и в таблице импорта), потому-что все рисуется белым цветом о.О)
  2. Вставить код перед циклом отрисовки шарика, где вызывалась бы эта функция с заданным цветом

P.S. На всякий случай ещё координаты мяча зафигачил (просто подруку попались, не искал особо)

 

Таблица - http://rgho.st/private/6wDRWY8Y5/91d7d978bc11b51167ccdc7096f694e6

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Давно это было ) Насколько я сейчас помню - цвет устанавливался при инициализации сцены, потому и ломануть его не так просто )

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Привет) Давно тут не был. Навыки взлома свои практически нулевые, как были они и раньше, решил вот всё таки опять чуть увеличить)) Наткнулся на этот трейнми, но понял что чёт он больно сложный для меня даже самый первый. И собственно вопрос. Взломать я точно его не смогу, но всё же расскажите пожалуйста как найти значение очков, а то просто очень интересно)) Я дак ни как не мог найти, даже визуальное, не говоря уже о реальном.

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On 19.09.2016 at 4:00 PM, Korol2010 said:

Привет) Давно тут не был. Навыки взлома свои практически нулевые, как были они и раньше, решил вот всё таки опять чуть увеличить)) Наткнулся на этот трейнми, но понял что чёт он больно сложный для меня даже самый первый. И собственно вопрос. Взломать я точно его не смогу, но всё же расскажите пожалуйста как найти значение очков, а то просто очень интересно)) Я дак ни как не мог найти, даже визуальное, не говоря уже о реальном.

Значения очков, я вроде искал через неизвестные значения.

Т.е. изначально ищем неизвестные значения, потом в игре увеличиваются очки, и в Cheat Engine отсеиваю результаты через "Увеличилось значение"

Изменено пользователем holy
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В 13.10.2016в13:38, holy сказал:

Значения очков, я вроде искал через неизвестные значения.

Т.е. изначально ищем неизвестные значения, потом в игре увеличиваются очки, и в Cheat Engine отсеиваю результаты через "Увеличилось значение"

Ок, ясно. Спасибо за подсказку, хотя я вроде пробовал тоже через неизвестное искать, чёт нефига на сколько помню не смог найти(( Ну да ладно, попробую ещё.

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В 31.07.2014в08:04, Xipho сказал:

Прошло два года и наконец-то у меня появилось немного времени. Написал новую версию своего трейнми. Хотя, новой версией это назвать нельзя, весь код переписан с нуля и графическая часть реализована на OpenGL, хотя, конечно, необходимости в этом не было ) Так, баловался. Да, игра не заканчивается, просто продолжается постоянно, и комп в качестве второго игрока я еще не добавил. Это все будет в следующей версиии

Сами значения пока особо спрятать не пытался, так что взлом, скорее всего, будет быстрым. Задания:

1. Найти очки игрока 1 и написать иньекцию кода с заморозкой значения

2. То же самое, но для второго игрока

3. Найти статичный указатель для очков игрока 1

4. То же самое для второго игрока

5. Найти и заморозить координаты ракеток (обеих)

6. Изменить размер ракеток на двойной

7. Увеличить вдвое размера шарика

8. Сделать так, чтобы скорость шарика не увеличивалась с течением времени

9. (Сложно) Перекрасить шарик в красный цвет

И пока на этом все.

ЗЫ. Управление - Escape - выход из трейнми. W/S - ракетка вверх/вниз для первого игрока, P/L - ракетка вверх/вниз для второго игрока. Первые трое, кто успеет выполнить хотя бы пять заданий из всего набора, получат медальки и +10 к репутации. Первый выполнивший 7 и более заданий получит две медали и +30 к репутации. Второй выполнивший 7 и более заданий получит одну медаль и +25 к репутации. Третий выполнивший 7 заданий и более - получит медаль и +20 к репутации. Удачного взлома!

Прошло довольно много времени, давненько не заходил.. Вот моя версия взлома =) TennisTrainme_v2.CT

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Spoiler
Quote

 

Прошло два года и наконец-то у меня появилось немного времени. Написал новую версию своего трейнми. Хотя, новой версией это назвать нельзя, весь код переписан с нуля и графическая часть реализована на OpenGL, хотя, конечно, необходимости в этом не было ) Так, баловался. Да, игра не заканчивается, просто продолжается постоянно, и комп в качестве второго игрока я еще не добавил. Это все будет в следующей версиии

Сами значения пока особо спрятать не пытался, так что взлом, скорее всего, будет быстрым. Задания:

1. Найти очки игрока 1 и написать иньекцию кода с заморозкой значения

2. То же самое, но для второго игрока

3. Найти статичный указатель для очков игрока 1

4. То же самое для второго игрока

5. Найти и заморозить координаты ракеток (обеих)

6. Изменить размер ракеток на двойной

7. Увеличить вдвое размера шарика

8. Сделать так, чтобы скорость шарика не увеличивалась с течением времени

9. (Сложно) Перекрасить шарик в красный цвет

И пока на этом все.

ЗЫ. Управление - Escape - выход из трейнми. W/S - ракетка вверх/вниз для первого игрока, P/L - ракетка вверх/вниз для второго игрока. Первые трое, кто успеет выполнить хотя бы пять заданий из всего набора, получат медальки и +10 к репутации. Первый выполнивший 7 и более заданий получит две медали и +30 к репутации. Второй выполнивший 7 и более заданий получит одну медаль и +25 к репутации. Третий выполнивший 7 заданий и более - получит медаль и +20 к репутации. Удачного взлома!

TennisTrainme_v2.rar

 

 

 

Решил тоже попробовать взломать данный TrainMe, но не просто, а слегка изменив условие девятого пункта.

Мне кажется получилось довольно забавно.

 

Ссылка на таблицу: https://yadi.sk/d/qDBgm9zC393GmE

Таблица в полную величину (если файл вдруг пропадет):

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="24">
  <CheatEntries>
    <CheatEntry>
      <ID>7</ID>
      <Description>"1. Freeze P1 Score"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
TennisTrainme_v2.exe+15A3:
db 90 90

 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
TennisTrainme_v2.exe+15A3:
inc [eax]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"3. P1 Score"</Description>
          <LastState Value="80" RealAddress="00731608"/>
          <VariableType>4 Bytes</VariableType>
          <Address>"TennisTrainme_v2.exe"+00019028</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>4</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"2. Freeze P2 Score"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
TennisTrainme_v2.exe+155A:
db 90 90

 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
TennisTrainme_v2.exe+155A:
inc [eax]

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>6</ID>
          <Description>"4. P2 Score"</Description>
          <LastState Value="53" RealAddress="007315C8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>"TennisTrainme_v2.exe"+00019028</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>4</Offset>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>41</ID>
      <Description>"5. Freeze Rackets"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

// Racket 1
TennisTrainme_v2.exe+1677:
db 90 90 90 90

TennisTrainme_v2.exe+16A8:
db 90 90 90 90

// Racket 2
TennisTrainme_v2.exe+16DA:
db 90 90 90 90

TennisTrainme_v2.exe+170E:
db 90 90 90 90


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
// Racket 1
TennisTrainme_v2.exe+1677:
addss xmm2,xmm3

TennisTrainme_v2.exe+16A8:
subss xmm2,xmm3

// Racket 2
TennisTrainme_v2.exe+16DA:
addss xmm2,xmm3

TennisTrainme_v2.exe+170E:
subss xmm2,xmm3

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Freeze P1 Racket Y"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
TennisTrainme_v2.exe+1677:
db 90 90 90 90

TennisTrainme_v2.exe+16A8:
db 90 90 90 90


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
TennisTrainme_v2.exe+1677:
addss xmm2,xmm3

TennisTrainme_v2.exe+16A8:
subss xmm2,xmm3

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>17</ID>
              <Description>"P1 Racket Y"</Description>
              <LastState Value="44" RealAddress="007315DC"/>
              <VariableType>Float</VariableType>
              <Address>"TennisTrainme_v2.exe"+00019028</Address>
              <Offsets>
                <Offset>4</Offset>
                <Offset>0</Offset>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"Freeze P2 Racket Y"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
TennisTrainme_v2.exe+16DA:
db 90 90 90 90

TennisTrainme_v2.exe+170E:
db 90 90 90 90



[DISABLE]
//code from here till the end of the code will be used to disable the cheat
TennisTrainme_v2.exe+16DA:
addss xmm2,xmm3

TennisTrainme_v2.exe+170E:
subss xmm2,xmm3

</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>18</ID>
              <Description>"P2 Racket Y"</Description>
              <LastState Value="20" RealAddress="007315EC"/>
              <VariableType>Float</VariableType>
              <Address>"TennisTrainme_v2.exe"+00019028</Address>
              <Offsets>
                <Offset>4</Offset>
                <Offset>0</Offset>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>26</ID>
      <Description>"6. Double-Size Rackets"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
TennisTrainme_v2.exe+1370C:
dd (float)1

TennisTrainme_v2.exe+13734:
dd (float)20
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
TennisTrainme_v2.exe+1370C:
dd (float)0.5

TennisTrainme_v2.exe+13734:
dd (float)10
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Size multiple"</Description>
          <LastState Value="0.5" RealAddress="0023370C"/>
          <VariableType>Float</VariableType>
          <Address>TennisTrainme_v2.exe+1370C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Racket Half-Size"</Description>
          <LastState Value="20" RealAddress="00233738"/>
          <VariableType>Float</VariableType>
          <Address>TennisTrainme_v2.exe+13738</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Racker Half-Hitbox"</Description>
          <LastState Value="10" RealAddress="00233734"/>
          <VariableType>Float</VariableType>
          <Address>TennisTrainme_v2.exe+13734</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"Racket Speed"</Description>
          <LastState Value="1" RealAddress="00233710"/>
          <VariableType>Float</VariableType>
          <Address>TennisTrainme_v2.exe+13710</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>36</ID>
      <Description>"7. Double-Szie Ball"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
TennisTrainme_v2.exe+13714:
dd (float)3
TennisTrainme_v2.exe+1371C:
dd (float)4.5
TennisTrainme_v2.exe+13748:
dd (float)96.5
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
TennisTrainme_v2.exe+13714:
dd (float)1.5
TennisTrainme_v2.exe+1371C:
dd (float)3
TennisTrainme_v2.exe+13748:
dd (float)97
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Ball X"</Description>
          <LastState Value="65" RealAddress="00731718"/>
          <VariableType>Float</VariableType>
          <Address>"TennisTrainme_v2.exe"+00019028</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>0</Offset>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>23</ID>
          <Description>"Ball Y"</Description>
          <LastState Value="40.3999939" RealAddress="0073171C"/>
          <VariableType>Float</VariableType>
          <Address>"TennisTrainme_v2.exe"+00019028</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>0</Offset>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>40</ID>
      <Description>"8. Stop speed increment"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
TennisTrainme_v2.exe+15D9:
db EB

 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
TennisTrainme_v2.exe+15D9:
db 7C

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>43</ID>
      <Description>"9. Cool Red Ball"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(beautiful_red_ball,2048)
registersymbol(beautiful_red_ball)

alloc(ball_texture, 166)
registersymbol(ball_texture)

alloc(helpers, 256)
registersymbol(helpers)

label(originalcode)
label(to_loop)
label(exit)

TennisTrainme_v2.exe+13714:
dd (float)7.5
TennisTrainme_v2.exe+1371C:
dd (float)7
TennisTrainme_v2.exe+13748:
dd (float)93

ball_texture:
  db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED
  db 24 1C ED 00 00 00 24 1C ED 24 1C ED 00 00 00 00 00 00
  db 00 00 00 24 1C ED 24 1C ED 00 00 00 24 1C ED 00 00 00
  db 24 1C ED 24 1C ED 24 1C ED 00 00 00 24 1C ED 00 00 00
  db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED
  db 24 1C ED 00 00 00 24 1C ED 24 1C ED 00 00 00 24 1C ED
  db 00 00 00 24 1C ED 24 1C ED 00 00 00 24 1C ED 24 1C ED
  db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 00 00 00
  db 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED 24 1C ED
  db 24 1C ED 00

helpers:
db 00
dd 00
dd (float)180
dd (float)0.5
dd 0

beautiful_red_ball:
cmp byte ptr [helpers],1
je originalcode
mov byte ptr [helpers],1

push helpers+1
push 1
call OPENGL32.glGenTextures

push helpers+1
push DE1
call OPENGL32.glBindTexture

// GL_NEAREST
push 2600
// GL_TEXTURE_MIN_FILTER
push 2801
// GL_TEXTURE_2D
push DE1
call OPENGL32.glTexParameteri

// GL_NEAREST
push 2600
// GL_TEXTURE_MAG_FILTER
push 2800
// GL_TEXTURE_2D
push DE1
call OPENGL32.glTexParameteri

// GL_REPEAT
push 2901
// GL_TEXTURE_WRAP_S
push 2802
// GL_TEXTURE_2D
push DE1
call OPENGL32.glTexParameteri

// GL_REPEAT
push 2901
// GL_TEXTURE_WRAP_T
push 2803
// GL_TEXTURE_2D
push DE1
call OPENGL32.glTexParameteri

push ball_texture
// GL_UNSIGNED_BYTE
push 1401
// GL_BGR_EXT
push 80e0
push 0
push 7
push 7
// GL_RGB
push 1907
push 0
// GL_TEXTURE_2D
push DE1
call OPENGL32.glTexImage2D

originalcode:
  // GL_TEXTURE_2D
  push DE1
  call OPENGL32.glEnable

  push (float)1
  push 0
  push 0
  push 0

  add [helpers+d],#1
  movd xmm0,[helpers+d]
  cvtdq2ps xmm0,xmm0
  movss [esp],xmm0
  call OPENGL32.glRotatef

  cmp [helpers+d],#360
  jl @f
  mov [helpers+d],#0

  @@:
  push 06 { 6 }
  call dword ptr [TennisTrainme_v2.exe+F14C] { -&gt;OPENGL32.glBegin }
  mov ebx,[TennisTrainme_v2.exe+F168] { [525906D0] }

  xor edi,edi
  to_loop:
    movd xmm0,edi
    cvtdq2ps xmm0,xmm0
    divss xmm0,[helpers+5] { [180] }
    mulss xmm0,[TennisTrainme_v2.exe+13720] { [3.14] }
    movss [ebp-08],xmm0
    cvtps2pd xmm0,xmm0
    call TennisTrainme_v2.exe+D320
    cvtsd2ss xmm0,xmm0
    push ecx
    mulss xmm0,[helpers+9] { [0.5] }
    addss xmm0,[helpers+9]
    movss [esp],xmm0

    movss xmm0,[ebp-08]
    cvtps2pd xmm0,xmm0
    call TennisTrainme_v2.exe+D160
    cvtsd2ss xmm0,xmm0
    push ecx
    mulss xmm0,[helpers+9]  { [0.5] }
    addss xmm0,[helpers+9]
    movss [esp],xmm0

    call OPENGL32.glTexCoord2f

    movd xmm0,edi
    cvtdq2ps xmm0,xmm0
    divss xmm0,[helpers+5] { [180] }
    mulss xmm0,[TennisTrainme_v2.exe+13720] { [3.14] }
    movss [ebp-08],xmm0
    cvtps2pd xmm0,xmm0
    call TennisTrainme_v2.exe+D320
    cvtsd2ss xmm0,xmm0
    push ecx
    mulss xmm0,[TennisTrainme_v2.exe+13714] { [1.50] }
    movss [esp],xmm0
    movss xmm0,[ebp-08]
    cvtps2pd xmm0,xmm0
    call TennisTrainme_v2.exe+D160
    cvtsd2ss xmm0,xmm0
    push ecx
    mulss xmm0,[TennisTrainme_v2.exe+13714] { [1.50] }
    movss [esp],xmm0

    call ebx
    add edi,#10
    cmp edi,#360
    jl to_loop
  call dword ptr [TennisTrainme_v2.exe+F158] { -&gt;OPENGL32.glEnd }

// GL_TEXTURE_2D
push DE1
call OPENGL32.glDisable

exit:
jmp TennisTrainme_v2.exe+1BB0

TennisTrainme_v2.exe+1B23:
jmp beautiful_red_ball
nop
nop
nop

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(beautiful_red_ball)
unregistersymbol(beautiful_red_ball)

dealloc(ball_texture)
unregistersymbol(ball_texture)

dealloc(helpers)
unregistersymbol(helpers)

TennisTrainme_v2.exe+13714:
dd (float)1.5
TennisTrainme_v2.exe+1371C:
dd (float)3
TennisTrainme_v2.exe+13748:
dd (float)97

"TennisTrainme_v2.exe"+1B23:
push 06 { 6 }
call dword ptr [TennisTrainme_v2.exe+F14C] { -&gt;OPENGL32.glBegin }

</AssemblerScript>
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  <Comments>Info about this table:
</Comments>
</CheatTable>

 

И результат работы девятого пункта, если не хочется качать таблицу:

Spoiler

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